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3 Commits

Author SHA1 Message Date
5c764aa526 Bump Version 2026-03-17 14:45:00 -05:00
9421ac4d90 Update gitignore 2026-03-17 14:44:42 -05:00
5a94483ffe Reorganize file structure of project 2026-03-17 14:44:13 -05:00
53 changed files with 56 additions and 697 deletions

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@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bo1utikr0r2q1"
path="res://.godot/imported/64x64.png-129f36e07b18bd0408477af73ef87a83.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Spritesheets/Icons/UI/64x64.png"
dest_files=["res://.godot/imported/64x64.png-129f36e07b18bd0408477af73ef87a83.ctex"]
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
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process/size_limit=0
detect_3d/compress_to=1

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@@ -1,28 +0,0 @@
extends Node
class_name BaseTestRunner
func _ready() -> void:
var methods := self.get_method_list()
for method in methods:
var method_name: String = method["name"]
if method_name.left(5).to_lower() != "test_":
continue
var return_dict: Dictionary = method["return"]
var return_type: int = return_dict["type"]
if return_type != 1:
print_rich("[color=yellow]Skipping Unit Test Method '%s'. Reason: Return type is not bool[/color]" % method_name)
continue
var args: Array = method["args"]
if not args.is_empty():
print_rich("[color=yellow]Skipping Unit Test Method '%s', Reason: Method requires arguments.[/color]" % method_name)
continue
var result: bool = call(method_name)
if result:
print_rich("[color=green]%s: Success![/color]" % method_name)
else:
print_rich("[color=red]%s: Failure...[/color]" % method_name)

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@@ -1 +0,0 @@
uid://bsewsmjxlup47

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@@ -1,3 +0,0 @@
[gd_scene format=3 uid="uid://rl2o7alqg7w4"]
[node name="BaseTestRunner" type="Node" unique_id=1916529975]

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@@ -1,14 +0,0 @@
extends BaseTestRunner
func Test_1() -> bool:
var json_string = "{\"Key\": false}"
var json = JSON.new()
var parse_result := json.parse(json_string)
if parse_result != OK:
return false
return true
func Test_2() -> String:
return ''

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@@ -1 +0,0 @@
uid://xrexdmk7d1qx

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@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://c23ct3b1nmih7"]
[ext_resource type="Script" uid="uid://xrexdmk7d1qx" path="res://Debug/Unit Testing/Scripts/json_parsing_tests.gd" id="1_beu12"]
[node name="JsonParsingTests" type="Node" unique_id=2014332517]
script = ExtResource("1_beu12")

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@@ -5,10 +5,6 @@ enum States {
PECKING
}
@export var minimum_pecking_schedule_gap := 8.0
@export var maximum_pecking_schedule_gap := 25.0
@export var should_log_pecking_schedule := false
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
var current_state := States.IDLE
@@ -27,12 +23,11 @@ func _process(delta: float) -> void:
animated_sprite_2d.play("pecking")
await animated_sprite_2d.animation_finished
animated_sprite_2d.play("idle")
pecking_sched = randf_range(minimum_pecking_schedule_gap, maximum_pecking_schedule_gap)
pecking_sched = randf_range(8.0, 25.0)
pecking_timer = 0
current_state = States.IDLE
_print_sched()
func _print_sched() -> void:
if should_log_pecking_schedule:
print("%s Pecking Schedule: %f" % [name, pecking_sched])

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@@ -3,36 +3,35 @@ extends BaseState
signal PlayerBeganDrawingBow
@export var strafing_speed := 35
@export var movement_componenent: MovementComponent
@export var body: CharacterBody2D
var _used_item_action: String
var _animation_finished := false
var _movement_componenent: MovementComponent
var used_item_action: String
var animation_finished := false
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.DRAWING_BOW
func Enter(extra_parameters: Dictionary) -> void:
_animation_finished = false
_used_item_action = extra_parameters.action_name
_movement_componenent = ComponentUtils.GetMovementComponent(body)
animation_finished = false
used_item_action = extra_parameters.action_name
PlayerBeganDrawingBow.emit()
func Update(_delta: float) -> void:
if !_animation_finished:
if !animation_finished:
return
if !Input.is_action_pressed(_used_item_action):
if !Input.is_action_pressed(used_item_action):
state_machine.QueueStateChange(PlayerStateMachine.States.FIRING_ARROW)
return
var movement_vector := _movement_componenent.movement_vector
var movement_vector := movement_componenent.movement_vector
if movement_vector != Vector2.ZERO:
body.velocity = movement_vector * strafing_speed
body.move_and_slide()
func OnDrawingBowAnimationFinished() -> void:
_animation_finished = true
animation_finished = true

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@@ -1,11 +1,10 @@
extends BaseState
class_name PlayerIdleState
@export var movement_component: MovementComponent
signal PlayerBecameIdle
@export var player: PlayerCharacter
var _movement_component: MovementComponent
var _sit_queued := false
var _sit_queue_pos: Vector2
var _sit_queue_dir: Enums.Directions
@@ -16,10 +15,6 @@ func GetStateEnum() -> PlayerStateMachine.States:
func Enter(_extra_parameters: Dictionary) -> void:
_movement_component = ComponentUtils.GetMovementComponent(player)
if not _movement_component:
print_rich("[color=yellow]Warning: Player does not have a movement component...[/color]")
PlayerBecameIdle.emit()
@@ -35,7 +30,7 @@ func Update(_delta: float) -> void:
_sit_queued = false
return
if _movement_component and _movement_component.movement_vector != Vector2.ZERO:
if movement_component.movement_vector != Vector2.ZERO:
state_machine.QueueStateChange(PlayerStateMachine.States.WALKING)

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@@ -3,27 +3,24 @@ extends BaseState
signal StartedWalking
@export var walking_speed := 100
@export var movement_component: MovementComponent
@export var direction_component: FacingDirectionComponent
@export var body: CharacterBody2D
var _movement_component: MovementComponent
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.WALKING
func Enter(_extra_parameters: Dictionary) -> void:
_movement_component = ComponentUtils.GetMovementComponent(body)
StartedWalking.emit()
func Update(_delta: float) -> void:
var movement_vector := _movement_component.movement_vector
if movement_vector == Vector2.ZERO:
if movement_component.movement_vector == Vector2.ZERO:
state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
return
var movement_vector := movement_component.movement_vector
body.velocity = movement_vector * walking_speed
body.move_and_slide()

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@@ -3,6 +3,9 @@ class_name MovementComponent
signal MovementInput(movement_vector: Vector2)
# Dynamic Exports
@export var body: CharacterBody2D
var movement_vector: Vector2
func _physics_process(_delta: float) -> void:

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@@ -4,6 +4,7 @@
[ext_resource type="PackedScene" uid="uid://c2ydbmmvnfca6" path="res://Entities/Characters/Player/state_machine.tscn" id="1_lyjr2"]
[ext_resource type="Script" uid="uid://dacvayqstkvws" path="res://Entities/Characters/Player/Scripts/player.gd" id="1_qqvsf"]
[ext_resource type="Script" uid="uid://b0l02v61if6k8" path="res://Scripts/Components/facing_direction_component.gd" id="1_siygm"]
[ext_resource type="Script" uid="uid://dwclkwbig1uii" path="res://Entities/Characters/Player/Scripts/movement_component.gd" id="4_apx8m"]
[ext_resource type="Script" uid="uid://dkmc1t43gomdb" path="res://Entities/Characters/Player/Scripts/States/idle_state.gd" id="4_dxcao"]
[ext_resource type="Script" uid="uid://ckn7gmtc23b8l" path="res://Entities/Characters/Player/Scripts/States/using_item_a_state.gd" id="5_1mdwi"]
[ext_resource type="Script" uid="uid://bwmmah30t3m0u" path="res://Entities/Characters/Player/Scripts/States/walking_state.gd" id="5_cscr0"]
@@ -39,19 +40,24 @@ shape = SubResource("RectangleShape2D_apx8m")
[node name="FacingDirectionComponent" type="Node" parent="Components" unique_id=408127032]
script = ExtResource("1_siygm")
[node name="MovementComponent" type="Node" parent="Components" unique_id=1773880772 node_paths=PackedStringArray("body")]
script = ExtResource("4_apx8m")
body = NodePath("../..")
[node name="State Machine" parent="." unique_id=732559774 node_paths=PackedStringArray("states_container", "current_state") instance=ExtResource("1_lyjr2")]
states_container = NodePath("States")
current_state = NodePath("States/Idle State")
[node name="States" type="Node" parent="State Machine" unique_id=1171587216]
[node name="Idle State" type="Node" parent="State Machine/States" unique_id=2017409248 node_paths=PackedStringArray("player", "state_machine")]
[node name="Idle State" type="Node" parent="State Machine/States" unique_id=2017409248 node_paths=PackedStringArray("movement_component", "state_machine")]
script = ExtResource("4_dxcao")
player = NodePath("../../..")
movement_component = NodePath("../../../Components/MovementComponent")
state_machine = NodePath("../..")
[node name="Walking State" type="Node" parent="State Machine/States" unique_id=1661048365 node_paths=PackedStringArray("direction_component", "body", "state_machine")]
[node name="Walking State" type="Node" parent="State Machine/States" unique_id=1661048365 node_paths=PackedStringArray("movement_component", "direction_component", "body", "state_machine")]
script = ExtResource("5_cscr0")
movement_component = NodePath("../../../Components/MovementComponent")
direction_component = NodePath("../../../Components/FacingDirectionComponent")
body = NodePath("../../..")
state_machine = NodePath("../..")
@@ -62,8 +68,9 @@ body = NodePath("../../..")
direction_component = NodePath("../../../Components/FacingDirectionComponent")
state_machine = NodePath("../..")
[node name="Drawing Bow State" type="Node" parent="State Machine/States" unique_id=317681716 node_paths=PackedStringArray("body", "state_machine")]
[node name="Drawing Bow State" type="Node" parent="State Machine/States" unique_id=317681716 node_paths=PackedStringArray("movement_componenent", "body", "state_machine")]
script = ExtResource("7_cscr0")
movement_componenent = NodePath("../../../Components/MovementComponent")
body = NodePath("../../..")
state_machine = NodePath("../..")

