Create persistence manager and connectors for chests and gates

This commit is contained in:
2026-03-19 14:26:57 -05:00
parent 31567f53fb
commit 9fcd24f8b5
14 changed files with 163 additions and 9 deletions

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@@ -1,6 +1,7 @@
extends StaticBody2D
class_name BaseChest
signal ChestOpened
signal OpeningAnimationStarted
@export var is_open := false
@@ -8,7 +9,12 @@ signal OpeningAnimationStarted
# Public Methods
func Open() -> void:
is_open = true
ChestOpened.emit()
func OpenAlreadyOpened() -> void:
pass
func SetOpenedFromLoad() -> void:
is_open = true

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@@ -27,6 +27,11 @@ func OpenAlreadyOpened() -> void:
already_opened_message_dialogue_trigger.Trigger()
func SetOpenedFromLoad() -> void:
super.SetOpenedFromLoad()
chest_01_sprite.play("opened")
# Private Methods
func _ready() -> void:
if is_open:

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@@ -1,5 +1,7 @@
extends StaticBody2D
signal Opened
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D
@@ -15,3 +17,5 @@ func OpenGate() -> void:
collision_shape_2d.set_deferred("disabled", true)
sprite.play("open")
Opened.emit()

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@@ -395,6 +395,6 @@ shape = SubResource("RectangleShape2D_5ttkm")
y_sort_enabled = true
position = Vector2(0, 15)
sprite_frames = SubResource("SpriteFrames_pki7h")
animation = &"closed"
animation = &"open"
autoplay = "closed"
offset = Vector2(0, -15)

