Create persistence manager and connectors for chests and gates
This commit is contained in:
@@ -1,6 +1,7 @@
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extends StaticBody2D
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class_name BaseChest
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signal ChestOpened
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signal OpeningAnimationStarted
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@export var is_open := false
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@@ -8,7 +9,12 @@ signal OpeningAnimationStarted
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# Public Methods
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func Open() -> void:
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is_open = true
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ChestOpened.emit()
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func OpenAlreadyOpened() -> void:
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pass
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func SetOpenedFromLoad() -> void:
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is_open = true
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@@ -27,6 +27,11 @@ func OpenAlreadyOpened() -> void:
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already_opened_message_dialogue_trigger.Trigger()
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func SetOpenedFromLoad() -> void:
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super.SetOpenedFromLoad()
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chest_01_sprite.play("opened")
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# Private Methods
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func _ready() -> void:
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if is_open:
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@@ -1,5 +1,7 @@
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extends StaticBody2D
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signal Opened
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@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
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@onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D
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@@ -15,3 +17,5 @@ func OpenGate() -> void:
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collision_shape_2d.set_deferred("disabled", true)
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sprite.play("open")
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Opened.emit()
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@@ -395,6 +395,6 @@ shape = SubResource("RectangleShape2D_5ttkm")
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y_sort_enabled = true
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position = Vector2(0, 15)
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sprite_frames = SubResource("SpriteFrames_pki7h")
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animation = &"closed"
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animation = &"open"
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autoplay = "closed"
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offset = Vector2(0, -15)
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@@ -11,6 +11,8 @@
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[ext_resource type="PackedScene" uid="uid://byp273amg5ji8" path="res://Entities/Map Objects/Chests/Item Chests/item_chest_01 (Wooden).tscn" id="5_bnsbe"]
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[ext_resource type="Texture2D" uid="uid://bf6llktwqhs8l" path="res://Assets/Sprites/Door Fade.png" id="5_jett5"]
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[ext_resource type="PackedScene" uid="uid://did853bh5xeic" path="res://Maps/Connectors/spawn_marker_connector.tscn" id="5_lphfo"]
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[ext_resource type="PackedScene" uid="uid://w4mh31se58f4" path="res://Persistence/Connectors/chest_persistence_connector.tscn" id="6_l5trr"]
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[ext_resource type="PackedScene" uid="uid://c5ymu08jotbfp" path="res://Persistence/Connectors/gate_persistence_connector.tscn" id="7_0w1de"]
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[ext_resource type="PackedScene" uid="uid://be6xfndyj4ckx" path="res://Entities/Map Objects/Trees/tree_02.tscn" id="7_ycf72"]
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[ext_resource type="PackedScene" uid="uid://cc3qat6un2323" path="res://Entities/Map Objects/Trees/tree_01.tscn" id="8_yab5j"]
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[ext_resource type="PackedScene" uid="uid://bcx1d8kvp7o0h" path="res://Entities/Map Objects/Trees/tree_03.tscn" id="9_lwurn"]
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@@ -63,25 +65,33 @@ size = Vector2(10, 7)
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[node name="Map 01" type="Node2D" unique_id=411453136]
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y_sort_enabled = true
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[node name="Connectors" type="Node" parent="." unique_id=1365901208]
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[node name="Map Connectors" type="Node" parent="." unique_id=1365901208]
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[node name="Chest Interaction Connector" parent="Connectors" unique_id=625804018 node_paths=PackedStringArray("player") instance=ExtResource("1_jtncl")]
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[node name="Chest Interaction Connector" parent="Map Connectors" unique_id=625804018 node_paths=PackedStringArray("player") instance=ExtResource("1_jtncl")]
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player = NodePath("../../Player")
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[node name="Arrow Spawner" parent="Connectors" unique_id=627092886 node_paths=PackedStringArray("player", "arrow_parent") instance=ExtResource("2_jtncl")]
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[node name="Arrow Spawner" parent="Map Connectors" unique_id=627092886 node_paths=PackedStringArray("player", "arrow_parent") instance=ExtResource("2_jtncl")]
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player = NodePath("../../Player")
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arrow_parent = NodePath("../../Objects/Projectiles")
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[node name="Bench Interaction Connector" parent="Connectors" unique_id=541204437 node_paths=PackedStringArray("player") instance=ExtResource("3_x6da4")]
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[node name="Bench Interaction Connector" parent="Map Connectors" unique_id=541204437 node_paths=PackedStringArray("player") instance=ExtResource("3_x6da4")]
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player = NodePath("../../Player")
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[node name="Interactive Loading Zone Connector" parent="Connectors" unique_id=833475826 node_paths=PackedStringArray("player") instance=ExtResource("4_4lnhp")]
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[node name="Interactive Loading Zone Connector" parent="Map Connectors" unique_id=833475826 node_paths=PackedStringArray("player") instance=ExtResource("4_4lnhp")]
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player = NodePath("../../Player")