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@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://nbkisxm2oekn"]
[ext_resource type="Script" uid="uid://dwclkwbig1uii" path="res://Entities/Characters/Player/Scripts/movement_component.gd" id="1_b2nib"]
[node name="Movement Component" type="Node" unique_id=737644583]
script = ExtResource("1_b2nib")

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@@ -1,7 +1,6 @@
extends StaticBody2D
class_name BaseChest
signal ChestOpened
signal OpeningAnimationStarted
@export var is_open := false
@@ -9,12 +8,7 @@ signal OpeningAnimationStarted
# Public Methods
func Open() -> void:
is_open = true
ChestOpened.emit()
func OpenAlreadyOpened() -> void:
pass
func SetOpenedFromLoad() -> void:
is_open = true

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@@ -27,11 +27,6 @@ func OpenAlreadyOpened() -> void:
already_opened_message_dialogue_trigger.Trigger()
func SetOpenedFromLoad() -> void:
super.SetOpenedFromLoad()
chest_01_sprite.play("opened")
# Private Methods
func _ready() -> void:
if is_open:

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@@ -1,7 +1,5 @@
extends StaticBody2D
signal Opened
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D
@@ -17,5 +15,3 @@ func OpenGate() -> void:
collision_shape_2d.set_deferred("disabled", true)
sprite.play("open")
Opened.emit()

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@@ -395,6 +395,6 @@ shape = SubResource("RectangleShape2D_5ttkm")
y_sort_enabled = true
position = Vector2(0, 15)
sprite_frames = SubResource("SpriteFrames_pki7h")
animation = &"open"
animation = &"closed"
autoplay = "closed"
offset = Vector2(0, -15)

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@@ -4,9 +4,6 @@ extends Node2D
@export var spawn_markers: Node2D
@export var destination_markers: Node2D
# Debug
@export var should_log_schedule := false
@export_range(0.0, 60.0) var minimum_schedule_gap := 20.0
@export_range(1.0, 61.0) var maximum_schedule_gap := 60.0
@@ -28,8 +25,7 @@ func _ready() -> void:
# At spawn, we might want to spawn some leaves sooner...
_spawn_schedule -= randf_range(0.0, _spawn_schedule)
_spawn_schedule = max(0, _spawn_schedule)
_log_schedule()
print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])
func _process(delta: float) -> void:
@@ -37,7 +33,6 @@ func _process(delta: float) -> void:
if _spawn_timer >= _spawn_schedule:
_spawn_timer = 0.0
_set_random_spawn_schedule()
_log_schedule()
var spawn := _get_random_spawn_point()
var destination := _get_random_destination_point()
@@ -81,8 +76,3 @@ func _get_random_destination_point() -> Vector2:
var offset := Vector2(randf_range(-5.0, 5.0), randf_range(-5.0, 5.0))
return marker.position + offset
func _log_schedule() -> void:
if should_log_schedule:
print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ckbsqf4p5xu44"
path="res://.godot/imported/Game Icon.png-1ecac6caff9b7691e845293f1a955d2a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Game Icon.png"
dest_files=["res://.godot/imported/Game Icon.png-1ecac6caff9b7691e845293f1a955d2a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,8 +0,0 @@
extends Node
# Public Methods
func GetMovementComponent(container: Node) -> MovementComponent:
for node in container.get_children():
if node is MovementComponent:
return node
return null

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@@ -1 +0,0 @@
uid://cf5j2r4gpceng

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@@ -1,14 +1,10 @@
extends Node
const ERROR_404_MAP = preload("uid://durt8y2ovs6me")
const TITLE_SCREEN = preload("uid://be4nw563yydcr")
const HOME_01 = preload("uid://laxewy7irxno")
const PATH_TO_DUNGEON_01 = preload("uid://b07m0k40dh042")
const SHOP = preload("uid://bwt0ijoq4qmhn")
@onready var mapping := {
Enums.MapIds.ERROR_404: ERROR_404_MAP,
Enums.MapIds.TITLE_SCREEN: TITLE_SCREEN,
Enums.MapIds.SHOP_01: SHOP,
Enums.MapIds.PATH_TO_FOREST_DUNGEON_01: PATH_TO_DUNGEON_01,
Enums.MapIds.PATH_TO_FOREST_HOME_01: HOME_01

