Create persistence manager and connectors for chests and gates
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@@ -1,6 +1,7 @@
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extends StaticBody2D
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class_name BaseChest
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signal ChestOpened
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signal OpeningAnimationStarted
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@export var is_open := false
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@@ -8,7 +9,12 @@ signal OpeningAnimationStarted
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# Public Methods
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func Open() -> void:
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is_open = true
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ChestOpened.emit()
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func OpenAlreadyOpened() -> void:
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pass
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func SetOpenedFromLoad() -> void:
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is_open = true
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