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217 changed files with 2146 additions and 2636 deletions

3
.gitignore vendored
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@@ -17,3 +17,6 @@ mono_crash.*.json
# Android build files # Android build files
/android/ /android/
# Rider files
.idea

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Width:  |  Height:  |  Size: 1.1 MiB

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bo1utikr0r2q1"
path="res://.godot/imported/64x64.png-129f36e07b18bd0408477af73ef87a83.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Spritesheets/Icons/UI/64x64.png"
dest_files=["res://.godot/imported/64x64.png-129f36e07b18bd0408477af73ef87a83.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,28 @@
extends Node
class_name BaseTestRunner
func _ready() -> void:
var methods := self.get_method_list()
for method in methods:
var method_name: String = method["name"]
if method_name.left(5).to_lower() != "test_":
continue
var return_dict: Dictionary = method["return"]
var return_type: int = return_dict["type"]
if return_type != 1:
print_rich("[color=yellow]Skipping Unit Test Method '%s'. Reason: Return type is not bool[/color]" % method_name)
continue
var args: Array = method["args"]
if not args.is_empty():
print_rich("[color=yellow]Skipping Unit Test Method '%s', Reason: Method requires arguments.[/color]" % method_name)
continue
var result: bool = call(method_name)
if result:
print_rich("[color=green]%s: Success![/color]" % method_name)
else:
print_rich("[color=red]%s: Failure...[/color]" % method_name)

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@@ -0,0 +1 @@
uid://bsewsmjxlup47

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@@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://rl2o7alqg7w4"]
[node name="BaseTestRunner" type="Node" unique_id=1916529975]

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@@ -0,0 +1,14 @@
extends BaseTestRunner
func Test_1() -> bool:
var json_string = "{\"Key\": false}"
var json = JSON.new()
var parse_result := json.parse(json_string)
if parse_result != OK:
return false
return true
func Test_2() -> String:
return ''

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@@ -0,0 +1 @@
uid://xrexdmk7d1qx

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@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://c23ct3b1nmih7"]
[ext_resource type="Script" uid="uid://xrexdmk7d1qx" path="res://Debug/Unit Testing/Scripts/json_parsing_tests.gd" id="1_beu12"]
[node name="JsonParsingTests" type="Node" unique_id=2014332517]
script = ExtResource("1_beu12")

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@@ -5,6 +5,10 @@ enum States {
PECKING PECKING
} }
@export var minimum_pecking_schedule_gap := 8.0
@export var maximum_pecking_schedule_gap := 25.0
@export var should_log_pecking_schedule := false
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D @onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
var current_state := States.IDLE var current_state := States.IDLE
@@ -23,11 +27,12 @@ func _process(delta: float) -> void:
animated_sprite_2d.play("pecking") animated_sprite_2d.play("pecking")
await animated_sprite_2d.animation_finished await animated_sprite_2d.animation_finished
animated_sprite_2d.play("idle") animated_sprite_2d.play("idle")
pecking_sched = randf_range(8.0, 25.0) pecking_sched = randf_range(minimum_pecking_schedule_gap, maximum_pecking_schedule_gap)
pecking_timer = 0 pecking_timer = 0
current_state = States.IDLE current_state = States.IDLE
_print_sched() _print_sched()
func _print_sched() -> void: func _print_sched() -> void:
print("%s Pecking Schedule: %f" % [name, pecking_sched]) if should_log_pecking_schedule:
print("%s Pecking Schedule: %f" % [name, pecking_sched])

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@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://clqfyxjtn67m"] [gd_scene format=3 uid="uid://clqfyxjtn67m"]
[ext_resource type="Script" uid="uid://c5pt6iroi01si" path="res://Scripts/Characters/Chicken/npc_chicken.gd" id="1_etrql"] [ext_resource type="Script" uid="uid://c5pt6iroi01si" path="res://Entities/Characters/Animals/Chicken/Scripts/npc_chicken.gd" id="1_etrql"]
[ext_resource type="Texture2D" uid="uid://d4lf74neoqf4p" path="res://Assets/Spritesheets/Animals/Chickens/Chicken_01.png" id="1_hjr72"] [ext_resource type="Texture2D" uid="uid://d4lf74neoqf4p" path="res://Assets/Spritesheets/Animals/Chickens/Chicken_01.png" id="1_hjr72"]
[sub_resource type="AtlasTexture" id="AtlasTexture_etrql"] [sub_resource type="AtlasTexture" id="AtlasTexture_etrql"]

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@@ -0,0 +1,7 @@
[gd_scene format=3 uid="uid://6athlweutl2g"]
[ext_resource type="Script" uid="uid://dacvayqstkvws" path="res://Entities/Characters/Player/Scripts/player_body.gd" id="1_qqvsf"]
[node name="Player Body" type="CharacterBody2D" unique_id=1502234578 groups=["Player Group"]]
y_sort_enabled = true
script = ExtResource("1_qqvsf")

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@@ -0,0 +1,491 @@
[gd_scene format=3 uid="uid://uyl0s1e67x6s"]
[ext_resource type="Script" uid="uid://cuar23q48cbja" path="res://Entities/Characters/Player/Scripts/sprite.gd" id="1_jqxwg"]
[ext_resource type="Texture2D" uid="uid://d1mourl3rq437" path="res://Assets/Spritesheets/Player/player-full-01.png" id="2_ndjja"]
[sub_resource type="AtlasTexture" id="AtlasTexture_kg8vi"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_eqnrc"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_rr1pu"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_85fw5"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_5dpey"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_vk7kj"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_3ej6w"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_j7iyf"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_gw75a"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_w2nd7"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_rd4wh"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_rwmr7"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_na211"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_kl0pt"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_sdskq"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_1dk7p"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_5pvpc"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_3uof2"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_0s5vo"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_iy4ef"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_1l5y2"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_tbera"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_6giml"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_huf5g"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_bsgi0"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_72dk0"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_gwc2p"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_g4n6s"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_tvm7c"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_amsyc"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ei8qf"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_3fwgt"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_83xkn"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_df3jv"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_bwglw"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_j74gm"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_e1olu"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 1280, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_jmdrl"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 1280, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_wk3mk"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 1280, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_8mpdo"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 1280, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_46inv"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 1280, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_s6rq5"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_pu3ni"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_qdlmc"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_wfvue"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_pdvtf"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_k84dj"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_thygw"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_soxdi"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_bexkr"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_7vbqj"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_xlw27"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_1unn3"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_n4kyy"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 320, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_6pm4n"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 320, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_2mqt6"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 320, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_4bosx"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 320, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_xx24f"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 320, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_fftbb"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 320, 64, 64)
[sub_resource type="SpriteFrames" id="SpriteFrames_jqxwg"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_kg8vi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_eqnrc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rr1pu")
}],
"loop": false,
"name": &"drawing-bow-down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_85fw5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5dpey")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vk7kj")
}],
"loop": false,
"name": &"drawing-bow-side",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_3ej6w")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j7iyf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gw75a")
}],
"loop": false,
"name": &"drawing-bow-up",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_w2nd7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rd4wh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rwmr7")
}],
"loop": false,
"name": &"firing-arrow-down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_na211")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kl0pt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sdskq")
}],
"loop": false,
"name": &"firing-arrow-side",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_1dk7p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5pvpc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3uof2")
}],
"loop": false,
"name": &"firing-arrow-up",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_0s5vo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_iy4ef")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1l5y2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tbera")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6giml")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_huf5g")
}],
"loop": true,
"name": &"idle-down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_bsgi0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_72dk0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gwc2p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_g4n6s")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tvm7c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_amsyc")
}],
"loop": true,
"name": &"idle-side",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ei8qf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3fwgt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_83xkn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_df3jv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bwglw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j74gm")
}],
"loop": true,
"name": &"idle-up",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_e1olu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jmdrl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wk3mk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8mpdo")
}, {
"duration": 8.0,
"texture": SubResource("AtlasTexture_46inv")
}],
"loop": false,
"name": &"opening-chest-down",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_s6rq5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pu3ni")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qdlmc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wfvue")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pdvtf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_k84dj")
}],
"loop": true,
"name": &"walking-down",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_thygw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_soxdi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bexkr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7vbqj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xlw27")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1unn3")
}],
"loop": true,
"name": &"walking-side",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_n4kyy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6pm4n")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2mqt6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4bosx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xx24f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fftbb")
}],
"loop": true,
"name": &"walking-up",
"speed": 10.0
}]
[node name="Sprite" type="AnimatedSprite2D" unique_id=1296959783]
sprite_frames = SubResource("SpriteFrames_jqxwg")
animation = &"idle-down"
autoplay = "idle-down"
script = ExtResource("1_jqxwg")

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://c2ydbmmvnfca6"] [gd_scene format=3 uid="uid://c2ydbmmvnfca6"]
[ext_resource type="Script" uid="uid://c74mhfemxuuco" path="res://Scripts/Characters/Player/state_machine.gd" id="1_clu2m"] [ext_resource type="Script" uid="uid://c74mhfemxuuco" path="res://Entities/Characters/Player/Scripts/state_machine.gd" id="1_clu2m"]
[node name="StateMachine" type="Node" unique_id=732559774] [node name="State Machine" type="Node" unique_id=732559774]
script = ExtResource("1_clu2m") script = ExtResource("1_clu2m")

