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2026-02-16 13:44:20 -06:00
parent b3604e2538
commit 0ec11483f8
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extends Node
class_name PlayerStateMachine
enum States {
IDLE, WALKING
}
# Public Methods
func GetCurrentState() -> States:
return States.IDLE
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass