Create persistence manager and connectors for chests and gates
This commit is contained in:
@@ -27,6 +27,11 @@ func OpenAlreadyOpened() -> void:
|
||||
already_opened_message_dialogue_trigger.Trigger()
|
||||
|
||||
|
||||
func SetOpenedFromLoad() -> void:
|
||||
super.SetOpenedFromLoad()
|
||||
chest_01_sprite.play("opened")
|
||||
|
||||
|
||||
# Private Methods
|
||||
func _ready() -> void:
|
||||
if is_open:
|
||||
|
||||
Reference in New Issue
Block a user