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@@ -0,0 +1,56 @@
class_name BaseState
extends Node
@export var state_machine: PlayerStateMachine
var _subscribed_events: Array[String] = []
var _subscribed_events_callables: Array[Callable] = []
func GetStateEnum() -> PlayerStateMachine.States:
push_error("Unimplemented Method: BaseState.GetStateEnum")
return PlayerStateMachine.States.IDLE
func GetAnimationBaseName() -> String:
var state: String = PlayerStateMachine.States.keys()[GetStateEnum()]
return state.to_lower()
func Enter(_extra_parameters: Dictionary) -> void:
pass
func Exit() -> void:
pass
func Update(_delta: float) -> void:
pass
func IsActive() -> bool:
return state_machine.GetCurrentStateEnum() == GetStateEnum()
func IsStateActionable() -> bool:
return true
func SubscribeToEvent(event_name: String, callback: Callable) -> void:
if _subscribed_events.has(event_name):
return
_subscribed_events.append(event_name)
_subscribed_events_callables.append(callback)
# State Machine Visibility Only
func _StateMachine_OnEventSent(event_name: String, parameters: Variant) -> void:
var idx := _subscribed_events.find(event_name)
if idx == -1:
push_error("THIS SHOULD NEVER HAPPEN LOL")
var callable := _subscribed_events_callables[idx]
if callable.get_argument_count() == 0:
callable.call()
else:
callable.call(parameters)

View File

@@ -3,35 +3,36 @@ extends BaseState
signal PlayerBeganDrawingBow signal PlayerBeganDrawingBow
@export var strafing_speed := 35 @export var strafing_speed := 35
@export var movement_componenent: MovementComponent
@export var body: CharacterBody2D @export var body: CharacterBody2D
var used_item_action: String var _used_item_action: String
var animation_finished := false var _animation_finished := false
var _movement_componenent: MovementComponent
func GetStateEnum() -> PlayerStateMachine.States: func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.DRAWING_BOW return PlayerStateMachine.States.DRAWING_BOW
func Enter(extra_parameters: Dictionary) -> void: func Enter(extra_parameters: Dictionary) -> void:
animation_finished = false _animation_finished = false
used_item_action = extra_parameters.action_name _used_item_action = extra_parameters.action_name
_movement_componenent = ComponentUtils.GetMovementComponent(body)
PlayerBeganDrawingBow.emit() PlayerBeganDrawingBow.emit()
func Update(_delta: float) -> void: func Update(_delta: float) -> void:
if !animation_finished: if !_animation_finished:
return return
if !Input.is_action_pressed(used_item_action): if !Input.is_action_pressed(_used_item_action):
state_machine.QueueStateChange(PlayerStateMachine.States.FIRING_ARROW) state_machine.QueueStateChange(PlayerStateMachine.States.FIRING_ARROW)
return return
var movement_vector := movement_componenent.movement_vector var movement_vector := _movement_componenent.movement_vector
if movement_vector != Vector2.ZERO: if movement_vector != Vector2.ZERO:
body.velocity = movement_vector * strafing_speed body.velocity = movement_vector * strafing_speed
body.move_and_slide() body.move_and_slide()
func OnDrawingBowAnimationFinished() -> void: func OnDrawingBowAnimationFinished() -> void:
animation_finished = true _animation_finished = true

View File

@@ -0,0 +1,14 @@
extends BaseState
# idle_state.gd
func _ready() -> void:
SubscribeToEvent("MovementQueued", OnMovementQueued)
func OnMovementQueued(dv: Vector2) -> void:
state_machine.QueueStateChange(PlayerStateMachine.States.WALKING, {"dv": dv})
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.IDLE

View File

@@ -0,0 +1,40 @@
extends BaseState
# walking_state.gd
signal StartedWalking
@export var walking_speed := 100
@export var body: CharacterBody2D
var _queued_dv: Vector2
func _ready() -> void:
SubscribeToEvent("MovementQueued", OnMovementQueued)
SubscribeToEvent("NoMovementQueued", OnNoMovementQueued)
func Enter(_extra_parameters: Dictionary) -> void:
_queued_dv = _extra_parameters["dv"]
StartedWalking.emit()
func Update(_delta: float) -> void:
if _queued_dv == Vector2.ZERO:
state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
return
body.velocity = _queued_dv * walking_speed
body.move_and_slide()
func OnMovementQueued(dv: Vector2) -> void:
_queued_dv = dv
func OnNoMovementQueued() -> void:
_queued_dv = Vector2.ZERO
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.WALKING

View File

@@ -0,0 +1,4 @@
extends CharacterBody2D
# PlayerBody.gd:
# Represents the player's actual CharacterBody (collision)

