Compare commits
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1c95315496
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| 7cd34cb07e | |||
| 5fb4a96159 | |||
| bfe4f7d6a9 | |||
| 86e3198645 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -17,3 +17,6 @@ mono_crash.*.json
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# Android build files
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# Android build files
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/android/
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/android/
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# Rider files
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.idea
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BIN
Assets/Aseprite Files/Game Icon.aseprite
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BIN
Assets/Aseprite Files/Game Icon.aseprite
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Binary file not shown.
BIN
Assets/Aseprite Files/Home_01_Overlay_01.aseprite
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BIN
Assets/Aseprite Files/Home_01_Overlay_01.aseprite
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Binary file not shown.
BIN
Assets/Spritesheets/Icons/UI/64x64.png
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BIN
Assets/Spritesheets/Icons/UI/64x64.png
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Binary file not shown.
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After Width: | Height: | Size: 1.1 MiB |
40
Assets/Spritesheets/Icons/UI/64x64.png.import
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40
Assets/Spritesheets/Icons/UI/64x64.png.import
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bo1utikr0r2q1"
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path="res://.godot/imported/64x64.png-129f36e07b18bd0408477af73ef87a83.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Spritesheets/Icons/UI/64x64.png"
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dest_files=["res://.godot/imported/64x64.png-129f36e07b18bd0408477af73ef87a83.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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28
Debug/Unit Testing/Scripts/base_test_runner.gd
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28
Debug/Unit Testing/Scripts/base_test_runner.gd
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@@ -0,0 +1,28 @@
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extends Node
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class_name BaseTestRunner
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func _ready() -> void:
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var methods := self.get_method_list()
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for method in methods:
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var method_name: String = method["name"]
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if method_name.left(5).to_lower() != "test_":
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continue
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var return_dict: Dictionary = method["return"]
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var return_type: int = return_dict["type"]
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if return_type != 1:
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print_rich("[color=yellow]Skipping Unit Test Method '%s'. Reason: Return type is not bool[/color]" % method_name)
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continue
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var args: Array = method["args"]
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if not args.is_empty():
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print_rich("[color=yellow]Skipping Unit Test Method '%s', Reason: Method requires arguments.[/color]" % method_name)
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continue
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var result: bool = call(method_name)
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if result:
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print_rich("[color=green]%s: Success![/color]" % method_name)
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else:
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print_rich("[color=red]%s: Failure...[/color]" % method_name)
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1
Debug/Unit Testing/Scripts/base_test_runner.gd.uid
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1
Debug/Unit Testing/Scripts/base_test_runner.gd.uid
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@@ -0,0 +1 @@
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uid://bsewsmjxlup47
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3
Debug/Unit Testing/Scripts/base_test_runner.tscn
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3
Debug/Unit Testing/Scripts/base_test_runner.tscn
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@@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://rl2o7alqg7w4"]
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[node name="BaseTestRunner" type="Node" unique_id=1916529975]
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14
Debug/Unit Testing/Scripts/json_parsing_tests.gd
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14
Debug/Unit Testing/Scripts/json_parsing_tests.gd
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@@ -0,0 +1,14 @@
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extends BaseTestRunner
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func Test_1() -> bool:
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var json_string = "{\"Key\": false}"
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var json = JSON.new()
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var parse_result := json.parse(json_string)
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if parse_result != OK:
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return false
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return true
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func Test_2() -> String:
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return ''
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1
Debug/Unit Testing/Scripts/json_parsing_tests.gd.uid
Normal file
1
Debug/Unit Testing/Scripts/json_parsing_tests.gd.uid
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@@ -0,0 +1 @@
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uid://xrexdmk7d1qx
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6
Debug/Unit Testing/json_parsing_tests.tscn
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6
Debug/Unit Testing/json_parsing_tests.tscn
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@@ -0,0 +1,6 @@
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[gd_scene format=3 uid="uid://c23ct3b1nmih7"]
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[ext_resource type="Script" uid="uid://xrexdmk7d1qx" path="res://Debug/Unit Testing/Scripts/json_parsing_tests.gd" id="1_beu12"]
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[node name="JsonParsingTests" type="Node" unique_id=2014332517]
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script = ExtResource("1_beu12")
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@@ -5,6 +5,10 @@ enum States {
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PECKING
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PECKING
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}
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}
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@export var minimum_pecking_schedule_gap := 8.0
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@export var maximum_pecking_schedule_gap := 25.0
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@export var should_log_pecking_schedule := false
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@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
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@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
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var current_state := States.IDLE
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var current_state := States.IDLE
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@@ -23,11 +27,12 @@ func _process(delta: float) -> void:
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animated_sprite_2d.play("pecking")
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animated_sprite_2d.play("pecking")
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await animated_sprite_2d.animation_finished
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await animated_sprite_2d.animation_finished
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animated_sprite_2d.play("idle")
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animated_sprite_2d.play("idle")
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pecking_sched = randf_range(8.0, 25.0)
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pecking_sched = randf_range(minimum_pecking_schedule_gap, maximum_pecking_schedule_gap)
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pecking_timer = 0
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pecking_timer = 0
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current_state = States.IDLE
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current_state = States.IDLE
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_print_sched()
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_print_sched()
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func _print_sched() -> void:
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func _print_sched() -> void:
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print("%s Pecking Schedule: %f" % [name, pecking_sched])
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if should_log_pecking_schedule:
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print("%s Pecking Schedule: %f" % [name, pecking_sched])
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@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://clqfyxjtn67m"]
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[gd_scene format=3 uid="uid://clqfyxjtn67m"]
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[ext_resource type="Script" uid="uid://c5pt6iroi01si" path="res://Scripts/Characters/Chicken/npc_chicken.gd" id="1_etrql"]
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[ext_resource type="Script" uid="uid://c5pt6iroi01si" path="res://Entities/Characters/Animals/Chicken/Scripts/npc_chicken.gd" id="1_etrql"]
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[ext_resource type="Texture2D" uid="uid://d4lf74neoqf4p" path="res://Assets/Spritesheets/Animals/Chickens/Chicken_01.png" id="1_hjr72"]
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[ext_resource type="Texture2D" uid="uid://d4lf74neoqf4p" path="res://Assets/Spritesheets/Animals/Chickens/Chicken_01.png" id="1_hjr72"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_etrql"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_etrql"]
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@@ -3,35 +3,36 @@ extends BaseState
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signal PlayerBeganDrawingBow
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signal PlayerBeganDrawingBow
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@export var strafing_speed := 35
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@export var strafing_speed := 35
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@export var movement_componenent: MovementComponent
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@export var body: CharacterBody2D
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@export var body: CharacterBody2D
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var used_item_action: String
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var _used_item_action: String
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var animation_finished := false
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var _animation_finished := false
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var _movement_componenent: MovementComponent
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func GetStateEnum() -> PlayerStateMachine.States:
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func GetStateEnum() -> PlayerStateMachine.States:
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return PlayerStateMachine.States.DRAWING_BOW
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return PlayerStateMachine.States.DRAWING_BOW
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func Enter(extra_parameters: Dictionary) -> void:
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func Enter(extra_parameters: Dictionary) -> void:
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animation_finished = false
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_animation_finished = false
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used_item_action = extra_parameters.action_name
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_used_item_action = extra_parameters.action_name
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_movement_componenent = ComponentUtils.GetMovementComponent(body)
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PlayerBeganDrawingBow.emit()
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PlayerBeganDrawingBow.emit()
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func Update(_delta: float) -> void:
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func Update(_delta: float) -> void:
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if !animation_finished:
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if !_animation_finished:
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return
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return
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if !Input.is_action_pressed(used_item_action):
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if !Input.is_action_pressed(_used_item_action):
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state_machine.QueueStateChange(PlayerStateMachine.States.FIRING_ARROW)
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state_machine.QueueStateChange(PlayerStateMachine.States.FIRING_ARROW)
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return
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return
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var movement_vector := movement_componenent.movement_vector
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var movement_vector := _movement_componenent.movement_vector
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if movement_vector != Vector2.ZERO:
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if movement_vector != Vector2.ZERO:
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body.velocity = movement_vector * strafing_speed
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body.velocity = movement_vector * strafing_speed
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body.move_and_slide()
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body.move_and_slide()
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func OnDrawingBowAnimationFinished() -> void:
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func OnDrawingBowAnimationFinished() -> void:
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animation_finished = true
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_animation_finished = true
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@@ -1,7 +1,8 @@
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extends BaseState
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extends BaseState
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class_name FiringArrowState
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signal PlayerBeganFiringArrow
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signal PlayerBeganFiringArrow
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signal PlayerFiredArrow(spawn_position: Vector2, direction: Vector2)
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signal ArrowFired(spawn_position: Vector2, direction: Vector2)
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@export var direction_component: FacingDirectionComponent
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@export var direction_component: FacingDirectionComponent
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@export var arrow_spawn_marker: Marker2D
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@export var arrow_spawn_marker: Marker2D
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@@ -23,7 +24,7 @@ func Enter(_extra_parameters: Dictionary) -> void:
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direction = Vector2.UP
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direction = Vector2.UP
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elif direction_component.current_direction == Enums.Directions.DOWN:
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elif direction_component.current_direction == Enums.Directions.DOWN:
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direction = Vector2.DOWN
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direction = Vector2.DOWN
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PlayerFiredArrow.emit(position, direction)
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ArrowFired.emit(position, direction)
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func OnFiringArrowAnimationFinished() -> void:
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func OnFiringArrowAnimationFinished() -> void:
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@@ -1,10 +1,11 @@
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extends BaseState
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extends BaseState
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class_name PlayerIdleState
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class_name PlayerIdleState
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@export var movement_component: MovementComponent
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signal PlayerBecameIdle
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signal PlayerBecameIdle
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@export var player: PlayerCharacter
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var _movement_component: MovementComponent
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var _sit_queued := false
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var _sit_queued := false
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var _sit_queue_pos: Vector2
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var _sit_queue_pos: Vector2
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var _sit_queue_dir: Enums.Directions
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var _sit_queue_dir: Enums.Directions
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@@ -15,6 +16,10 @@ func GetStateEnum() -> PlayerStateMachine.States:
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func Enter(_extra_parameters: Dictionary) -> void:
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func Enter(_extra_parameters: Dictionary) -> void:
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_movement_component = ComponentUtils.GetMovementComponent(player)
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if not _movement_component:
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print_rich("[color=yellow]Warning: Player does not have a movement component...[/color]")
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PlayerBecameIdle.emit()
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PlayerBecameIdle.emit()
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@@ -30,7 +35,7 @@ func Update(_delta: float) -> void:
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_sit_queued = false
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_sit_queued = false
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return
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return
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if movement_component.movement_vector != Vector2.ZERO:
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if _movement_component and _movement_component.movement_vector != Vector2.ZERO:
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state_machine.QueueStateChange(PlayerStateMachine.States.WALKING)
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state_machine.QueueStateChange(PlayerStateMachine.States.WALKING)
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@@ -3,24 +3,27 @@ extends BaseState
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signal StartedWalking
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signal StartedWalking
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|
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@export var walking_speed := 100
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@export var walking_speed := 100
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@export var movement_component: MovementComponent
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|
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@export var direction_component: FacingDirectionComponent
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@export var direction_component: FacingDirectionComponent
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@export var body: CharacterBody2D
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@export var body: CharacterBody2D
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|
|
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|
var _movement_component: MovementComponent
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|
|
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func GetStateEnum() -> PlayerStateMachine.States:
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func GetStateEnum() -> PlayerStateMachine.States:
|
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return PlayerStateMachine.States.WALKING
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return PlayerStateMachine.States.WALKING
|
||||||
|
|
||||||
|
|
||||||
func Enter(_extra_parameters: Dictionary) -> void:
|
func Enter(_extra_parameters: Dictionary) -> void:
|
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|
_movement_component = ComponentUtils.GetMovementComponent(body)
|
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StartedWalking.emit()
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StartedWalking.emit()
|
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|
|
||||||
|
|
||||||
func Update(_delta: float) -> void:
|
func Update(_delta: float) -> void:
|
||||||
if movement_component.movement_vector == Vector2.ZERO:
|
var movement_vector := _movement_component.movement_vector
|
||||||
|
|
||||||
|
if movement_vector == Vector2.ZERO:
|
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state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
|
state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
|
||||||
return
|
return
|
||||||
|
|
||||||
var movement_vector := movement_component.movement_vector
|
|
||||||
body.velocity = movement_vector * walking_speed
|
body.velocity = movement_vector * walking_speed
|
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body.move_and_slide()
|
body.move_and_slide()
|
||||||
|
|
||||||
@@ -3,9 +3,6 @@ class_name MovementComponent
|
|||||||
|
|
||||||
signal MovementInput(movement_vector: Vector2)
|
signal MovementInput(movement_vector: Vector2)
|
||||||
|
|
||||||
# Dynamic Exports
|
|
||||||
@export var body: CharacterBody2D
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|
||||||
|
|
||||||
var movement_vector: Vector2
|
var movement_vector: Vector2
|
||||||
|
|
||||||
func _physics_process(_delta: float) -> void:
|
func _physics_process(_delta: float) -> void:
|
||||||
18
Entities/Characters/Player/Scripts/player.gd
Normal file
18
Entities/Characters/Player/Scripts/player.gd
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
extends CharacterBody2D
|
||||||
|
class_name PlayerCharacter
|
||||||
|
|
||||||
|
# Signals
|
||||||
|
signal SitOnFurnitureTriggered(sitting_position: Vector2, sitting_direction: Enums.Directions)
|
||||||
|
|
||||||
|
# Exports
|
||||||
|
@export var player_sprite: PlayerSprite
|
||||||
|
@export var state_machine: PlayerStateMachine
|
||||||
|
@export var interact_scanner: InteractScanner
|
||||||
|
|
||||||
|
# Public Methods
|
||||||
|
func QueueCutsceneState() -> void:
|
||||||
|
state_machine.QueueStateChange(PlayerStateMachine.States.CUTSCENE)
|
||||||
|
|
||||||
|
|
||||||
|
func QueueEndCutsceneState() -> void:
|
||||||
|
state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
|
||||||
@@ -1,22 +1,22 @@
|
|||||||
extends Node2D
|
extends Node2D
|
||||||
|
class_name PlayerSprite
|
||||||
|
|
||||||
|
# Signals
|
||||||
signal DrawingBowAnimationFinished
|
signal DrawingBowAnimationFinished
|
||||||
signal FiringArrowAnimationFinished
|
signal FiringArrowAnimationFinished
|
||||||
signal AnimationFinished(animation_name: String)
|
signal AnimationFinished(animation_name: String)
|
||||||
|
|
||||||
|
# Exports
|
||||||
@export var state_machine: PlayerStateMachine
|
@export var state_machine: PlayerStateMachine
|
||||||
@export var direction_component: FacingDirectionComponent
|
@export var direction_component: FacingDirectionComponent
|
||||||
|
|
||||||
|
# OnReady Variables
|
||||||
@onready var full: AnimatedSprite2D = $Full
|
@onready var full: AnimatedSprite2D = $Full
|
||||||
@onready var base: AnimatedSprite2D = $Base
|
|
||||||
@onready var hair: AnimatedSprite2D = $Hair
|
|
||||||
@onready var pants: AnimatedSprite2D = $Pants
|
|
||||||
@onready var hands: AnimatedSprite2D = $Hands
|
|
||||||
@onready var shoes: AnimatedSprite2D = $Shoes
|
|
||||||
|
|
||||||
var all_parts: Array[AnimatedSprite2D]
|
# Private Variables
|
||||||
var current_animation := "idle-down"
|
var _all_parts: Array[AnimatedSprite2D]
|
||||||
var is_flipped := false
|
var _current_animation := "idle-down"
|
||||||
|
var _is_flipped := false
|
||||||
|
|
||||||
# Public Methods
|
# Public Methods
|
||||||
func UpdateSprite() -> void:
|
func UpdateSprite() -> void:
|
||||||
@@ -25,37 +25,37 @@ func UpdateSprite() -> void:
|
|||||||
var animation := _build_animation_name(current_state, current_direction)
|
var animation := _build_animation_name(current_state, current_direction)
|
||||||
var should_flip := _should_flip_horizontal()
|
var should_flip := _should_flip_horizontal()
|
||||||
|
|
||||||
if animation == current_animation and should_flip == is_flipped:
|
if animation == _current_animation and should_flip == _is_flipped:
|
||||||
return
|
return
|
||||||
|
|
||||||
current_animation = animation
|
_current_animation = animation
|
||||||
is_flipped = should_flip
|
_is_flipped = should_flip
|
||||||
|
|
||||||
for part in all_parts:
|
for part in _all_parts:
|
||||||
part.animation = animation
|
part.animation = animation
|
||||||
part.play()
|
part.play()
|
||||||
part.flip_h = should_flip
|
part.flip_h = should_flip
|
||||||
|
|
||||||
|
|
||||||
func OnAnimationFinished() -> void:
|
func OnAnimationFinished() -> void:
|
||||||
if current_animation.begins_with("drawing-bow-"):
|
if _current_animation.begins_with("drawing-bow-"):
|
||||||
DrawingBowAnimationFinished.emit()
|
DrawingBowAnimationFinished.emit()
|
||||||
elif current_animation.begins_with("firing-arrow-"):
|
elif _current_animation.begins_with("firing-arrow-"):
|
||||||
FiringArrowAnimationFinished.emit()
|
FiringArrowAnimationFinished.emit()
|
||||||
AnimationFinished.emit(current_animation)
|
AnimationFinished.emit(_current_animation)
|
||||||
|
|
||||||
|
|
||||||
func PlaySpecifiedAnimation(animation_name: String) -> void:
|
func PlaySpecifiedAnimation(animation_name: String) -> void:
|
||||||
current_animation = animation_name
|
_current_animation = animation_name
|
||||||
for part in all_parts:
|
for part in _all_parts:
|
||||||
part.animation = animation_name
|
part.animation = animation_name
|
||||||
part.play()
|
part.play()
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
all_parts = [
|
_all_parts = [
|
||||||
full, #base, hair, pants, hands, shoes
|
full
|
||||||
]
|
]
|
||||||
|
|
||||||
UpdateSprite()
|
UpdateSprite()
|
||||||
@@ -63,8 +63,8 @@ func _ready() -> void:
|
|||||||
|
|
||||||
func _build_animation_name(state: BaseState, direction: Enums.Directions) -> String:
|
func _build_animation_name(state: BaseState, direction: Enums.Directions) -> String:
|
||||||
# e.g. "idle-down", "walking-up"
|
# e.g. "idle-down", "walking-up"
|
||||||
var state_str = state.GetAnimationBaseName().replace("_", "-")
|
var state_str := state.GetAnimationBaseName().replace("_", "-")
|
||||||
var direction_str = _direction_to_animation_state(direction)
|
var direction_str := _direction_to_animation_state(direction)
|
||||||
return "%s-%s" % [state_str, direction_str]
|
return "%s-%s" % [state_str, direction_str]
|
||||||
|
|
||||||
|
|
||||||
@@ -1,19 +1,18 @@
|
|||||||
[gd_scene format=3 uid="uid://6athlweutl2g"]
|
[gd_scene format=3 uid="uid://6athlweutl2g"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://uyl0s1e67x6s" path="res://Scenes/Characters/Player/sprite.tscn" id="1_27cb7"]
|
[ext_resource type="PackedScene" uid="uid://uyl0s1e67x6s" path="res://Entities/Characters/Player/sprite.tscn" id="1_27cb7"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c2ydbmmvnfca6" path="res://Scenes/Characters/Player/state_machine.tscn" id="1_lyjr2"]
|
[ext_resource type="PackedScene" uid="uid://c2ydbmmvnfca6" path="res://Entities/Characters/Player/state_machine.tscn" id="1_lyjr2"]
|
||||||
[ext_resource type="Script" uid="uid://dacvayqstkvws" path="res://Scripts/Characters/Player/player.gd" id="1_qqvsf"]
|
[ext_resource type="Script" uid="uid://dacvayqstkvws" path="res://Entities/Characters/Player/Scripts/player.gd" id="1_qqvsf"]
|
||||||
[ext_resource type="Script" uid="uid://b0l02v61if6k8" path="res://Scripts/Components/facing_direction_component.gd" id="1_siygm"]
|
[ext_resource type="Script" uid="uid://b0l02v61if6k8" path="res://Scripts/Components/facing_direction_component.gd" id="1_siygm"]
|
||||||
[ext_resource type="Script" uid="uid://dwclkwbig1uii" path="res://Scripts/Characters/Player/movement_component.gd" id="4_apx8m"]
|
[ext_resource type="Script" uid="uid://dkmc1t43gomdb" path="res://Entities/Characters/Player/Scripts/States/idle_state.gd" id="4_dxcao"]
|
||||||
[ext_resource type="Script" uid="uid://dkmc1t43gomdb" path="res://Scripts/Characters/Player/States/idle_state.gd" id="4_dxcao"]
|
[ext_resource type="Script" uid="uid://ckn7gmtc23b8l" path="res://Entities/Characters/Player/Scripts/States/using_item_a_state.gd" id="5_1mdwi"]
|
||||||
[ext_resource type="Script" uid="uid://ckn7gmtc23b8l" path="res://Scripts/Characters/Player/States/using_item_a_state.gd" id="5_1mdwi"]
|
[ext_resource type="Script" uid="uid://bwmmah30t3m0u" path="res://Entities/Characters/Player/Scripts/States/walking_state.gd" id="5_cscr0"]
|
||||||
[ext_resource type="Script" uid="uid://bwmmah30t3m0u" path="res://Scripts/Characters/Player/States/walking_state.gd" id="5_cscr0"]
|
[ext_resource type="Script" uid="uid://brlisuoocwehh" path="res://Entities/Characters/Player/Scripts/interact_scanner.gd" id="6_fu1fx"]
|
||||||
[ext_resource type="Script" uid="uid://brlisuoocwehh" path="res://Scripts/Characters/Player/interact_scanner.gd" id="6_fu1fx"]
|
[ext_resource type="Script" uid="uid://bnp1vowmu15lg" path="res://Entities/Characters/Player/Scripts/States/drawing_bow_state.gd" id="7_cscr0"]
|
||||||
[ext_resource type="Script" uid="uid://bnp1vowmu15lg" path="res://Scripts/Characters/Player/States/drawing_bow_state.gd" id="7_cscr0"]
|
[ext_resource type="Script" uid="uid://cd2ewadcm8oi5" path="res://Entities/Characters/Player/Scripts/States/firing_arrow_state.gd" id="8_plevq"]
|
||||||
[ext_resource type="Script" uid="uid://cd2ewadcm8oi5" path="res://Scripts/Characters/Player/States/firing_arrow_state.gd" id="8_plevq"]
|
[ext_resource type="Script" uid="uid://bx1a35al4yiej" path="res://Entities/Characters/Player/Scripts/States/sitting_state.gd" id="9_sdxbo"]
|
||||||
[ext_resource type="Script" uid="uid://bx1a35al4yiej" path="res://Scripts/Characters/Player/States/sitting_state.gd" id="9_sdxbo"]
|
[ext_resource type="Script" uid="uid://bnontuqj3cnom" path="res://Entities/Characters/Player/Scripts/States/cutscene_state.gd" id="10_p06rw"]
|
||||||
[ext_resource type="Script" uid="uid://bnontuqj3cnom" path="res://Scripts/Characters/Player/States/cutscene_state.gd" id="10_p06rw"]
|
[ext_resource type="Script" uid="uid://wfdtd3xlgrvm" path="res://Entities/Characters/Player/Scripts/States/play_animation_state.gd" id="12_aencf"]
|
||||||
[ext_resource type="Script" uid="uid://wfdtd3xlgrvm" path="res://Scripts/Characters/Player/States/play_animation_state.gd" id="12_aencf"]
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_apx8m"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_apx8m"]
|
||||||
size = Vector2(10, 5)
|
size = Vector2(10, 5)
|
||||||
@@ -24,11 +23,12 @@ radius = 12.0
|
|||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fu1fx"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fu1fx"]
|
||||||
size = Vector2(6, 5)
|
size = Vector2(6, 5)
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D" unique_id=1502234578 node_paths=PackedStringArray("player_sprite", "state_machine") groups=["Player Group"]]
|
[node name="Player" type="CharacterBody2D" unique_id=1502234578 node_paths=PackedStringArray("player_sprite", "state_machine", "interact_scanner") groups=["Player Group"]]
|
||||||
y_sort_enabled = true
|
y_sort_enabled = true
|
||||||
script = ExtResource("1_qqvsf")
|
script = ExtResource("1_qqvsf")
|
||||||
player_sprite = NodePath("Player Sprite")
|
player_sprite = NodePath("Player Sprite")
|
||||||
state_machine = NodePath("State Machine")
|
state_machine = NodePath("State Machine")
|
||||||
|
interact_scanner = NodePath("Marker2D/InteractScanner")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=495465356]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=495465356]
|
||||||
position = Vector2(0, 4.5)
|
position = Vector2(0, 4.5)
|
||||||
@@ -39,24 +39,19 @@ shape = SubResource("RectangleShape2D_apx8m")
|
|||||||
[node name="FacingDirectionComponent" type="Node" parent="Components" unique_id=408127032]
|
[node name="FacingDirectionComponent" type="Node" parent="Components" unique_id=408127032]
|
||||||
script = ExtResource("1_siygm")
|
script = ExtResource("1_siygm")
|
||||||
|
|
||||||
[node name="MovementComponent" type="Node" parent="Components" unique_id=1773880772 node_paths=PackedStringArray("body")]
|
|
||||||
script = ExtResource("4_apx8m")
|
|
||||||
body = NodePath("../..")
|
|
||||||
|
|
||||||
[node name="State Machine" parent="." unique_id=732559774 node_paths=PackedStringArray("states_container", "current_state") instance=ExtResource("1_lyjr2")]
|
[node name="State Machine" parent="." unique_id=732559774 node_paths=PackedStringArray("states_container", "current_state") instance=ExtResource("1_lyjr2")]
|
||||||
states_container = NodePath("States")
|
states_container = NodePath("States")
|
||||||
current_state = NodePath("States/Idle State")
|
current_state = NodePath("States/Idle State")
|
||||||
|
|
||||||
[node name="States" type="Node" parent="State Machine" unique_id=1171587216]
|
[node name="States" type="Node" parent="State Machine" unique_id=1171587216]
|
||||||
|
|
||||||
[node name="Idle State" type="Node" parent="State Machine/States" unique_id=2017409248 node_paths=PackedStringArray("movement_component", "state_machine")]
|
[node name="Idle State" type="Node" parent="State Machine/States" unique_id=2017409248 node_paths=PackedStringArray("player", "state_machine")]
|
||||||
script = ExtResource("4_dxcao")
|
script = ExtResource("4_dxcao")
|
||||||
movement_component = NodePath("../../../Components/MovementComponent")
|
player = NodePath("../../..")
|
||||||
state_machine = NodePath("../..")
|
state_machine = NodePath("../..")
|
||||||
|
|
||||||
[node name="Walking State" type="Node" parent="State Machine/States" unique_id=1661048365 node_paths=PackedStringArray("movement_component", "direction_component", "body", "state_machine")]
|
[node name="Walking State" type="Node" parent="State Machine/States" unique_id=1661048365 node_paths=PackedStringArray("direction_component", "body", "state_machine")]
|
||||||
script = ExtResource("5_cscr0")
|
script = ExtResource("5_cscr0")
|
||||||
movement_component = NodePath("../../../Components/MovementComponent")
|
|
||||||
direction_component = NodePath("../../../Components/FacingDirectionComponent")
|
direction_component = NodePath("../../../Components/FacingDirectionComponent")
|
||||||
body = NodePath("../../..")
|
body = NodePath("../../..")
|
||||||
state_machine = NodePath("../..")
|
state_machine = NodePath("../..")
