Reduce logging spam

This commit is contained in:
2026-03-19 14:27:08 -05:00
parent 9fcd24f8b5
commit 85c3e32633
2 changed files with 18 additions and 3 deletions

View File

@@ -4,6 +4,9 @@ extends Node2D
@export var spawn_markers: Node2D
@export var destination_markers: Node2D
# Debug
@export var should_log_schedule := false
@export_range(0.0, 60.0) var minimum_schedule_gap := 20.0
@export_range(1.0, 61.0) var maximum_schedule_gap := 60.0
@@ -25,7 +28,8 @@ func _ready() -> void:
# At spawn, we might want to spawn some leaves sooner...
_spawn_schedule -= randf_range(0.0, _spawn_schedule)
_spawn_schedule = max(0, _spawn_schedule)
print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])
_log_schedule()
func _process(delta: float) -> void:
@@ -33,6 +37,7 @@ func _process(delta: float) -> void:
if _spawn_timer >= _spawn_schedule:
_spawn_timer = 0.0
_set_random_spawn_schedule()
_log_schedule()
var spawn := _get_random_spawn_point()
var destination := _get_random_destination_point()
@@ -76,3 +81,8 @@ func _get_random_destination_point() -> Vector2:
var offset := Vector2(randf_range(-5.0, 5.0), randf_range(-5.0, 5.0))
return marker.position + offset
func _log_schedule() -> void:
if should_log_schedule:
print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])