View File

@@ -0,0 +1,3 @@
extends AnimatedSprite2D
# sprite.gd

View File

@@ -0,0 +1,64 @@
extends Node
# sprite_animation_changer.gd
# When the player actually changes state or direction, this component will decide
# which sprite animation should play
@export var sprite: AnimatedSprite2D
var _cached_dv: Vector2
var _cached_state: PlayerStateMachine.States
var _walking_animation_data = {
Vector2.LEFT: ["walking-side", true],
Vector2.RIGHT: ["walking-side", false],
Vector2.UP: ["walking-up", false],
Vector2.DOWN: ["walking-down", false]
}
var _idle_animation_data = {
Vector2.LEFT: ["idle-side", true],
Vector2.RIGHT: ["idle-side", false],
Vector2.UP: ["idle-up", false],
Vector2.DOWN: ["idle-down", false]
}
func OnStateChanged(to_state: PlayerStateMachine.States, _from_state: PlayerStateMachine.States) -> void:
_cached_state = to_state
if to_state == PlayerStateMachine.States.WALKING:
_to_walking_state()
return
if to_state == PlayerStateMachine.States.IDLE:
_to_idle_state()
return
func OnMovementQueued(dv: Vector2) -> void:
_cached_dv = Vector2Utils.GetClosestDirectionVector(dv)
if _cached_state == PlayerStateMachine.States.WALKING:
# Direction changed while walking, update animation, just run _to_walking_state again
_to_walking_state()
func _to_walking_state() -> void:
if _walking_animation_data.has(_cached_dv):
var animation_data = _walking_animation_data[_cached_dv]
var animation_name = animation_data[0] as String
var is_flipped = animation_data[1] as bool
sprite.animation = animation_name
sprite.flip_h = is_flipped
sprite.play()
func _to_idle_state() -> void:
if _idle_animation_data.has(_cached_dv):
var animation_data = _idle_animation_data[_cached_dv]
var animation_name = animation_data[0] as String
var is_flipped = animation_data[1] as bool
sprite.animation = animation_name
sprite.flip_h = is_flipped
sprite.play()

View File

@@ -0,0 +1 @@
uid://by3g7ne2b3lgi

View File

@@ -0,0 +1,11 @@
extends Node
@export var state_machine: PlayerStateMachine
# Public Methods
func OnMovementQueued(direction_vector: Vector2) -> void:
state_machine.SendEventToCurrentStateIfValid("MovementQueued", direction_vector)
func OnNoMovementQueued() -> void:
state_machine.SendEventToCurrentStateIfValid("NoMovementQueued")

View File

@@ -1,7 +1,7 @@
extends Node extends Node
class_name PlayerStateMachine class_name PlayerStateMachine
signal StateChanged signal StateChanged(to_state: States, from_state: States)
enum States { enum States {
UNSET, IDLE, WALKING, USING_ITEM_A, DRAWING_BOW, FIRING_ARROW, UNSET, IDLE, WALKING, USING_ITEM_A, DRAWING_BOW, FIRING_ARROW,
@@ -25,6 +25,11 @@ func QueueStateChange(to_state_enum: PlayerStateMachine.States, extra_parameters
queued_parameters = extra_parameters queued_parameters = extra_parameters
func SendEventToCurrentStateIfValid(signal_name: String, parameters: Variant = null) -> void:
if current_state._subscribed_events.has(signal_name):
current_state._StateMachine_OnEventSent(signal_name, parameters)
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
var children := states_container.get_children() var children := states_container.get_children()
@@ -47,6 +52,9 @@ func _process(delta: float) -> void:
func _swap_state() -> void: func _swap_state() -> void:
var from_state := current_state.GetStateEnum()
var to_state := queued_state
if current_state: if current_state:
current_state.Exit() current_state.Exit()
@@ -55,4 +63,4 @@ func _swap_state() -> void:
queued_state = PlayerStateMachine.States.UNSET queued_state = PlayerStateMachine.States.UNSET
queued_parameters = {} queued_parameters = {}
StateChanged.emit() StateChanged.emit(to_state, from_state)

View File

@@ -0,0 +1,8 @@
[gd_scene format=3 uid="uid://dl4bhu5o71rdv"]
[ext_resource type="PackedScene" uid="uid://uyl0s1e67x6s" path="res://Entities/Characters/Player/Individual Components/sprite.tscn" id="1_ydjex"]
[node name="Decorative Player Map Entity" type="Node2D" unique_id=2077444123]
y_sort_enabled = true
[node name="Sprite" parent="." unique_id=1296959783 instance=ExtResource("1_ydjex")]