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@@ -1,3 +1 @@
extends CanvasLayer
const MAP_UI = preload("uid://ce6ix6ca6js5f")

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@@ -1,26 +1,10 @@
extends Node2D
enum StartOptions {
TitleScreen,
InitialMap
}
@export var starting_scene := StartOptions.TitleScreen
@onready var map_transitioner: Node = $"Map Transitioner"
@onready var map_ui: Control = $"Gui/Map UI"
# Private Methods
func _ready() -> void:
match starting_scene:
StartOptions.TitleScreen:
map_transitioner.call_deferred("InstantiateTitleScreen")
StartOptions.InitialMap:
map_transitioner.call_deferred("InstantiateInitialMap")
func _on_map_changed(map_id: Enums.MapIds) -> void:
if map_id != Enums.MapIds.TITLE_SCREEN:
map_ui.set_deferred("visible", true)
else:
map_ui.set_deferred("visible", false)
#@export var initial_map: PackedScene
#
#@onready var world: Node2D = $World
#
## Called when the node enters the scene tree for the first time.
#func _ready() -> void:
#var map := initial_map.instantiate()
#world.add_child(map)

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@@ -1,45 +1,22 @@
extends Node
signal GameStarted
signal MapChanged(map_id: Enums.MapIds)
@export var initial_map_id: Enums.MapIds
@onready var world: Node2D = $"../World"
# Public Methods
func InstantiateTitleScreen() -> void:
var map_scene := MapLoader.GetMap(Enums.MapIds.TITLE_SCREEN)
var map := map_scene.instantiate()
world.add_child(map)
if !map.is_node_ready():
await map.ready
map.connect("GameStarted", _on_title_screen_game_started_clicked)
_connect_loading_zone_transporters()
MapChanged.emit(Enums.MapIds.TITLE_SCREEN)
func InstantiateInitialMap() -> void:
# Private Methods
func _ready() -> void:
var map_scene := MapLoader.GetMap(initial_map_id)
var map := map_scene.instantiate()
world.add_child(map)
if !map.is_node_ready():
await map.ready
_connect_loading_zone_transporters()
MapChanged.emit(initial_map_id)
# Private Methods
func _on_title_screen_game_started_clicked() -> void:
GameStarted.emit()
_on_map_transition_queued(initial_map_id, "")
func _on_map_transition_queued(map_id: Enums.MapIds, marker_name: String) -> void:
print("Map Transition Queued: %s" % [Enums.MapIds.keys()[map_id]])
var map_scene := MapLoader.GetMap(map_id)

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@@ -1,6 +0,0 @@
extends Node
# Public Methods
func OnGameStarted() -> void:
print("Loading from disk")
PersistenceManager.LoadFromDisk(PersistenceManager.DEFAULT_SAVE_FILE_PATH)

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@@ -1 +0,0 @@
uid://bkvsdwn7swt1p

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@@ -5,24 +5,18 @@
[ext_resource type="Script" uid="uid://c4w8hney4mesw" path="res://Main/Scripts/gui.gd" id="3_8gbba"]
[ext_resource type="Script" uid="uid://dr7ljodtof1k5" path="res://Main/Scripts/map_transitioner.gd" id="3_kry3j"]
[ext_resource type="Script" uid="uid://cluyhxrc3pdb" path="res://Scripts/dialogue_trigger_connector.gd" id="4_6bp64"]
[ext_resource type="Script" uid="uid://bkvsdwn7swt1p" path="res://Main/Scripts/persistence_loader.gd" id="4_ib3t1"]
[ext_resource type="PackedScene" uid="uid://cxc4x4yp7l3hg" path="res://UI/dialogue_box.tscn" id="6_21xkr"]
[ext_resource type="PackedScene" uid="uid://ce6ix6ca6js5f" path="res://UI/Screens/map_ui.tscn" id="8_f6fdm"]
[node name="Main" type="Node2D" unique_id=1457826519]
script = ExtResource("1_jjgbg")
[node name="Map Transitioner" type="Node" parent="." unique_id=1528505665]
script = ExtResource("3_kry3j")
initial_map_id = 3
[node name="Dialogue Trigger Connector" type="Node" parent="." unique_id=1187622540 node_paths=PackedStringArray("dialogue_box")]
script = ExtResource("4_6bp64")
dialogue_box = NodePath("../Gui/Dialogue Box")
[node name="Persistence Loader" type="Node" parent="." unique_id=523510879]
script = ExtResource("4_ib3t1")
[node name="World" type="Node2D" parent="." unique_id=578440549]
script = ExtResource("2_bo1nx")
@@ -32,10 +26,5 @@ script = ExtResource("3_8gbba")
[node name="Dialogue Box" parent="Gui" unique_id=586562815 instance=ExtResource("6_21xkr")]
visible = false
[node name="Map UI" parent="Gui" unique_id=98184404 instance=ExtResource("8_f6fdm")]
visible = false
[connection signal="GameStarted" from="Map Transitioner" to="Persistence Loader" method="OnGameStarted"]
[connection signal="MapChanged" from="Map Transitioner" to="." method="_on_map_changed"]
[connection signal="MapChanged" from="Map Transitioner" to="Dialogue Trigger Connector" method="_on_map_changed"]
[connection signal="DialogueTriggered" from="Dialogue Trigger Connector" to="Gui/Dialogue Box" method="OnDialogueTriggered"]

