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19
Scripts/Characters/Player/state_machine.gd
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19
Scripts/Characters/Player/state_machine.gd
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extends Node
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class_name PlayerStateMachine
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enum States {
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IDLE, WALKING
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}
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# Public Methods
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func GetCurrentState() -> States:
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return States.IDLE
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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