View File

@@ -0,0 +1,57 @@
[gd_scene format=3 uid="uid://c65cfm3t0obwq"]
[ext_resource type="PackedScene" uid="uid://6athlweutl2g" path="res://Entities/Characters/Player/Individual Components/body.tscn" id="1_62n52"]
[ext_resource type="PackedScene" uid="uid://uyl0s1e67x6s" path="res://Entities/Characters/Player/Individual Components/sprite.tscn" id="2_1uhri"]
[ext_resource type="PackedScene" uid="uid://c2ydbmmvnfca6" path="res://Entities/Characters/Player/Individual Components/state_machine.tscn" id="3_1uhri"]
[ext_resource type="Script" uid="uid://dkmc1t43gomdb" path="res://Entities/Characters/Player/Scripts/States/idle_state.gd" id="4_evnf3"]
[ext_resource type="PackedScene" uid="uid://nbkisxm2oekn" path="res://Entities/Characters/Utility/Components/movement_component.tscn" id="5_h314u"]
[ext_resource type="Script" uid="uid://bwmmah30t3m0u" path="res://Entities/Characters/Player/Scripts/States/walking_state.gd" id="5_rg3km"]
[ext_resource type="Script" uid="uid://ctoxjn2rvtjs6" path="res://Entities/Characters/Player/Scripts/state_event_connector.gd" id="6_18fwg"]
[ext_resource type="Script" uid="uid://by3g7ne2b3lgi" path="res://Entities/Characters/Player/Scripts/sprite_animation_changer.gd" id="8_bm64c"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_62n52"]
size = Vector2(13, 9)
[node name="Player Map Entity" type="Node2D" unique_id=469362016]
y_sort_enabled = true
[node name="Player Body" parent="." unique_id=1502234578 instance=ExtResource("1_62n52")]
collision_layer = 17
[node name="Sprite" parent="Player Body" unique_id=1169131604 instance=ExtResource("2_1uhri")]
position = Vector2(0, 7)
offset = Vector2(0, -7)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Body" unique_id=760188594]
position = Vector2(-0.5, 4.5)
shape = SubResource("RectangleShape2D_62n52")
[node name="State Machine" parent="." unique_id=732559774 node_paths=PackedStringArray("states_container", "current_state") instance=ExtResource("3_1uhri")]
states_container = NodePath(".")
current_state = NodePath("Idle")
[node name="Idle" type="Node" parent="State Machine" unique_id=1849660058 node_paths=PackedStringArray("state_machine")]
script = ExtResource("4_evnf3")
state_machine = NodePath("..")
[node name="Walking" type="Node" parent="State Machine" unique_id=485440867 node_paths=PackedStringArray("body", "state_machine")]
script = ExtResource("5_rg3km")
body = NodePath("../../Player Body")
state_machine = NodePath("..")
[node name="Movement Component" parent="." unique_id=737644583 instance=ExtResource("5_h314u")]
[node name="Internal" type="Node" parent="." unique_id=95043416]
[node name="State Event Connector" type="Node" parent="Internal" unique_id=186266500 node_paths=PackedStringArray("state_machine")]
script = ExtResource("6_18fwg")
state_machine = NodePath("../../State Machine")
[node name="Sprite Animation Changer" type="Node" parent="Internal" unique_id=281485983 node_paths=PackedStringArray("sprite")]
script = ExtResource("8_bm64c")
sprite = NodePath("../../Player Body/Sprite")
[connection signal="StateChanged" from="State Machine" to="Internal/Sprite Animation Changer" method="OnStateChanged"]
[connection signal="MovementQueued" from="Movement Component" to="Internal/State Event Connector" method="OnMovementQueued"]
[connection signal="MovementQueued" from="Movement Component" to="Internal/Sprite Animation Changer" method="OnMovementQueued"]
[connection signal="NoMovementQueued" from="Movement Component" to="Internal/State Event Connector" method="OnNoMovementQueued"]

View File

@@ -0,0 +1,21 @@
extends Node
class_name MovementComponent
# movement_component.gd
# A simple script that checks for movement input and emits a signal with the
# direction vector
signal MovementQueued(direction_vector: Vector2)
signal NoMovementQueued
var direction_vector: Vector2
func _physics_process(_delta: float) -> void:
var dv := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
if dv:
direction_vector = dv
MovementQueued.emit(dv)
else:
direction_vector = Vector2.ZERO
NoMovementQueued.emit()

View File

@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://nbkisxm2oekn"]
[ext_resource type="Script" uid="uid://dwclkwbig1uii" path="res://Entities/Characters/Utility/Components/Scripts/movement_component.gd" id="1_b2nib"]
[node name="Movement Component" type="Node" unique_id=737644583]
script = ExtResource("1_b2nib")

View File

@@ -0,0 +1 @@
uid://ba0nsd76er3xa

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://d24gcv3umq60k"] [gd_scene format=3 uid="uid://d24gcv3umq60k"]
[ext_resource type="Script" uid="uid://d4g6s63d0bh4o" path="res://Scripts/Objects/Occlusion/occlusion_culler.gd" id="1_4550i"] [ext_resource type="Script" uid="uid://ba0nsd76er3xa" path="res://Entities/Characters/Utility/Occlusion/Scripts/occlusion_culler.gd" id="1_4550i"]
[node name="Occlusion Culler" type="Area2D" unique_id=1362480066] [node name="Occlusion Culler" type="Area2D" unique_id=1362480066]
collision_layer = 0 collision_layer = 0

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://cd3iyspcdg8m"] [gd_scene format=3 uid="uid://cd3iyspcdg8m"]
[ext_resource type="Script" uid="uid://0fsmtp1umvmp" path="res://Scripts/Objects/Chests/Bases/chest_base.gd" id="1_6u2sl"] [ext_resource type="Script" uid="uid://0fsmtp1umvmp" path="res://Entities/Map Objects/Chests/Scripts/Bases/chest_base.gd" id="1_6u2sl"]
[node name="Base Chest" type="StaticBody2D" unique_id=975880832 groups=["Treasure Chest Group"]] [node name="Base Chest" type="StaticBody2D" unique_id=975880832 groups=["Treasure Chest Group"]]
y_sort_enabled = true y_sort_enabled = true