File diff suppressed because one or more lines are too long

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@@ -11,7 +11,6 @@
[ext_resource type="PackedScene" uid="uid://b60nr4wfvijpf" path="res://Entities/Map Objects/Dialogue/dialogue_trigger.tscn" id="5_msu6a"]
[ext_resource type="Texture2D" uid="uid://bm5ewxv51potl" path="res://Assets/Spritesheets/NPCs/Miner_Mike.png" id="6_x3y8m"]
[ext_resource type="Texture2D" uid="uid://bqvnkdyhfa1yq" path="res://Maps/Forest Dungeon Entrance/Interiors/Home_01_Overlay_01.png" id="11_6xfm6"]
[ext_resource type="PackedScene" uid="uid://nbkisxm2oekn" path="res://Entities/Characters/Utility/Components/movement_component.tscn" id="11_fqvwb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7kg22"]
size = Vector2(32, 8)
@@ -126,7 +125,6 @@ position = Vector2(80, 188)
shape = SubResource("RectangleShape2D_7kg22")
[node name="Loading Zone Transporter" parent="Loading Zones/Collision Loading Zone" unique_id=1690817663 instance=ExtResource("3_7kg22")]
destination_map_id = 2
destination_marker_name = "Home 01 Entrance"
[node name="Spawn Markers" type="Node2D" parent="." unique_id=1756787676]
@@ -162,8 +160,6 @@ zoom = Vector2(3, 3)
[node name="Player" parent="." unique_id=1502234578 instance=ExtResource("2_lky26")]
position = Vector2(108, 139)
[node name="Movement Component" parent="Player" unique_id=737644583 instance=ExtResource("11_fqvwb")]
[node name="Overlay" type="Sprite2D" parent="." unique_id=455840170]
position = Vector2(124, 217)
scale = Vector2(0.25, 0.25)