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@@ -11,6 +11,8 @@
[ext_resource type="PackedScene" uid="uid://byp273amg5ji8" path="res://Entities/Map Objects/Chests/Item Chests/item_chest_01 (Wooden).tscn" id="5_bnsbe"]
[ext_resource type="Texture2D" uid="uid://bf6llktwqhs8l" path="res://Assets/Sprites/Door Fade.png" id="5_jett5"]
[ext_resource type="PackedScene" uid="uid://did853bh5xeic" path="res://Maps/Connectors/spawn_marker_connector.tscn" id="5_lphfo"]
[ext_resource type="PackedScene" uid="uid://w4mh31se58f4" path="res://Persistence/Connectors/chest_persistence_connector.tscn" id="6_l5trr"]
[ext_resource type="PackedScene" uid="uid://c5ymu08jotbfp" path="res://Persistence/Connectors/gate_persistence_connector.tscn" id="7_0w1de"]
[ext_resource type="PackedScene" uid="uid://be6xfndyj4ckx" path="res://Entities/Map Objects/Trees/tree_02.tscn" id="7_ycf72"]
[ext_resource type="PackedScene" uid="uid://cc3qat6un2323" path="res://Entities/Map Objects/Trees/tree_01.tscn" id="8_yab5j"]
[ext_resource type="PackedScene" uid="uid://bcx1d8kvp7o0h" path="res://Entities/Map Objects/Trees/tree_03.tscn" id="9_lwurn"]
@@ -63,25 +65,33 @@ size = Vector2(10, 7)
[node name="Map 01" type="Node2D" unique_id=411453136]
y_sort_enabled = true
[node name="Connectors" type="Node" parent="." unique_id=1365901208]
[node name="Map Connectors" type="Node" parent="." unique_id=1365901208]
[node name="Chest Interaction Connector" parent="Connectors" unique_id=625804018 node_paths=PackedStringArray("player") instance=ExtResource("1_jtncl")]
[node name="Chest Interaction Connector" parent="Map Connectors" unique_id=625804018 node_paths=PackedStringArray("player") instance=ExtResource("1_jtncl")]
player = NodePath("../../Player")
[node name="Arrow Spawner" parent="Connectors" unique_id=627092886 node_paths=PackedStringArray("player", "arrow_parent") instance=ExtResource("2_jtncl")]
[node name="Arrow Spawner" parent="Map Connectors" unique_id=627092886 node_paths=PackedStringArray("player", "arrow_parent") instance=ExtResource("2_jtncl")]
player = NodePath("../../Player")
arrow_parent = NodePath("../../Objects/Projectiles")
[node name="Bench Interaction Connector" parent="Connectors" unique_id=541204437 node_paths=PackedStringArray("player") instance=ExtResource("3_x6da4")]
[node name="Bench Interaction Connector" parent="Map Connectors" unique_id=541204437 node_paths=PackedStringArray("player") instance=ExtResource("3_x6da4")]
player = NodePath("../../Player")
[node name="Interactive Loading Zone Connector" parent="Connectors" unique_id=833475826 node_paths=PackedStringArray("player") instance=ExtResource("4_4lnhp")]
[node name="Interactive Loading Zone Connector" parent="Map Connectors" unique_id=833475826 node_paths=PackedStringArray("player") instance=ExtResource("4_4lnhp")]
player = NodePath("../../Player")
[node name="Spawn Marker Connector" parent="Connectors" unique_id=807187299 node_paths=PackedStringArray("player", "markers") instance=ExtResource("5_lphfo")]
[node name="Spawn Marker Connector" parent="Map Connectors" unique_id=807187299 node_paths=PackedStringArray("player", "markers") instance=ExtResource("5_lphfo")]
player = NodePath("../../Player")
markers = NodePath("../../Spawn Markers")
[node name="Persistence Connectors" type="Node" parent="." unique_id=1245900932]
[node name="Chest Persistence Connector" parent="Persistence Connectors" unique_id=281805027 instance=ExtResource("6_l5trr")]
chests = Array[NodePath]([NodePath("../../Objects/Chests/Item Chest 01 - 1"), NodePath("../../Objects/Chests/Item Chest 01 - 2"), NodePath("../../Objects/Chests/Item Chest 01 - 3")])
[node name="GatePersistenceConnector" parent="Persistence Connectors" unique_id=1082904286 instance=ExtResource("7_0w1de")]
gates = Array[NodePath]([NodePath("../../Objects/Spike Gate"), NodePath("../../Objects/Spike Gate2")])
[node name="Camera Limit Connector" type="Area2D" parent="." unique_id=1290795384 node_paths=PackedStringArray("camera_to_limit")]
collision_layer = 0
collision_mask = 0
@@ -340,7 +350,7 @@ destination_marker_name = "Entrance"
position = Vector2(278, 474)
[node name="Player" parent="." unique_id=1502234578 instance=ExtResource("4_4igim")]
position = Vector2(89, 450)
position = Vector2(656, 498)
[node name="Camera2D" type="Camera2D" parent="Player" unique_id=1115720225]
position = Vector2(0, 1)
@@ -385,7 +395,7 @@ position = Vector2(760, 312)
[node name="Under Construction Block12" parent="Debug" unique_id=1005752992 instance=ExtResource("26_4lnhp")]
position = Vector2(760, 328)
[connection signal="SitOnBenchTriggered" from="Connectors/Bench Interaction Connector" to="Player" method="OnSitOnFurnitureTriggered"]
[connection signal="SitOnBenchTriggered" from="Map Connectors/Bench Interaction Connector" to="Player" method="OnSitOnFurnitureTriggered"]
[connection signal="TargetHit" from="Objects/ArrowTarget" to="Objects/Spike Gate" method="OpenGate"]
[connection signal="TargetHit" from="Objects/ArrowTarget" to="Objects/Spike Gate2" method="OpenGate"]
[connection signal="PressurePlateTripped" from="Objects/PressurePlate" to="Objects/Spike Gate" method="OpenGate"]

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@@ -0,0 +1,21 @@
extends Node
@export var chests: Array[NodePath]
# Private Methods
func _ready() -> void:
for relative_node_path in chests:
var chest: BaseChest = get_node(relative_node_path)
var node_path := chest.get_path()
chest.ChestOpened.connect(func(): _on_chest_opened(chest))
if PersistenceManager.HasData(node_path):
var chest_opened: bool = PersistenceManager.GetData(node_path)
if chest_opened:
chest.call_deferred("SetOpenedFromLoad")
func _on_chest_opened(chest: BaseChest) -> void:
var node_path := chest.get_path()
PersistenceManager.UpdateData(node_path, true)
PersistenceManager.SaveToDisk()