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://cncm0c4dmosgs"] [gd_scene format=3 uid="uid://cncm0c4dmosgs"]
[ext_resource type="Script" uid="uid://dbuc0f87m24xf" path="res://Scripts/Objects/Chests/Bases/item_chest.gd" id="1_mkt0u"] [ext_resource type="Script" uid="uid://dbuc0f87m24xf" path="res://Entities/Map Objects/Chests/Scripts/Bases/item_chest.gd" id="1_mkt0u"]
[node name="Base Item Chest" type="StaticBody2D" unique_id=991903258] [node name="Base Item Chest" type="StaticBody2D" unique_id=991903258]
script = ExtResource("1_mkt0u") script = ExtResource("1_mkt0u")

View File

@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://byp273amg5ji8"] [gd_scene format=3 uid="uid://byp273amg5ji8"]
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Scripts/Objects/Chests/item_chest_01.gd" id="1_lp0kr"] [ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Entities/Map Objects/Chests/Scripts/item_chest_01.gd" id="1_lp0kr"]
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Scenes/Animated Sprites/chest01_sprite.tscn" id="2_iwcc8"] [ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Entities/Map Objects/Chests/Sprites/chest01_sprite.tscn" id="2_iwcc8"]
[ext_resource type="Texture2D" uid="uid://crf23tc55dxu" path="res://Assets/Spritesheets/Treasure Chests/Chest_Anim.png" id="3_iwcc8"] [ext_resource type="Texture2D" uid="uid://crf23tc55dxu" path="res://Assets/Spritesheets/Treasure Chests/Chest_Anim.png" id="3_iwcc8"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"]

View File

@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://b7u4hlvuqiefn"] [gd_scene format=3 uid="uid://b7u4hlvuqiefn"]
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Scripts/Objects/Chests/item_chest_01.gd" id="1_77oue"] [ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Entities/Map Objects/Chests/Scripts/item_chest_01.gd" id="1_77oue"]
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Scenes/Animated Sprites/chest01_sprite.tscn" id="2_jpeii"] [ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Entities/Map Objects/Chests/Sprites/chest01_sprite.tscn" id="2_jpeii"]
[ext_resource type="Texture2D" uid="uid://dcbk854sc3uud" path="res://Assets/Spritesheets/Home Decor/Metal_Chest_Anim.png" id="3_jpeii"] [ext_resource type="Texture2D" uid="uid://dcbk854sc3uud" path="res://Assets/Spritesheets/Home Decor/Metal_Chest_Anim.png" id="3_jpeii"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"]

View File

@@ -1,6 +1,7 @@
extends StaticBody2D extends StaticBody2D
class_name BaseChest class_name BaseChest
signal ChestOpened
signal OpeningAnimationStarted signal OpeningAnimationStarted
@export var is_open := false @export var is_open := false
@@ -8,7 +9,12 @@ signal OpeningAnimationStarted
# Public Methods # Public Methods
func Open() -> void: func Open() -> void:
is_open = true is_open = true
ChestOpened.emit()
func OpenAlreadyOpened() -> void: func OpenAlreadyOpened() -> void:
pass pass
func SetOpenedFromLoad() -> void:
is_open = true

View File

@@ -27,6 +27,11 @@ func OpenAlreadyOpened() -> void:
already_opened_message_dialogue_trigger.Trigger() already_opened_message_dialogue_trigger.Trigger()
func SetOpenedFromLoad() -> void:
super.SetOpenedFromLoad()
chest_01_sprite.play("opened")
# Private Methods # Private Methods
func _ready() -> void: func _ready() -> void:
if is_open: if is_open:

View File

@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://23tpba4r6ucg"] [gd_scene format=3 uid="uid://23tpba4r6ucg"]
[ext_resource type="Texture2D" uid="uid://nocnsf1xr3ap" path="res://Assets/Spritesheets/Outdoor Decor/Benches.png" id="1_jlu4v"] [ext_resource type="Texture2D" uid="uid://nocnsf1xr3ap" path="res://Assets/Spritesheets/Outdoor Decor/Benches.png" id="1_jlu4v"]
[ext_resource type="Script" uid="uid://c6n652dy18xbm" path="res://Scripts/Objects/Decorative/Outdoor/wooden_bench.gd" id="1_nv27i"] [ext_resource type="Script" uid="uid://c6n652dy18xbm" path="res://Entities/Map Objects/Decorative/Outdoor/Scripts/wooden_bench.gd" id="1_nv27i"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nv27i"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_nv27i"]
size = Vector2(30, 11) size = Vector2(30, 11)

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://b60nr4wfvijpf"] [gd_scene format=3 uid="uid://b60nr4wfvijpf"]
[ext_resource type="Script" uid="uid://cfsfx0sahh5t7" path="res://Scripts/Objects/Dialogue/dialogue_trigger.gd" id="1_dyjvr"] [ext_resource type="Script" uid="uid://cfsfx0sahh5t7" path="res://Entities/Map Objects/Dialogue/Scripts/dialogue_trigger.gd" id="1_dyjvr"]
[node name="Dialogue Trigger" type="Area2D" unique_id=189867444 groups=["Dialog Trigger Group"]] [node name="Dialogue Trigger" type="Area2D" unique_id=189867444 groups=["Dialog Trigger Group"]]
collision_layer = 2 collision_layer = 2