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@@ -11,8 +11,6 @@
[ext_resource type="PackedScene" uid="uid://byp273amg5ji8" path="res://Entities/Map Objects/Chests/Item Chests/item_chest_01 (Wooden).tscn" id="5_bnsbe"]
[ext_resource type="Texture2D" uid="uid://bf6llktwqhs8l" path="res://Assets/Sprites/Door Fade.png" id="5_jett5"]
[ext_resource type="PackedScene" uid="uid://did853bh5xeic" path="res://Maps/Connectors/spawn_marker_connector.tscn" id="5_lphfo"]
[ext_resource type="PackedScene" uid="uid://w4mh31se58f4" path="res://Persistence/Connectors/chest_persistence_connector.tscn" id="6_l5trr"]
[ext_resource type="PackedScene" uid="uid://c5ymu08jotbfp" path="res://Persistence/Connectors/gate_persistence_connector.tscn" id="7_0w1de"]
[ext_resource type="PackedScene" uid="uid://be6xfndyj4ckx" path="res://Entities/Map Objects/Trees/tree_02.tscn" id="7_ycf72"]
[ext_resource type="PackedScene" uid="uid://cc3qat6un2323" path="res://Entities/Map Objects/Trees/tree_01.tscn" id="8_yab5j"]
[ext_resource type="PackedScene" uid="uid://bcx1d8kvp7o0h" path="res://Entities/Map Objects/Trees/tree_03.tscn" id="9_lwurn"]
@@ -27,8 +25,7 @@
[ext_resource type="PackedScene" uid="uid://coaf2ndwb6h61" path="res://Entities/Map Objects/Decorative/Signs/wooden_sign_02.tscn" id="19_jtncl"]
[ext_resource type="PackedScene" uid="uid://cla2d3gii8qda" path="res://Entities/Map Objects/Loading Zone/interactive_loading_zone.tscn" id="20_c5vrl"]
[ext_resource type="PackedScene" uid="uid://b60nr4wfvijpf" path="res://Entities/Map Objects/Dialogue/dialogue_trigger.tscn" id="20_x6da4"]
[ext_resource type="PackedScene" uid="uid://c7rjjlamkqhnw" path="res://Debug/Utility Objects/under_construction_block.tscn" id="26_4lnhp"]
[ext_resource type="PackedScene" uid="uid://nbkisxm2oekn" path="res://Entities/Characters/Utility/Components/movement_component.tscn" id="28_mf3dv"]
[ext_resource type="PackedScene" uid="uid://c7rjjlamkqhnw" path="res://Debug/under_construction_block.tscn" id="26_4lnhp"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lwurn"]
size = Vector2(768, 494)
@@ -66,33 +63,25 @@ size = Vector2(10, 7)
[node name="Map 01" type="Node2D" unique_id=411453136]
y_sort_enabled = true
[node name="Map Connectors" type="Node" parent="." unique_id=1365901208]
[node name="Connectors" type="Node" parent="." unique_id=1365901208]
[node name="Chest Interaction Connector" parent="Map Connectors" unique_id=625804018 node_paths=PackedStringArray("player") instance=ExtResource("1_jtncl")]
[node name="Chest Interaction Connector" parent="Connectors" unique_id=625804018 node_paths=PackedStringArray("player") instance=ExtResource("1_jtncl")]
player = NodePath("../../Player")
[node name="Arrow Spawner" parent="Map Connectors" unique_id=627092886 node_paths=PackedStringArray("player", "arrow_parent") instance=ExtResource("2_jtncl")]
[node name="Arrow Spawner" parent="Connectors" unique_id=627092886 node_paths=PackedStringArray("player", "arrow_parent") instance=ExtResource("2_jtncl")]
player = NodePath("../../Player")
arrow_parent = NodePath("../../Objects/Projectiles")
[node name="Bench Interaction Connector" parent="Map Connectors" unique_id=541204437 node_paths=PackedStringArray("player") instance=ExtResource("3_x6da4")]
[node name="Bench Interaction Connector" parent="Connectors" unique_id=541204437 node_paths=PackedStringArray("player") instance=ExtResource("3_x6da4")]
player = NodePath("../../Player")
[node name="Interactive Loading Zone Connector" parent="Map Connectors" unique_id=833475826 node_paths=PackedStringArray("player") instance=ExtResource("4_4lnhp")]
[node name="Interactive Loading Zone Connector" parent="Connectors" unique_id=833475826 node_paths=PackedStringArray("player") instance=ExtResource("4_4lnhp")]
player = NodePath("../../Player")
[node name="Spawn Marker Connector" parent="Map Connectors" unique_id=807187299 node_paths=PackedStringArray("player", "markers") instance=ExtResource("5_lphfo")]
[node name="Spawn Marker Connector" parent="Connectors" unique_id=807187299 node_paths=PackedStringArray("player", "markers") instance=ExtResource("5_lphfo")]
player = NodePath("../../Player")
markers = NodePath("../../Spawn Markers")
[node name="Persistence Connectors" type="Node" parent="." unique_id=1245900932]
[node name="Chest Persistence Connector" parent="Persistence Connectors" unique_id=281805027 instance=ExtResource("6_l5trr")]
chests = Array[NodePath]([NodePath("../../Objects/Chests/Item Chest 01 - 1"), NodePath("../../Objects/Chests/Item Chest 01 - 2"), NodePath("../../Objects/Chests/Item Chest 01 - 3")])
[node name="GatePersistenceConnector" parent="Persistence Connectors" unique_id=1082904286 instance=ExtResource("7_0w1de")]
gates = Array[NodePath]([NodePath("../../Objects/Spike Gate"), NodePath("../../Objects/Spike Gate2")])
[node name="Camera Limit Connector" type="Area2D" parent="." unique_id=1290795384 node_paths=PackedStringArray("camera_to_limit")]
collision_layer = 0
collision_mask = 0
@@ -342,7 +331,7 @@ position = Vector2(-1, -0.5)
shape = SubResource("RectangleShape2D_xrhbk")
[node name="Loading Zone Transporter" parent="Loading Zones/Shop Door" unique_id=1690817663 instance=ExtResource("19_c5vrl")]
destination_map_id = 3
destination_map_id = 1
destination_marker_name = "Entrance"
[node name="Spawn Markers" type="Node2D" parent="." unique_id=1420428815]
@@ -351,9 +340,7 @@ destination_marker_name = "Entrance"
position = Vector2(278, 474)
[node name="Player" parent="." unique_id=1502234578 instance=ExtResource("4_4igim")]
position = Vector2(656, 498)
[node name="Movement Component" parent="Player" unique_id=737644583 instance=ExtResource("28_mf3dv")]
position = Vector2(89, 450)
[node name="Camera2D" type="Camera2D" parent="Player" unique_id=1115720225]
position = Vector2(0, 1)
@@ -398,7 +385,7 @@ position = Vector2(760, 312)
[node name="Under Construction Block12" parent="Debug" unique_id=1005752992 instance=ExtResource("26_4lnhp")]
position = Vector2(760, 328)
[connection signal="SitOnBenchTriggered" from="Map Connectors/Bench Interaction Connector" to="Player" method="OnSitOnFurnitureTriggered"]
[connection signal="SitOnBenchTriggered" from="Connectors/Bench Interaction Connector" to="Player" method="OnSitOnFurnitureTriggered"]
[connection signal="TargetHit" from="Objects/ArrowTarget" to="Objects/Spike Gate" method="OpenGate"]
[connection signal="TargetHit" from="Objects/ArrowTarget" to="Objects/Spike Gate2" method="OpenGate"]
[connection signal="PressurePlateTripped" from="Objects/PressurePlate" to="Objects/Spike Gate" method="OpenGate"]