|
||||||
@@ -67,9 +62,8 @@ body = NodePath("../../..")
|
|||||||
direction_component = NodePath("../../../Components/FacingDirectionComponent")
|
direction_component = NodePath("../../../Components/FacingDirectionComponent")
|
||||||
state_machine = NodePath("../..")
|
state_machine = NodePath("../..")
|
||||||
|
|
||||||
[node name="Drawing Bow State" type="Node" parent="State Machine/States" unique_id=317681716 node_paths=PackedStringArray("movement_componenent", "body", "state_machine")]
|
[node name="Drawing Bow State" type="Node" parent="State Machine/States" unique_id=317681716 node_paths=PackedStringArray("body", "state_machine")]
|
||||||
script = ExtResource("7_cscr0")
|
script = ExtResource("7_cscr0")
|
||||||
movement_componenent = NodePath("../../../Components/MovementComponent")
|
|
||||||
body = NodePath("../../..")
|
body = NodePath("../../..")
|
||||||
state_machine = NodePath("../..")
|
state_machine = NodePath("../..")
|
||||||
|
|
||||||
@@ -116,8 +110,6 @@ position = Vector2(0, 9.5)
|
|||||||
shape = SubResource("RectangleShape2D_fu1fx")
|
shape = SubResource("RectangleShape2D_fu1fx")
|
||||||
debug_color = Color(0.79959095, 0.41617078, 0.18507844, 0.41960785)
|
debug_color = Color(0.79959095, 0.41617078, 0.18507844, 0.41960785)
|
||||||
|
|
||||||
[connection signal="CutsceneEnded" from="." to="State Machine/States/Cutscene State" method="OnCutsceneEnded"]
|
|
||||||
[connection signal="CutsceneStarted" from="." to="State Machine/States/Idle State" method="OnCutsceneStarted"]
|
|
||||||
[connection signal="SitOnFurnitureTriggered" from="." to="State Machine/States/Idle State" method="OnSitOnFurnitureTriggered"]
|
[connection signal="SitOnFurnitureTriggered" from="." to="State Machine/States/Idle State" method="OnSitOnFurnitureTriggered"]
|
||||||
[connection signal="DirectionChanged" from="Components/FacingDirectionComponent" to="Player Sprite" method="UpdateSprite"]
|
[connection signal="DirectionChanged" from="Components/FacingDirectionComponent" to="Player Sprite" method="UpdateSprite"]
|
||||||
[connection signal="DirectionChanged" from="Components/FacingDirectionComponent" to="Marker2D/InteractScanner" method="OnDirectionChanged"]
|
[connection signal="DirectionChanged" from="Components/FacingDirectionComponent" to="Marker2D/InteractScanner" method="OnDirectionChanged"]
|
||||||
@@ -125,7 +117,6 @@ debug_color = Color(0.79959095, 0.41617078, 0.18507844, 0.41960785)
|
|||||||
[connection signal="StartedWalking" from="State Machine/States/Walking State" to="Player Sprite" method="UpdateSprite"]
|
[connection signal="StartedWalking" from="State Machine/States/Walking State" to="Player Sprite" method="UpdateSprite"]
|
||||||
[connection signal="PlayerBeganDrawingBow" from="State Machine/States/Drawing Bow State" to="Player Sprite" method="UpdateSprite"]
|
[connection signal="PlayerBeganDrawingBow" from="State Machine/States/Drawing Bow State" to="Player Sprite" method="UpdateSprite"]
|
||||||
[connection signal="PlayerBeganFiringArrow" from="State Machine/States/Firing Arrow State" to="Player Sprite" method="UpdateSprite"]
|
[connection signal="PlayerBeganFiringArrow" from="State Machine/States/Firing Arrow State" to="Player Sprite" method="UpdateSprite"]
|
||||||
[connection signal="PlayerFiredArrow" from="State Machine/States/Firing Arrow State" to="." method="_on_using_item_a_state_arrow_fired"]
|
|
||||||
[connection signal="PlayAnimation" from="State Machine/States/Play Animation State" to="Player Sprite" method="PlaySpecifiedAnimation"]
|
[connection signal="PlayAnimation" from="State Machine/States/Play Animation State" to="Player Sprite" method="PlaySpecifiedAnimation"]
|
||||||
[connection signal="AnimationFinished" from="Player Sprite" to="State Machine/States/Play Animation State" method="OnAnimationFinished"]
|
[connection signal="AnimationFinished" from="Player Sprite" to="State Machine/States/Play Animation State" method="OnAnimationFinished"]
|
||||||
[connection signal="DrawingBowAnimationFinished" from="Player Sprite" to="State Machine/States/Drawing Bow State" method="OnDrawingBowAnimationFinished"]
|
[connection signal="DrawingBowAnimationFinished" from="Player Sprite" to="State Machine/States/Drawing Bow State" method="OnDrawingBowAnimationFinished"]
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
[gd_scene format=3 uid="uid://uyl0s1e67x6s"]
|
[gd_scene format=3 uid="uid://uyl0s1e67x6s"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://de0ihg453ruyi" path="res://Assets/Spritesheets/Player/Player_Base_animations.png" id="1_45g06"]
|
[ext_resource type="Texture2D" uid="uid://de0ihg453ruyi" path="res://Assets/Spritesheets/Player/Player_Base_animations.png" id="1_45g06"]
|
||||||
[ext_resource type="Script" uid="uid://cuar23q48cbja" path="res://Scripts/Characters/Player/sprite.gd" id="1_jqxwg"]
|
[ext_resource type="Script" uid="uid://cuar23q48cbja" path="res://Entities/Characters/Player/Scripts/sprite.gd" id="1_jqxwg"]
|
||||||
[ext_resource type="Texture2D" uid="uid://1g5dx0dbupwk" path="res://Assets/Spritesheets/Player/Hair_1_Blonde.png" id="2_jqxwg"]
|
[ext_resource type="Texture2D" uid="uid://1g5dx0dbupwk" path="res://Assets/Spritesheets/Player/Hair_1_Blonde.png" id="2_jqxwg"]
|
||||||
[ext_resource type="Texture2D" uid="uid://d1mourl3rq437" path="res://Assets/Spritesheets/Player/player-full-01.png" id="2_ndjja"]
|
[ext_resource type="Texture2D" uid="uid://d1mourl3rq437" path="res://Assets/Spritesheets/Player/player-full-01.png" id="2_ndjja"]
|
||||||
[ext_resource type="Texture2D" uid="uid://4mpha6wuvyfy" path="res://Assets/Spritesheets/Player/Farmer_Shirt_1_Black.png" id="3_ndjja"]
|
[ext_resource type="Texture2D" uid="uid://4mpha6wuvyfy" path="res://Assets/Spritesheets/Player/Farmer_Shirt_1_Black.png" id="3_ndjja"]
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://c2ydbmmvnfca6"]
|
[gd_scene format=3 uid="uid://c2ydbmmvnfca6"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://c74mhfemxuuco" path="res://Scripts/Characters/Player/state_machine.gd" id="1_clu2m"]
|
[ext_resource type="Script" uid="uid://c74mhfemxuuco" path="res://Entities/Characters/Player/Scripts/state_machine.gd" id="1_clu2m"]
|
||||||
|
|
||||||
[node name="StateMachine" type="Node" unique_id=732559774]
|
[node name="StateMachine" type="Node" unique_id=732559774]
