Refactor player animation and collision based entrances
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@@ -486,6 +486,6 @@ animations = [{
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[node name="Sprite" type="AnimatedSprite2D" unique_id=1296959783]
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sprite_frames = SubResource("SpriteFrames_jqxwg")
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animation = &"opening-chest-down"
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animation = &"idle-down"
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autoplay = "idle-down"
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script = ExtResource("1_jqxwg")
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@@ -15,7 +15,6 @@ func _ready() -> void:
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func Enter(_extra_parameters: Dictionary) -> void:
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print("Walking State Entered")
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_queued_dv = _extra_parameters["dv"]
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StartedWalking.emit()
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@@ -1,38 +1,3 @@
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extends AnimatedSprite2D
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class_name PlayerSprite
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# Signals
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signal DrawingBowAnimationFinished
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signal FiringArrowAnimationFinished
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signal AnimationFinished(animation_name: String)
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# Private Variables
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var _current_animation := "idle-down"
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var _is_flipped := false
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# Public Methods
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func OnAnimationFinished() -> void:
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if _current_animation.begins_with("drawing-bow-"):
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DrawingBowAnimationFinished.emit()
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elif _current_animation.begins_with("firing-arrow-"):
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FiringArrowAnimationFinished.emit()
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AnimationFinished.emit(_current_animation)
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func PlaySpecifiedAnimation(animation_name: String) -> void:
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_current_animation = animation_name
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animation = animation_name
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play()
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func _build_animation_name(state: BaseState, direction: Enums.Directions) -> String:
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# e.g. "idle-down", "walking-up"
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var state_str := state.GetAnimationBaseName().replace("_", "-")
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var direction_str := _direction_to_animation_state(direction)
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return "%s-%s" % [state_str, direction_str]
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func _direction_to_animation_state(direction: Enums.Directions) -> String:
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if direction == Enums.Directions.LEFT or direction == Enums.Directions.RIGHT:
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return "side"
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return Enums.Directions.keys()[direction].to_lower()
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# sprite.gd
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@@ -0,0 +1,64 @@
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extends Node
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# sprite_animation_changer.gd
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# When the player actually changes state or direction, this component will decide
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# which sprite animation should play
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@export var sprite: AnimatedSprite2D
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var _cached_dv: Vector2
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var _cached_state: PlayerStateMachine.States
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var _walking_animation_data = {
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Vector2.LEFT: ["walking-side", true],
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Vector2.RIGHT: ["walking-side", false],
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Vector2.UP: ["walking-up", false],
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Vector2.DOWN: ["walking-down", false]
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}
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var _idle_animation_data = {
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Vector2.LEFT: ["idle-side", true],
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Vector2.RIGHT: ["idle-side", false],
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Vector2.UP: ["idle-up", false],
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Vector2.DOWN: ["idle-down", false]
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}
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func OnStateChanged(to_state: PlayerStateMachine.States, _from_state: PlayerStateMachine.States) -> void:
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_cached_state = to_state
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if to_state == PlayerStateMachine.States.WALKING:
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_to_walking_state()
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return
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if to_state == PlayerStateMachine.States.IDLE:
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_to_idle_state()
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return
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func OnMovementQueued(dv: Vector2) -> void:
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_cached_dv = Vector2Utils.GetClosestDirectionVector(dv)
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if _cached_state == PlayerStateMachine.States.WALKING:
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# Direction changed while walking, update animation, just run _to_walking_state again
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_to_walking_state()
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func _to_walking_state() -> void:
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if _walking_animation_data.has(_cached_dv):
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var animation_data = _walking_animation_data[_cached_dv]
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var animation_name = animation_data[0] as String
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var is_flipped = animation_data[1] as bool
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sprite.animation = animation_name
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sprite.flip_h = is_flipped
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sprite.play()
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func _to_idle_state() -> void:
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if _idle_animation_data.has(_cached_dv):
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var animation_data = _idle_animation_data[_cached_dv]
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var animation_name = animation_data[0] as String
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var is_flipped = animation_data[1] as bool
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sprite.animation = animation_name
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sprite.flip_h = is_flipped
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sprite.play()
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@@ -0,0 +1 @@
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uid://by3g7ne2b3lgi
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@@ -1,7 +1,7 @@
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extends Node
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class_name PlayerStateMachine
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signal StateChanged
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signal StateChanged(to_state: States, from_state: States)
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enum States {
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UNSET, IDLE, WALKING, USING_ITEM_A, DRAWING_BOW, FIRING_ARROW,
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@@ -52,6 +52,9 @@ func _process(delta: float) -> void:
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func _swap_state() -> void:
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var from_state := current_state.GetStateEnum()
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var to_state := queued_state
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if current_state:
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current_state.Exit()
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@@ -60,4 +63,4 @@ func _swap_state() -> void:
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queued_state = PlayerStateMachine.States.UNSET
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queued_parameters = {}
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StateChanged.emit()
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StateChanged.emit(to_state, from_state)
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@@ -7,6 +7,7 @@
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[ext_resource type="PackedScene" uid="uid://nbkisxm2oekn" path="res://Entities/Characters/Utility/Components/movement_component.tscn" id="5_h314u"]
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[ext_resource type="Script" uid="uid://bwmmah30t3m0u" path="res://Entities/Characters/Player/Scripts/States/walking_state.gd" id="5_rg3km"]
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[ext_resource type="Script" uid="uid://ctoxjn2rvtjs6" path="res://Entities/Characters/Player/Scripts/state_event_connector.gd" id="6_18fwg"]
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[ext_resource type="Script" uid="uid://by3g7ne2b3lgi" path="res://Entities/Characters/Player/Scripts/sprite_animation_changer.gd" id="8_bm64c"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_62n52"]
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size = Vector2(13, 9)
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@@ -15,6 +16,7 @@ size = Vector2(13, 9)
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y_sort_enabled = true
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[node name="Player Body" parent="." unique_id=1502234578 instance=ExtResource("1_62n52")]
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collision_layer = 17
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[node name="Sprite" parent="Player Body" unique_id=1169131604 instance=ExtResource("2_1uhri")]
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position = Vector2(0, 7)
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@@ -39,11 +41,17 @@ state_machine = NodePath("..")
