beta-1.3/restructure-files (#2)
Reviewed-on: #2
This commit was merged in pull request #2.
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extends Area2D
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class_name CollisionLoadingZone
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@export var loading_zone_transporter: LoadingZoneTransporter
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# Private Methods
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func _on_body_entered(body: Node2D) -> void:
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if body is not PlayerCharacter:
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return
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loading_zone_transporter.Activate()
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uid://ckfuj0lm6jv3i
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extends Area2D
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class_name InteractiveLoadingZone
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@export var loading_zone_transporter: LoadingZoneTransporter
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# Public Methods
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func Activate() -> void:
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loading_zone_transporter.Activate()
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uid://csspyy43sohfl
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extends Node
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class_name LoadingZoneTransporter
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signal MapTransitionQueued(map_id: Enums.MapIds, marker_name: String)
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@export var destination_map_id: Enums.MapIds
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@export var destination_marker_name: String
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var _packed_scene: PackedScene
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# Public Methods
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func Activate() -> void:
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MapTransitionQueued.emit(destination_map_id, destination_marker_name)
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# Private Methods
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func _ready() -> void:
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_packed_scene = MapLoader.GetMap(destination_map_id)
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@@ -0,0 +1 @@
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uid://bvl1vdqd5cjkc
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