|
||||||
script = ExtResource("1_clu2m")
|
script = ExtResource("1_clu2m")
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
[gd_scene format=3 uid="uid://nbkisxm2oekn"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://dwclkwbig1uii" path="res://Entities/Characters/Player/Scripts/movement_component.gd" id="1_b2nib"]
|
||||||
|
|
||||||
|
[node name="Movement Component" type="Node" unique_id=737644583]
|
||||||
|
script = ExtResource("1_b2nib")
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ba0nsd76er3xa
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://d24gcv3umq60k"]
|
[gd_scene format=3 uid="uid://d24gcv3umq60k"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://d4g6s63d0bh4o" path="res://Scripts/Objects/Occlusion/occlusion_culler.gd" id="1_4550i"]
|
[ext_resource type="Script" uid="uid://ba0nsd76er3xa" path="res://Entities/Characters/Utility/Occlusion/Scripts/occlusion_culler.gd" id="1_4550i"]
|
||||||
|
|
||||||
[node name="Occlusion Culler" type="Area2D" unique_id=1362480066]
|
[node name="Occlusion Culler" type="Area2D" unique_id=1362480066]
|
||||||
collision_layer = 0
|
collision_layer = 0
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://cd3iyspcdg8m"]
|
[gd_scene format=3 uid="uid://cd3iyspcdg8m"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://0fsmtp1umvmp" path="res://Scripts/Objects/Chests/Bases/chest_base.gd" id="1_6u2sl"]
|
[ext_resource type="Script" uid="uid://0fsmtp1umvmp" path="res://Entities/Map Objects/Chests/Scripts/Bases/chest_base.gd" id="1_6u2sl"]
|
||||||
|
|
||||||
[node name="Base Chest" type="StaticBody2D" unique_id=975880832 groups=["Treasure Chest Group"]]
|
[node name="Base Chest" type="StaticBody2D" unique_id=975880832 groups=["Treasure Chest Group"]]
|
||||||
y_sort_enabled = true
|
y_sort_enabled = true
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://cncm0c4dmosgs"]
|
[gd_scene format=3 uid="uid://cncm0c4dmosgs"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dbuc0f87m24xf" path="res://Scripts/Objects/Chests/Bases/item_chest.gd" id="1_mkt0u"]
|
[ext_resource type="Script" uid="uid://dbuc0f87m24xf" path="res://Entities/Map Objects/Chests/Scripts/Bases/item_chest.gd" id="1_mkt0u"]
|
||||||
|
|
||||||
[node name="Base Item Chest" type="StaticBody2D" unique_id=991903258]
|
[node name="Base Item Chest" type="StaticBody2D" unique_id=991903258]
|
||||||
script = ExtResource("1_mkt0u")
|
script = ExtResource("1_mkt0u")
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
[gd_scene format=3 uid="uid://byp273amg5ji8"]
|
[gd_scene format=3 uid="uid://byp273amg5ji8"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Scripts/Objects/Chests/item_chest_01.gd" id="1_lp0kr"]
|
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Entities/Map Objects/Chests/Scripts/item_chest_01.gd" id="1_lp0kr"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Scenes/Animated Sprites/chest01_sprite.tscn" id="2_iwcc8"]
|
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Entities/Map Objects/Chests/Sprites/chest01_sprite.tscn" id="2_iwcc8"]
|
||||||
[ext_resource type="Texture2D" uid="uid://crf23tc55dxu" path="res://Assets/Spritesheets/Treasure Chests/Chest_Anim.png" id="3_iwcc8"]
|
[ext_resource type="Texture2D" uid="uid://crf23tc55dxu" path="res://Assets/Spritesheets/Treasure Chests/Chest_Anim.png" id="3_iwcc8"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"]
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
[gd_scene format=3 uid="uid://b7u4hlvuqiefn"]
|
[gd_scene format=3 uid="uid://b7u4hlvuqiefn"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Scripts/Objects/Chests/item_chest_01.gd" id="1_77oue"]
|
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Entities/Map Objects/Chests/Scripts/item_chest_01.gd" id="1_77oue"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Scenes/Animated Sprites/chest01_sprite.tscn" id="2_jpeii"]
|
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Entities/Map Objects/Chests/Sprites/chest01_sprite.tscn" id="2_jpeii"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dcbk854sc3uud" path="res://Assets/Spritesheets/Home Decor/Metal_Chest_Anim.png" id="3_jpeii"]
|
[ext_resource type="Texture2D" uid="uid://dcbk854sc3uud" path="res://Assets/Spritesheets/Home Decor/Metal_Chest_Anim.png" id="3_jpeii"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"]
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
extends StaticBody2D
|
extends StaticBody2D
|
||||||
class_name BaseChest
|
class_name BaseChest
|
||||||
|
|
||||||
|
signal ChestOpened
|
||||||
signal OpeningAnimationStarted
|
signal OpeningAnimationStarted
|
||||||
|
|
||||||
@export var is_open := false
|
@export var is_open := false
|
||||||
@@ -8,7 +9,12 @@ signal OpeningAnimationStarted
|
|||||||
# Public Methods
|
# Public Methods
|
||||||
func Open() -> void:
|
func Open() -> void:
|
||||||
is_open = true
|
is_open = true
|
||||||
|
ChestOpened.emit()
|
||||||
|
|
||||||
|
|
||||||
func OpenAlreadyOpened() -> void:
|
func OpenAlreadyOpened() -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func SetOpenedFromLoad() -> void:
|
||||||
|
is_open = true
|
||||||
@@ -27,6 +27,11 @@ func OpenAlreadyOpened() -> void:
|
|||||||
already_opened_message_dialogue_trigger.Trigger()
|
already_opened_message_dialogue_trigger.Trigger()
|
||||||
|
|
||||||
|
|
||||||
|
func SetOpenedFromLoad() -> void:
|
||||||
|
super.SetOpenedFromLoad()
|
||||||
|
chest_01_sprite.play("opened")
|
||||||
|
|
||||||
|
|
||||||
# Private Methods
|
# Private Methods
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
if is_open:
|
if is_open:
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
[gd_scene format=3 uid="uid://23tpba4r6ucg"]
|
[gd_scene format=3 uid="uid://23tpba4r6ucg"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://nocnsf1xr3ap" path="res://Assets/Spritesheets/Outdoor Decor/Benches.png" id="1_jlu4v"]
|
[ext_resource type="Texture2D" uid="uid://nocnsf1xr3ap" path="res://Assets/Spritesheets/Outdoor Decor/Benches.png" id="1_jlu4v"]
|
||||||
[ext_resource type="Script" uid="uid://c6n652dy18xbm" path="res://Scripts/Objects/Decorative/Outdoor/wooden_bench.gd" id="1_nv27i"]
|