View File

@@ -0,0 +1,21 @@
extends Node
#extends Node
#
## Exports
#@export var arrow_parent: Node2D
#
## Preloads
#const wooden_arrow_scene: PackedScene = preload("uid://b2wq5m01b68rx")
#
## Private Methods
#func _ready() -> void:
#firing_arrow_state.ArrowFired.connect(_on_arrow_fired)
#
#
#func _on_arrow_fired(fire_position: Vector2, direction: Vector2) -> void:
#var wooden_arrow := wooden_arrow_scene.instantiate() as BaseProjectile
#wooden_arrow.SetProjectileStartAndDirection(fire_position, direction)
#
#if arrow_parent == null:
#return
#arrow_parent.add_child(wooden_arrow)

View File

@@ -1,5 +1,7 @@
extends StaticBody2D extends StaticBody2D
signal Opened
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D @onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D @onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D
@@ -15,3 +17,5 @@ func OpenGate() -> void:
collision_shape_2d.set_deferred("disabled", true) collision_shape_2d.set_deferred("disabled", true)
sprite.play("open") sprite.play("open")
Opened.emit()

View File

@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://da4qqruhldc6b"] [gd_scene format=3 uid="uid://da4qqruhldc6b"]
[ext_resource type="Texture2D" uid="uid://1kmd0qww3368" path="res://Assets/Spritesheets/Outdoor Objects/Spike_Gate_anim.png" id="1_5ttkm"] [ext_resource type="Texture2D" uid="uid://1kmd0qww3368" path="res://Assets/Spritesheets/Outdoor Objects/Spike_Gate_anim.png" id="1_5ttkm"]
[ext_resource type="Script" uid="uid://8erg53skow38" path="res://Scripts/Objects/Gates/Spike Gate/spike_gate.gd" id="1_kye8r"] [ext_resource type="Script" uid="uid://8erg53skow38" path="res://Entities/Map Objects/Gates/Spike Gate/Scripts/spike_gate.gd" id="1_kye8r"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5ttkm"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_5ttkm"]
size = Vector2(29, 4) size = Vector2(29, 4)
@@ -395,6 +395,6 @@ shape = SubResource("RectangleShape2D_5ttkm")
y_sort_enabled = true y_sort_enabled = true
position = Vector2(0, 15) position = Vector2(0, 15)
sprite_frames = SubResource("SpriteFrames_pki7h") sprite_frames = SubResource("SpriteFrames_pki7h")
animation = &"closed" animation = &"open"
autoplay = "closed" autoplay = "closed"
offset = Vector2(0, -15) offset = Vector2(0, -15)

View File

@@ -1,5 +1,5 @@
extends Node extends Node
class_name LoadingZoneTransporter class_name EntranceTransporter
signal MapTransitionQueued(map_id: Enums.MapIds, marker_name: String) signal MapTransitionQueued(map_id: Enums.MapIds, marker_name: String)

View File

@@ -0,0 +1 @@
uid://bqedrioybnvi5

View File

@@ -0,0 +1,8 @@
extends Area2D
class_name InteractiveEntrance
@export var entrance_transporter: EntranceTransporter
# Public Methods
func Activate() -> void:
entrance_transporter.Activate()

View File

@@ -0,0 +1 @@
uid://csspyy43sohfl

View File

@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://dq6ifketavnfu"]
[node name="Collision Loading Zone" type="Area2D" unique_id=1043800735 groups=["Collision Loading Zone Group"]]
collision_layer = 0
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://bbules4o3xayc"]
[ext_resource type="Script" uid="uid://bqedrioybnvi5" path="res://Entities/Map Objects/Loading Zone/Scripts/entrance_transporter.gd" id="1_bkamm"]
[node name="Entrance Transporter" type="Node" unique_id=1690817663 groups=["Loading Zone Transporter Group"]]
script = ExtResource("1_bkamm")

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://cla2d3gii8qda"] [gd_scene format=3 uid="uid://cla2d3gii8qda"]
[ext_resource type="Script" uid="uid://dla7fe0nsbdvv" path="res://Scripts/Objects/Loading Zone/interactive_loading_zone.gd" id="1_7bdbd"] [ext_resource type="Script" uid="uid://csspyy43sohfl" path="res://Entities/Map Objects/Loading Zone/Scripts/interactive_loading_zone.gd" id="1_7bdbd"]
[node name="Interactive Loading Zone" type="Area2D" unique_id=1427014981 groups=["Interactive Loading Zone Group"]] [node name="Interactive Loading Zone" type="Area2D" unique_id=1427014981 groups=["Interactive Loading Zone Group"]]
collision_layer = 2 collision_layer = 2