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[node name="Spawn Marker Connector" parent="Connectors" unique_id=807187299 node_paths=PackedStringArray("player", "markers") instance=ExtResource("5_lphfo")]
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[node name="Spawn Marker Connector" parent="Map Connectors" unique_id=807187299 node_paths=PackedStringArray("player", "markers") instance=ExtResource("5_lphfo")]
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player = NodePath("../../Player")
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markers = NodePath("../../Spawn Markers")
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[node name="Persistence Connectors" type="Node" parent="." unique_id=1245900932]
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[node name="Chest Persistence Connector" parent="Persistence Connectors" unique_id=281805027 instance=ExtResource("6_l5trr")]
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chests = Array[NodePath]([NodePath("../../Objects/Chests/Item Chest 01 - 1"), NodePath("../../Objects/Chests/Item Chest 01 - 2"), NodePath("../../Objects/Chests/Item Chest 01 - 3")])
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[node name="GatePersistenceConnector" parent="Persistence Connectors" unique_id=1082904286 instance=ExtResource("7_0w1de")]
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gates = Array[NodePath]([NodePath("../../Objects/Spike Gate"), NodePath("../../Objects/Spike Gate2")])
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[node name="Camera Limit Connector" type="Area2D" parent="." unique_id=1290795384 node_paths=PackedStringArray("camera_to_limit")]
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collision_layer = 0
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collision_mask = 0
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@@ -340,7 +350,7 @@ destination_marker_name = "Entrance"
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position = Vector2(278, 474)
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[node name="Player" parent="." unique_id=1502234578 instance=ExtResource("4_4igim")]
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position = Vector2(89, 450)
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position = Vector2(656, 498)
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[node name="Camera2D" type="Camera2D" parent="Player" unique_id=1115720225]
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position = Vector2(0, 1)
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@@ -385,7 +395,7 @@ position = Vector2(760, 312)
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[node name="Under Construction Block12" parent="Debug" unique_id=1005752992 instance=ExtResource("26_4lnhp")]
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position = Vector2(760, 328)
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[connection signal="SitOnBenchTriggered" from="Connectors/Bench Interaction Connector" to="Player" method="OnSitOnFurnitureTriggered"]
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[connection signal="SitOnBenchTriggered" from="Map Connectors/Bench Interaction Connector" to="Player" method="OnSitOnFurnitureTriggered"]
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[connection signal="TargetHit" from="Objects/ArrowTarget" to="Objects/Spike Gate" method="OpenGate"]
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[connection signal="TargetHit" from="Objects/ArrowTarget" to="Objects/Spike Gate2" method="OpenGate"]
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[connection signal="PressurePlateTripped" from="Objects/PressurePlate" to="Objects/Spike Gate" method="OpenGate"]
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@@ -0,0 +1,21 @@
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extends Node
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@export var chests: Array[NodePath]
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# Private Methods
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func _ready() -> void:
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for relative_node_path in chests:
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var chest: BaseChest = get_node(relative_node_path)
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var node_path := chest.get_path()
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chest.ChestOpened.connect(func(): _on_chest_opened(chest))
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if PersistenceManager.HasData(node_path):
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var chest_opened: bool = PersistenceManager.GetData(node_path)
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if chest_opened:
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chest.call_deferred("SetOpenedFromLoad")
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func _on_chest_opened(chest: BaseChest) -> void:
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var node_path := chest.get_path()
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PersistenceManager.UpdateData(node_path, true)
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PersistenceManager.SaveToDisk()
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@@ -0,0 +1 @@
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uid://75g2fysjrqji
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40
Persistence/Connectors/Scripts/gate_persistence_connector.gd
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40
Persistence/Connectors/Scripts/gate_persistence_connector.gd
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@@ -0,0 +1,40 @@
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extends Node
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@export var gates: Array[NodePath]
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# Private Methods
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func _ready() -> void:
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for node_path in gates:
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_handle_spike_gate(node_path)
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func _handle_spike_gate(node_path: NodePath) -> bool:
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var node := get_node(node_path)
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node_path = node.get_path()
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if not node.name.begins_with("Spike Gate"):
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return false
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# Connect Signal
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node.connect("Opened", func(): _on_spike_gate_opened(node))
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if not PersistenceManager.HasData(node_path):
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return true
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var is_open: bool = PersistenceManager.GetData(node_path)
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if not is_open:
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return true
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var collision_shape: CollisionShape2D = node.get_node("CollisionShape2D")
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var animated_sprite: AnimatedSprite2D = node.get_node("AnimatedSprite2D")