[ext_resource type="Script" uid="uid://c6n652dy18xbm" path="res://Entities/Map Objects/Decorative/Outdoor/Scripts/wooden_bench.gd" id="1_nv27i"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nv27i"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nv27i"]
|
||||||
size = Vector2(30, 11)
|
size = Vector2(30, 11)
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://b60nr4wfvijpf"]
|
[gd_scene format=3 uid="uid://b60nr4wfvijpf"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cfsfx0sahh5t7" path="res://Scripts/Objects/Dialogue/dialogue_trigger.gd" id="1_dyjvr"]
|
[ext_resource type="Script" uid="uid://cfsfx0sahh5t7" path="res://Entities/Map Objects/Dialogue/Scripts/dialogue_trigger.gd" id="1_dyjvr"]
|
||||||
|
|
||||||
[node name="Dialogue Trigger" type="Area2D" unique_id=189867444 groups=["Dialog Trigger Group"]]
|
[node name="Dialogue Trigger" type="Area2D" unique_id=189867444 groups=["Dialog Trigger Group"]]
|
||||||
collision_layer = 2
|
collision_layer = 2
|
||||||
@@ -1,24 +1,22 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
|
# Exports
|
||||||
|
@export var player: PlayerCharacter
|
||||||
@export var arrow_parent: Node2D
|
@export var arrow_parent: Node2D
|
||||||
|
|
||||||
|
# Preloads
|
||||||
const wooden_arrow_scene: PackedScene = preload("uid://b2wq5m01b68rx")
|
const wooden_arrow_scene: PackedScene = preload("uid://b2wq5m01b68rx")
|
||||||
|
|
||||||
# Public Methods
|
|
||||||
func OnArrowFired(fire_position: Vector2, direction: Vector2) -> void:
|
|
||||||
var wooden_arrow := wooden_arrow_scene.instantiate() as BaseProjectile
|
|
||||||
wooden_arrow.SetProjectileStartAndDirection(fire_position, direction)
|
|
||||||
|
|
||||||
if arrow_parent == null:
|
|
||||||
return
|
|
||||||
arrow_parent.add_child(wooden_arrow)
|
|
||||||
|
|
||||||
|
|
||||||
# Private Methods
|
# Private Methods
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
var players := get_tree().get_nodes_in_group("Player Group")
|
var firing_arrow_state: FiringArrowState = player.get_node("State Machine/States/Firing Arrow State")
|
||||||
if players == null or players.is_empty() or players[0] is not PlayerCharacter:
|
firing_arrow_state.ArrowFired.connect(_on_arrow_fired)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_arrow_fired(fire_position: Vector2, direction: Vector2) -> void:
|
||||||
|
var wooden_arrow := wooden_arrow_scene.instantiate() as BaseProjectile
|
||||||
|
wooden_arrow.SetProjectileStartAndDirection(fire_position, direction)
|
||||||
|
|
||||||
|
if arrow_parent == null:
|
||||||
return
|
return
|
||||||
|
arrow_parent.add_child(wooden_arrow)
|
||||||
var player := players[0] as PlayerCharacter
|
|
||||||
player.ArrowFired.connect(OnArrowFired)
|
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
extends StaticBody2D
|
extends StaticBody2D
|
||||||
|
|
||||||
|
signal Opened
|
||||||
|
|
||||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
@onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D
|
@onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D
|
||||||
|
|
||||||
@@ -15,3 +17,5 @@ func OpenGate() -> void:
|
|||||||
|
|
||||||
collision_shape_2d.set_deferred("disabled", true)
|
collision_shape_2d.set_deferred("disabled", true)
|
||||||
sprite.play("open")
|
sprite.play("open")
|
||||||
|
|
||||||
|
Opened.emit()
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
[gd_scene format=3 uid="uid://da4qqruhldc6b"]
|
[gd_scene format=3 uid="uid://da4qqruhldc6b"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://1kmd0qww3368" path="res://Assets/Spritesheets/Outdoor Objects/Spike_Gate_anim.png" id="1_5ttkm"]
|
[ext_resource type="Texture2D" uid="uid://1kmd0qww3368" path="res://Assets/Spritesheets/Outdoor Objects/Spike_Gate_anim.png" id="1_5ttkm"]
|
||||||
[ext_resource type="Script" uid="uid://8erg53skow38" path="res://Scripts/Objects/Gates/Spike Gate/spike_gate.gd" id="1_kye8r"]
|
[ext_resource type="Script" uid="uid://8erg53skow38" path="res://Entities/Map Objects/Gates/Spike Gate/Scripts/spike_gate.gd" id="1_kye8r"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5ttkm"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5ttkm"]
|
||||||
size = Vector2(29, 4)
|
size = Vector2(29, 4)
|
||||||
@@ -395,6 +395,6 @@ shape = SubResource("RectangleShape2D_5ttkm")
|
|||||||
y_sort_enabled = true
|
y_sort_enabled = true
|
||||||
position = Vector2(0, 15)
|
position = Vector2(0, 15)
|
||||||
sprite_frames = SubResource("SpriteFrames_pki7h")
|
sprite_frames = SubResource("SpriteFrames_pki7h")
|
||||||
animation = &"closed"
|
animation = &"open"
|
||||||
autoplay = "closed"
|
autoplay = "closed"
|
||||||
offset = Vector2(0, -15)
|
offset = Vector2(0, -15)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ckfuj0lm6jv3i
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://csspyy43sohfl
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bvl1vdqd5cjkc
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://ca75b65eh7vv8"]
|
[gd_scene format=3 uid="uid://ca75b65eh7vv8"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://g0r5waf50gp5" path="res://Scripts/Objects/Loading Zone/collision_loading_zone.gd" id="1_pb5hg"]
|
[ext_resource type="Script" uid="uid://ckfuj0lm6jv3i" path="res://Entities/Map Objects/Loading Zone/Scripts/collision_loading_zone.gd" id="1_pb5hg"]
|
||||||
|
|
||||||
[node name="Collision Loading Zone" type="Area2D" unique_id=1043800735 groups=["Collision Loading Zone Group"]]
|
[node name="Collision Loading Zone" type="Area2D" unique_id=1043800735 groups=["Collision Loading Zone Group"]]
|
||||||
collision_layer = 0
|
collision_layer = 0
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://cla2d3gii8qda"]
|
[gd_scene format=3 uid="uid://cla2d3gii8qda"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dla7fe0nsbdvv" path="res://Scripts/Objects/Loading Zone/interactive_loading_zone.gd" id="1_7bdbd"]
|
[ext_resource type="Script" uid="uid://csspyy43sohfl" path="res://Entities/Map Objects/Loading Zone/Scripts/interactive_loading_zone.gd" id="1_7bdbd"]
|
||||||
|
|
||||||
[node name="Interactive Loading Zone" type="Area2D" unique_id=1427014981 groups=["Interactive Loading Zone Group"]]
|
[node name="Interactive Loading Zone" type="Area2D" unique_id=1427014981 groups=["Interactive Loading Zone Group"]]
|
||||||
collision_layer = 2
|
collision_layer = 2
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://bbules4o3xayc"]
|