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[node name="Movement Component" parent="." unique_id=737644583 instance=ExtResource("5_h314u")]
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[node name="Internal (Code Here)" type="Node" parent="." unique_id=95043416]
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[node name="Internal" type="Node" parent="." unique_id=95043416]
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[node name="State Event Connector" type="Node" parent="Internal (Code Here)" unique_id=186266500 node_paths=PackedStringArray("state_machine")]
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[node name="State Event Connector" type="Node" parent="Internal" unique_id=186266500 node_paths=PackedStringArray("state_machine")]
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script = ExtResource("6_18fwg")
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state_machine = NodePath("../../State Machine")
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[connection signal="MovementQueued" from="Movement Component" to="Internal (Code Here)/State Event Connector" method="OnMovementQueued"]
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[connection signal="NoMovementQueued" from="Movement Component" to="Internal (Code Here)/State Event Connector" method="OnNoMovementQueued"]
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[node name="Sprite Animation Changer" type="Node" parent="Internal" unique_id=281485983 node_paths=PackedStringArray("sprite")]
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script = ExtResource("8_bm64c")
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sprite = NodePath("../../Player Body/Sprite")
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[connection signal="StateChanged" from="State Machine" to="Internal/Sprite Animation Changer" method="OnStateChanged"]
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[connection signal="MovementQueued" from="Movement Component" to="Internal/State Event Connector" method="OnMovementQueued"]
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[connection signal="MovementQueued" from="Movement Component" to="Internal/Sprite Animation Changer" method="OnMovementQueued"]
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[connection signal="NoMovementQueued" from="Movement Component" to="Internal/State Event Connector" method="OnNoMovementQueued"]
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@@ -1 +0,0 @@
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extends Node
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@@ -1 +0,0 @@
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uid://ckfuj0lm6jv3i
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@@ -1,5 +1,5 @@
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extends Node
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class_name LoadingZoneTransporter
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class_name EntranceTransporter
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signal MapTransitionQueued(map_id: Enums.MapIds, marker_name: String)
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@@ -0,0 +1 @@
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uid://bqedrioybnvi5
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@@ -1,8 +1,8 @@
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extends Area2D
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class_name InteractiveLoadingZone
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class_name InteractiveEntrance
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@export var loading_zone_transporter: LoadingZoneTransporter
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@export var entrance_transporter: EntranceTransporter
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# Public Methods
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func Activate() -> void:
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loading_zone_transporter.Activate()
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entrance_transporter.Activate()
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@@ -1 +0,0 @@
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uid://bvl1vdqd5cjkc
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@@ -1,9 +1,6 @@
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[gd_scene format=3 uid="uid://ca75b65eh7vv8"]
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[ext_resource type="Script" uid="uid://ckfuj0lm6jv3i" path="res://Entities/Map Objects/Loading Zone/Scripts/collision_loading_zone.gd" id="1_pb5hg"]
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[gd_scene format=3 uid="uid://dq6ifketavnfu"]
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[node name="Collision Loading Zone" type="Area2D" unique_id=1043800735 groups=["Collision Loading Zone Group"]]
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collision_layer = 0
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script = ExtResource("1_pb5hg")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@@ -0,0 +1,6 @@
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[gd_scene format=3 uid="uid://bbules4o3xayc"]
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[ext_resource type="Script" uid="uid://bqedrioybnvi5" path="res://Entities/Map Objects/Loading Zone/Scripts/entrance_transporter.gd" id="1_bkamm"]
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[node name="Entrance Transporter" type="Node" unique_id=1690817663 groups=["Loading Zone Transporter Group"]]
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script = ExtResource("1_bkamm")
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@@ -1,6 +0,0 @@
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[gd_scene format=3 uid="uid://bbules4o3xayc"]
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[ext_resource type="Script" uid="uid://bvl1vdqd5cjkc" path="res://Entities/Map Objects/Loading Zone/Scripts/loading_zone_transporter.gd" id="1_p8o2m"]
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[node name="Loading Zone Transporter" type="Node" unique_id=1690817663 groups=["Loading Zone Transporter Group"]]
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script = ExtResource("1_p8o2m")
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4
Entities/Map Objects/Triggers/on_collision_trigger.tscn
Normal file
4
Entities/Map Objects/Triggers/on_collision_trigger.tscn
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@@ -0,0 +1,4 @@
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[gd_scene format=3 uid="uid://vc0dkptkr1ow"]
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[node name="On Collision Trigger" type="Area2D" unique_id=895298999]
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collision_layer = 0
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