Reduce logging spam
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@@ -4,6 +4,9 @@ extends Node2D
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@export var spawn_markers: Node2D
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@export var destination_markers: Node2D
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# Debug
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@export var should_log_schedule := false
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@export_range(0.0, 60.0) var minimum_schedule_gap := 20.0
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@export_range(1.0, 61.0) var maximum_schedule_gap := 60.0
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@@ -25,7 +28,8 @@ func _ready() -> void:
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# At spawn, we might want to spawn some leaves sooner...
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_spawn_schedule -= randf_range(0.0, _spawn_schedule)
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_spawn_schedule = max(0, _spawn_schedule)
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print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])
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_log_schedule()
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func _process(delta: float) -> void:
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@@ -33,6 +37,7 @@ func _process(delta: float) -> void:
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if _spawn_timer >= _spawn_schedule:
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_spawn_timer = 0.0
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_set_random_spawn_schedule()
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_log_schedule()
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var spawn := _get_random_spawn_point()
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var destination := _get_random_destination_point()
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@@ -76,3 +81,8 @@ func _get_random_destination_point() -> Vector2:
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var offset := Vector2(randf_range(-5.0, 5.0), randf_range(-5.0, 5.0))
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return marker.position + offset
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func _log_schedule() -> void:
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if should_log_schedule:
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print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])
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