[gd_scene format=3 uid="uid://bbules4o3xayc"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cshtpe5n2iubh" path="res://Scripts/Objects/Loading Zone/loading_zone_transporter.gd" id="1_p8o2m"]
|
[ext_resource type="Script" uid="uid://bvl1vdqd5cjkc" path="res://Entities/Map Objects/Loading Zone/Scripts/loading_zone_transporter.gd" id="1_p8o2m"]
|
||||||
|
|
||||||
[node name="Loading Zone Transporter" type="Node" unique_id=1690817663 groups=["Loading Zone Transporter Group"]]
|
[node name="Loading Zone Transporter" type="Node" unique_id=1690817663 groups=["Loading Zone Transporter Group"]]
|
||||||
script = ExtResource("1_p8o2m")
|
script = ExtResource("1_p8o2m")
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
[gd_scene format=3 uid="uid://b8m08wroe1qu2"]
|
[gd_scene format=3 uid="uid://b8m08wroe1qu2"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://k2htcxstdj5v" path="res://Assets/Spritesheets/Outdoor Objects/Arrow Target-Sheet.png" id="1_b0s8y"]
|
[ext_resource type="Texture2D" uid="uid://k2htcxstdj5v" path="res://Assets/Spritesheets/Outdoor Objects/Arrow Target-Sheet.png" id="1_b0s8y"]
|
||||||
[ext_resource type="Script" uid="uid://6jls1eokv2to" path="res://Scripts/Objects/arrow_target.gd" id="1_uhut5"]
|
[ext_resource type="Script" uid="uid://6jls1eokv2to" path="res://Entities/Map Objects/Mechanisms/Scripts/arrow_target.gd" id="1_uhut5"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uhut5"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_uhut5"]
|
||||||
radius = 8.0
|
radius = 8.0
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://b5t4h63xhuods"]
|
[gd_scene format=3 uid="uid://b5t4h63xhuods"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cxt7ht66jiac8" path="res://Scripts/Objects/Mechanisms/pressure_plate.gd" id="1_po2h8"]
|
[ext_resource type="Script" uid="uid://cxt7ht66jiac8" path="res://Entities/Map Objects/Mechanisms/Scripts/pressure_plate.gd" id="1_po2h8"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dhtolttw5h33" path="res://Assets/Spritesheets/Mechanisms/Pressure Plate.png" id="1_ulio5"]
|
[ext_resource type="Texture2D" uid="uid://dhtolttw5h33" path="res://Assets/Spritesheets/Mechanisms/Pressure Plate.png" id="1_ulio5"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ulio5"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ulio5"]
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_scene format=3 uid="uid://ddgeo3vwebqeg"]
|
[gd_scene format=3 uid="uid://ddgeo3vwebqeg"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cggyjxrk4qqfm" path="res://Scripts/Objects/shop_item.gd" id="1_0luup"]
|
[ext_resource type="Script" uid="uid://cggyjxrk4qqfm" path="res://Entities/Map Objects/Mechanisms/Scripts/shop_item.gd" id="1_0luup"]
|
||||||
|
|
||||||
[node name="ShopItem" type="Area2D" unique_id=1768344009]
|
[node name="ShopItem" type="Area2D" unique_id=1768344009]
|
||||||
collision_layer = 2
|
collision_layer = 2
|
||||||
@@ -4,6 +4,12 @@ extends Node2D
|
|||||||
@export var spawn_markers: Node2D
|
@export var spawn_markers: Node2D
|
||||||
@export var destination_markers: Node2D
|
@export var destination_markers: Node2D
|
||||||
|
|
||||||
|
# Debug
|
||||||
|
@export var should_log_schedule := false
|
||||||
|
|
||||||
|
@export_range(0.0, 60.0) var minimum_schedule_gap := 20.0
|
||||||
|
@export_range(1.0, 61.0) var maximum_schedule_gap := 60.0
|
||||||
|
|
||||||
var _spawn_markers: Array[Marker2D] = []
|
var _spawn_markers: Array[Marker2D] = []
|
||||||
var _destination_markers: Array[Marker2D] = []
|
var _destination_markers: Array[Marker2D] = []
|
||||||
var _spawn_schedule := 0.0
|
var _spawn_schedule := 0.0
|
||||||
@@ -20,12 +26,10 @@ func _ready() -> void:
|
|||||||
_set_random_spawn_schedule()
|
_set_random_spawn_schedule()
|
||||||
|
|
||||||
# At spawn, we might want to spawn some leaves sooner...
|
# At spawn, we might want to spawn some leaves sooner...
|
||||||
_spawn_schedule -= randf_range(0.0, 15.0)
|
_spawn_schedule -= randf_range(0.0, _spawn_schedule)
|
||||||
_spawn_schedule = max(0, _spawn_schedule)
|
_spawn_schedule = max(0, _spawn_schedule)
|
||||||
print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])
|
|
||||||
|
|
||||||
# Debug
|
_log_schedule()
|
||||||
_spawn_schedule = randf_range(1.0, 3.0)
|
|
||||||
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
@@ -33,6 +37,7 @@ func _process(delta: float) -> void:
|
|||||||
if _spawn_timer >= _spawn_schedule:
|
if _spawn_timer >= _spawn_schedule:
|
||||||
_spawn_timer = 0.0
|
_spawn_timer = 0.0
|
||||||
_set_random_spawn_schedule()
|
_set_random_spawn_schedule()
|
||||||
|
_log_schedule()
|
||||||
|
|
||||||
var spawn := _get_random_spawn_point()
|
var spawn := _get_random_spawn_point()
|
||||||
var destination := _get_random_destination_point()
|
var destination := _get_random_destination_point()
|
||||||
@@ -61,7 +66,7 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _set_random_spawn_schedule() -> void:
|
func _set_random_spawn_schedule() -> void:
|
||||||
_spawn_schedule = randf_range(20.0, 60.0)
|
_spawn_schedule = randf_range(minimum_schedule_gap, maximum_schedule_gap)
|
||||||
|
|
||||||
|
|
||||||
func _get_random_spawn_point() -> Vector2:
|
func _get_random_spawn_point() -> Vector2:
|
||||||
@@ -76,3 +81,8 @@ func _get_random_destination_point() -> Vector2:
|
|||||||
var offset := Vector2(randf_range(-5.0, 5.0), randf_range(-5.0, 5.0))
|
var offset := Vector2(randf_range(-5.0, 5.0), randf_range(-5.0, 5.0))
|
||||||
|
|
||||||
return marker.position + offset
|
return marker.position + offset
|
||||||
|
|
||||||
|
|
||||||
|
func _log_schedule() -> void:
|
||||||
|
if should_log_schedule:
|
||||||
|
print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])
|
||||||
7
Entities/Map Objects/Trees/Effects/leaf_spawner.tscn
Normal file
7
Entities/Map Objects/Trees/Effects/leaf_spawner.tscn
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dpwm1tn0mbr3l"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://vmyfl4obus88" path="res://Entities/Map Objects/Trees/Effects/Scripts/leaf_spawner.gd" id="1_l7yxv"]
|
||||||
|
|
||||||
|
[node name="Leaf Spawner" type="Node2D" unique_id=986945632]
|
||||||
|
y_sort_enabled = true
|
||||||
|
script = ExtResource("1_l7yxv")
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user