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node.set_deferred("is_open", true)
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collision_shape.set_deferred("disabled", true)
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animated_sprite.call_deferred("play", "open")
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return true
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func _on_spike_gate_opened(node: Node) -> void:
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var path := node.get_path()
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PersistenceManager.UpdateData(path, true)
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PersistenceManager.SaveToDisk()
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@@ -0,0 +1 @@
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uid://brsiegtrne15y
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6
Persistence/Connectors/chest_persistence_connector.tscn
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6
Persistence/Connectors/chest_persistence_connector.tscn
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@@ -0,0 +1,6 @@
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[gd_scene format=3 uid="uid://w4mh31se58f4"]
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[ext_resource type="Script" uid="uid://75g2fysjrqji" path="res://Persistence/Connectors/Scripts/chest_persistence_connector.gd" id="1_hytou"]
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[node name="Chest Persistence Connector" type="Node" unique_id=281805027]
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script = ExtResource("1_hytou")
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6
Persistence/Connectors/gate_persistence_connector.tscn
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6
Persistence/Connectors/gate_persistence_connector.tscn
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@@ -0,0 +1,6 @@
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[gd_scene format=3 uid="uid://c5ymu08jotbfp"]
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[ext_resource type="Script" uid="uid://brsiegtrne15y" path="res://Persistence/Connectors/Scripts/gate_persistence_connector.gd" id="1_0smsr"]
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[node name="GatePersistenceConnector" type="Node" unique_id=1082904286]
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script = ExtResource("1_0smsr")
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51
Persistence/persistence_manager.gd
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51
Persistence/persistence_manager.gd
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@@ -0,0 +1,51 @@
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extends Node
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var _save_dictionary: Dictionary[NodePath, Variant] = {}
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# Public Methods
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func UpdateData(node_path: NodePath, value: Variant) -> void:
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_save_dictionary[node_path] = value
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func GetData(node_path: NodePath) -> Variant:
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if not _save_dictionary.has(node_path):
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return null
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return _save_dictionary[node_path]
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func HasData(node_path: NodePath) -> bool:
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return _save_dictionary.has(node_path)
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func SaveToDisk() -> void:
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var save_file := FileAccess.open("user://savegame.save", FileAccess.WRITE)
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var json := JSON.stringify(_save_dictionary)
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save_file.store_line(json)
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func LoadFromDisk() -> void:
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if not FileAccess.file_exists("user://savegame.save"):
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return
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var save_file = FileAccess.open("user://savegame.save", FileAccess.READ)
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print("Loading save file from path: %s" % save_file.get_path_absolute())
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var line := save_file.get_line()
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var json = JSON.new()
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var parse_result := json.parse(line)
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if parse_result != OK:
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print("Parsing result when loading file: [%s] in %s at line %d" % [json.get_error_message(), line, json.get_error_line()])
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return
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var data_dict: Dictionary = json.data
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var node_dict: Dictionary[NodePath, Variant]
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for key in data_dict:
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var value: Variant = data_dict[key]
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var node_path := NodePath(key)
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node_dict[node_path] = value
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_save_dictionary = node_dict
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# Private Methods
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func _ready() -> void:
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LoadFromDisk()
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1
Persistence/persistence_manager.gd.uid
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1
Persistence/persistence_manager.gd.uid
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@@ -0,0 +1 @@
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uid://dl2kg1qu0ymi7
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@@ -23,6 +23,7 @@ GameManager="*uid://cb4tuxriixfqs"
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GroupUtils="*uid://bk7o4drbfh24p"
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MapLoader="*uid://c4jogxtdi3m13"
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InputManager="*uid://dnbg1dpjcq6vk"
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PersistenceManager="*uid://dl2kg1qu0ymi7"
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[dotnet]
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@@ -37,6 +38,7 @@ folder_colors={
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"res://Global Managers/": "red",
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"res://Main/": "gray",
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"res://Maps/": "green",
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"res://Persistence/": "blue",
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"res://Resources/": "orange",
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"res://Scripts/": "red",
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"res://UI/": "yellow"
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