View File

@@ -1,7 +0,0 @@
extends Node2D
signal GameStarted
# Private Methods
func _on_start_game_button_pressed() -> void:
GameStarted.emit()

View File

@@ -1 +0,0 @@
uid://qv5i4xr6pldc

File diff suppressed because one or more lines are too long

View File

@@ -1,20 +0,0 @@
extends Node
@export var chests: Array[NodePath]
# Private Methods
func _ready() -> void:
for relative_node_path in chests:
var chest: BaseChest = get_node(relative_node_path)
var node_path := chest.get_path()
chest.ChestOpened.connect(func(): _on_chest_opened(chest))
if PersistenceManager.HasData(node_path):
var chest_opened: bool = PersistenceManager.GetData(node_path)
if chest_opened:
chest.call_deferred("SetOpenedFromLoad")
func _on_chest_opened(chest: BaseChest) -> void:
var node_path := chest.get_path()
PersistenceManager.UpdateData(node_path, true)

View File

@@ -1 +0,0 @@
uid://75g2fysjrqji

View File

@@ -1,39 +0,0 @@
extends Node
@export var gates: Array[NodePath]
# Private Methods
func _ready() -> void:
for node_path in gates:
_handle_spike_gate(node_path)
func _handle_spike_gate(node_path: NodePath) -> bool:
var node := get_node(node_path)
node_path = node.get_path()
if not node.name.begins_with("Spike Gate"):
return false
# Connect Signal
node.connect("Opened", func(): _on_spike_gate_opened(node))
if not PersistenceManager.HasData(node_path):
return true
var is_open: bool = PersistenceManager.GetData(node_path)
if not is_open:
return true
var collision_shape: CollisionShape2D = node.get_node("CollisionShape2D")
var animated_sprite: AnimatedSprite2D = node.get_node("AnimatedSprite2D")
node.set_deferred("is_open", true)
collision_shape.set_deferred("disabled", true)
animated_sprite.call_deferred("play", "open")
return true
func _on_spike_gate_opened(node: Node) -> void:
var path := node.get_path()
PersistenceManager.UpdateData(path, true)

View File

@@ -1 +0,0 @@
uid://brsiegtrne15y

View File

@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://w4mh31se58f4"]
[ext_resource type="Script" uid="uid://75g2fysjrqji" path="res://Persistence/Connectors/Scripts/chest_persistence_connector.gd" id="1_hytou"]
[node name="Chest Persistence Connector" type="Node" unique_id=281805027]
script = ExtResource("1_hytou")

View File

@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://c5ymu08jotbfp"]
[ext_resource type="Script" uid="uid://brsiegtrne15y" path="res://Persistence/Connectors/Scripts/gate_persistence_connector.gd" id="1_0smsr"]
[node name="GatePersistenceConnector" type="Node" unique_id=1082904286]
script = ExtResource("1_0smsr")

View File

@@ -1,66 +0,0 @@
extends Node
const DEFAULT_SAVE_FILE_PATH = "user://savegame.save"
var _save_file_path: String
var _save_dictionary: Dictionary = {}
# Public Methods
func UpdateData(key: String, value: Variant) -> void:
_save_dictionary[key] = value
func UpdateNode(node_path: NodePath, value: Variant) -> void:
UpdateData(str(node_path), value)
func GetData(key: String) -> Variant:
if not _save_dictionary.has(key):
return null
return _save_dictionary[key]
func GetNode(node_path: NodePath) -> Variant:
var key := str(node_path)
return GetData(key)
func HasData(node_path: NodePath) -> bool:
return _save_dictionary.has(node_path)
func SaveToDisk() -> void:
if !_save_file_path:
return
var save_file := FileAccess.open(_save_file_path, FileAccess.WRITE)
var json := JSON.stringify(_save_dictionary)
save_file.store_line(json)
func LoadFromDisk(save_file_path: String) -> void:
_save_file_path = save_file_path
if not FileAccess.file_exists(save_file_path):
print_rich("[color=yellow]Save file at path %s does not exist, creating new save file...[/color]" % save_file_path)
return
var save_file := FileAccess.open(save_file_path, FileAccess.READ)
print("Loading save file from path: %s" % save_file.get_path_absolute())
if save_file.get_position() >= save_file.get_length():
print("Save file was empty...")
return
var line := save_file.get_line()
var json = JSON.new()
var parse_result := json.parse(line)
if parse_result != OK:
print("Parsing result when loading file: [%s] in %s at line %d" % [json.get_error_message(), line, json.get_error_line()])
return
print("JSON data parsed: [%d]" % typeof(json.data))
var data_dict: Dictionary = json.data
_save_dictionary = data_dict