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@@ -0,0 +1 @@
uid://75g2fysjrqji

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@@ -0,0 +1,40 @@
extends Node
@export var gates: Array[NodePath]
# Private Methods
func _ready() -> void:
for node_path in gates:
_handle_spike_gate(node_path)
func _handle_spike_gate(node_path: NodePath) -> bool:
var node := get_node(node_path)
node_path = node.get_path()
if not node.name.begins_with("Spike Gate"):
return false
# Connect Signal
node.connect("Opened", func(): _on_spike_gate_opened(node))
if not PersistenceManager.HasData(node_path):
return true
var is_open: bool = PersistenceManager.GetData(node_path)
if not is_open:
return true
var collision_shape: CollisionShape2D = node.get_node("CollisionShape2D")
var animated_sprite: AnimatedSprite2D = node.get_node("AnimatedSprite2D")
node.set_deferred("is_open", true)
collision_shape.set_deferred("disabled", true)
animated_sprite.call_deferred("play", "open")
return true
func _on_spike_gate_opened(node: Node) -> void:
var path := node.get_path()
PersistenceManager.UpdateData(path, true)
PersistenceManager.SaveToDisk()

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@@ -0,0 +1 @@
uid://brsiegtrne15y

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@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://w4mh31se58f4"]
[ext_resource type="Script" uid="uid://75g2fysjrqji" path="res://Persistence/Connectors/Scripts/chest_persistence_connector.gd" id="1_hytou"]
[node name="Chest Persistence Connector" type="Node" unique_id=281805027]
script = ExtResource("1_hytou")

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@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://c5ymu08jotbfp"]
[ext_resource type="Script" uid="uid://brsiegtrne15y" path="res://Persistence/Connectors/Scripts/gate_persistence_connector.gd" id="1_0smsr"]
[node name="GatePersistenceConnector" type="Node" unique_id=1082904286]
script = ExtResource("1_0smsr")

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@@ -0,0 +1,51 @@
extends Node
var _save_dictionary: Dictionary[NodePath, Variant] = {}
# Public Methods
func UpdateData(node_path: NodePath, value: Variant) -> void:
_save_dictionary[node_path] = value
func GetData(node_path: NodePath) -> Variant:
if not _save_dictionary.has(node_path):
return null
return _save_dictionary[node_path]
func HasData(node_path: NodePath) -> bool:
return _save_dictionary.has(node_path)
func SaveToDisk() -> void:
var save_file := FileAccess.open("user://savegame.save", FileAccess.WRITE)
var json := JSON.stringify(_save_dictionary)
save_file.store_line(json)
func LoadFromDisk() -> void:
if not FileAccess.file_exists("user://savegame.save"):
return
var save_file = FileAccess.open("user://savegame.save", FileAccess.READ)
print("Loading save file from path: %s" % save_file.get_path_absolute())
var line := save_file.get_line()
var json = JSON.new()
var parse_result := json.parse(line)
if parse_result != OK:
print("Parsing result when loading file: [%s] in %s at line %d" % [json.get_error_message(), line, json.get_error_line()])
return
var data_dict: Dictionary = json.data
var node_dict: Dictionary[NodePath, Variant]
for key in data_dict:
var value: Variant = data_dict[key]
var node_path := NodePath(key)
node_dict[node_path] = value
_save_dictionary = node_dict
# Private Methods
func _ready() -> void:
LoadFromDisk()

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@@ -0,0 +1 @@
uid://dl2kg1qu0ymi7

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@@ -23,6 +23,7 @@ GameManager="*uid://cb4tuxriixfqs"
GroupUtils="*uid://bk7o4drbfh24p"
MapLoader="*uid://c4jogxtdi3m13"
InputManager="*uid://dnbg1dpjcq6vk"
PersistenceManager="*uid://dl2kg1qu0ymi7"
[dotnet]
@@ -37,6 +38,7 @@ folder_colors={
"res://Global Managers/": "red",
"res://Main/": "gray",
"res://Maps/": "green",
"res://Persistence/": "blue",
"res://Resources/": "orange",
"res://Scripts/": "red",
"res://UI/": "yellow"