View File

@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://b8m08wroe1qu2"] [gd_scene format=3 uid="uid://b8m08wroe1qu2"]
[ext_resource type="Texture2D" uid="uid://k2htcxstdj5v" path="res://Assets/Spritesheets/Outdoor Objects/Arrow Target-Sheet.png" id="1_b0s8y"] [ext_resource type="Texture2D" uid="uid://k2htcxstdj5v" path="res://Assets/Spritesheets/Outdoor Objects/Arrow Target-Sheet.png" id="1_b0s8y"]
[ext_resource type="Script" uid="uid://6jls1eokv2to" path="res://Scripts/Objects/arrow_target.gd" id="1_uhut5"] [ext_resource type="Script" uid="uid://6jls1eokv2to" path="res://Entities/Map Objects/Mechanisms/Scripts/arrow_target.gd" id="1_uhut5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uhut5"] [sub_resource type="CircleShape2D" id="CircleShape2D_uhut5"]
radius = 8.0 radius = 8.0

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://b5t4h63xhuods"] [gd_scene format=3 uid="uid://b5t4h63xhuods"]
[ext_resource type="Script" uid="uid://cxt7ht66jiac8" path="res://Scripts/Objects/Mechanisms/pressure_plate.gd" id="1_po2h8"] [ext_resource type="Script" uid="uid://cxt7ht66jiac8" path="res://Entities/Map Objects/Mechanisms/Scripts/pressure_plate.gd" id="1_po2h8"]
[ext_resource type="Texture2D" uid="uid://dhtolttw5h33" path="res://Assets/Spritesheets/Mechanisms/Pressure Plate.png" id="1_ulio5"] [ext_resource type="Texture2D" uid="uid://dhtolttw5h33" path="res://Assets/Spritesheets/Mechanisms/Pressure Plate.png" id="1_ulio5"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ulio5"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ulio5"]

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://ddgeo3vwebqeg"] [gd_scene format=3 uid="uid://ddgeo3vwebqeg"]
[ext_resource type="Script" uid="uid://cggyjxrk4qqfm" path="res://Scripts/Objects/shop_item.gd" id="1_0luup"] [ext_resource type="Script" uid="uid://cggyjxrk4qqfm" path="res://Entities/Map Objects/Mechanisms/Scripts/shop_item.gd" id="1_0luup"]
[node name="ShopItem" type="Area2D" unique_id=1768344009] [node name="ShopItem" type="Area2D" unique_id=1768344009]
collision_layer = 2 collision_layer = 2

View File

@@ -4,6 +4,12 @@ extends Node2D
@export var spawn_markers: Node2D @export var spawn_markers: Node2D
@export var destination_markers: Node2D @export var destination_markers: Node2D
# Debug
@export var should_log_schedule := false
@export_range(0.0, 60.0) var minimum_schedule_gap := 20.0
@export_range(1.0, 61.0) var maximum_schedule_gap := 60.0
var _spawn_markers: Array[Marker2D] = [] var _spawn_markers: Array[Marker2D] = []
var _destination_markers: Array[Marker2D] = [] var _destination_markers: Array[Marker2D] = []
var _spawn_schedule := 0.0 var _spawn_schedule := 0.0
@@ -20,12 +26,10 @@ func _ready() -> void:
_set_random_spawn_schedule() _set_random_spawn_schedule()
# At spawn, we might want to spawn some leaves sooner... # At spawn, we might want to spawn some leaves sooner...
_spawn_schedule -= randf_range(0.0, 15.0) _spawn_schedule -= randf_range(0.0, _spawn_schedule)
_spawn_schedule = max(0, _spawn_schedule) _spawn_schedule = max(0, _spawn_schedule)
print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])
# Debug _log_schedule()
_spawn_schedule = randf_range(1.0, 3.0)
func _process(delta: float) -> void: func _process(delta: float) -> void:
@@ -33,6 +37,7 @@ func _process(delta: float) -> void:
if _spawn_timer >= _spawn_schedule: if _spawn_timer >= _spawn_schedule:
_spawn_timer = 0.0 _spawn_timer = 0.0
_set_random_spawn_schedule() _set_random_spawn_schedule()
_log_schedule()
var spawn := _get_random_spawn_point() var spawn := _get_random_spawn_point()
var destination := _get_random_destination_point() var destination := _get_random_destination_point()
@@ -61,7 +66,7 @@ func _process(delta: float) -> void:
func _set_random_spawn_schedule() -> void: func _set_random_spawn_schedule() -> void:
_spawn_schedule = randf_range(20.0, 60.0) _spawn_schedule = randf_range(minimum_schedule_gap, maximum_schedule_gap)
func _get_random_spawn_point() -> Vector2: func _get_random_spawn_point() -> Vector2:
@@ -76,3 +81,8 @@ func _get_random_destination_point() -> Vector2:
var offset := Vector2(randf_range(-5.0, 5.0), randf_range(-5.0, 5.0)) var offset := Vector2(randf_range(-5.0, 5.0), randf_range(-5.0, 5.0))
return marker.position + offset return marker.position + offset
func _log_schedule() -> void:
if should_log_schedule:
print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])

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