beta-1.3/restructure-files (#2)
Reviewed-on: #2
This commit was merged in pull request #2.
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extends Node
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@export var state_machine: PlayerStateMachine
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# Public Methods
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func OnMovementInput(_movement_vector: Vector2) -> void:
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var current_state := state_machine.GetCurrentStateEnum()
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if current_state == PlayerStateMachine.States.IDLE:
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var idle_state := state_machine.current_state as PlayerIdleState
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idle_state.QueueMovement()
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