View File

@@ -1 +0,0 @@
uid://dl2kg1qu0ymi7

View File

@@ -782,72 +782,6 @@ texture = ExtResource("8_8d5h8")
1:1/animation_frame_6/duration = 0.3
1:1/animation_frame_7/duration = 0.3
1:1/0 = 0
0:3/animation_columns = 8
0:3/animation_separation = Vector2i(2, 0)
0:3/animation_frame_0/duration = 0.3
0:3/animation_frame_1/duration = 0.3
0:3/animation_frame_2/duration = 0.3
0:3/animation_frame_3/duration = 0.3
0:3/animation_frame_4/duration = 0.3
0:3/animation_frame_5/duration = 0.3
0:3/animation_frame_6/duration = 0.3
0:3/animation_frame_7/duration = 0.3
0:3/0 = 0
0:4/animation_columns = 8
0:4/animation_separation = Vector2i(2, 0)
0:4/animation_frame_0/duration = 0.3
0:4/animation_frame_1/duration = 0.3
0:4/animation_frame_2/duration = 0.3
0:4/animation_frame_3/duration = 0.3
0:4/animation_frame_4/duration = 0.3
0:4/animation_frame_5/duration = 0.3
0:4/animation_frame_6/duration = 0.3
0:4/animation_frame_7/duration = 0.3
0:4/0 = 0
1:4/animation_columns = 8
1:4/animation_separation = Vector2i(2, 0)
1:4/animation_frame_0/duration = 0.3
1:4/animation_frame_1/duration = 0.3
1:4/animation_frame_2/duration = 0.3
1:4/animation_frame_3/duration = 0.3
1:4/animation_frame_4/duration = 0.3
1:4/animation_frame_5/duration = 0.3
1:4/animation_frame_6/duration = 0.3
1:4/animation_frame_7/duration = 0.3
1:4/0 = 0
1:3/animation_columns = 8
1:3/animation_separation = Vector2i(2, 0)
1:3/animation_frame_0/duration = 0.3
1:3/animation_frame_1/duration = 0.3
1:3/animation_frame_2/duration = 0.3
1:3/animation_frame_3/duration = 0.3
1:3/animation_frame_4/duration = 0.3
1:3/animation_frame_5/duration = 0.3
1:3/animation_frame_6/duration = 0.3
1:3/animation_frame_7/duration = 0.3
1:3/0 = 0
2:3/animation_columns = 8
2:3/animation_separation = Vector2i(2, 0)
2:3/animation_frame_0/duration = 0.3
2:3/animation_frame_1/duration = 0.3
2:3/animation_frame_2/duration = 0.3
2:3/animation_frame_3/duration = 0.3
2:3/animation_frame_4/duration = 0.3
2:3/animation_frame_5/duration = 0.3
2:3/animation_frame_6/duration = 0.3
2:3/animation_frame_7/duration = 0.3
2:3/0 = 0
2:4/animation_columns = 8
2:4/animation_separation = Vector2i(2, 0)
2:4/animation_frame_0/duration = 0.3
2:4/animation_frame_1/duration = 0.3
2:4/animation_frame_2/duration = 0.3
2:4/animation_frame_3/duration = 0.3
2:4/animation_frame_4/duration = 0.3
2:4/animation_frame_5/duration = 0.3
2:4/animation_frame_6/duration = 0.3
2:4/animation_frame_7/duration = 0.3
2:4/0 = 0
[resource]
physics_layer_0/collision_layer = 1

View File

@@ -17,8 +17,6 @@ enum Items {
}
enum MapIds {
ERROR_404,
TITLE_SCREEN,
PATH_TO_FOREST_DUNGEON_01,
PATH_TO_FOREST_HOME_01,
SHOP_01

View File

@@ -1,5 +0,0 @@
extends Control
# Private Methods
func _on_save_button_pressed() -> void:
PersistenceManager.SaveToDisk()

View File

@@ -1 +0,0 @@
uid://dudh233xe7s0b

View File

@@ -1,33 +0,0 @@
[gd_scene format=3 uid="uid://ce6ix6ca6js5f"]
[ext_resource type="Texture2D" uid="uid://bo1utikr0r2q1" path="res://Assets/Spritesheets/Icons/UI/64x64.png" id="1_j6kbw"]
[ext_resource type="Script" uid="uid://dudh233xe7s0b" path="res://UI/Screens/Scripts/map_ui.gd" id="1_xiqit"]
[sub_resource type="AtlasTexture" id="AtlasTexture_xiqit"]
atlas = ExtResource("1_j6kbw")
region = Rect2(576, 0, 64, 64)
[node name="Map UI" type="Control" unique_id=98184404]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_xiqit")
[node name="Save Button" type="Button" parent="." unique_id=241739999]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -112.0
offset_top = -72.0
grow_horizontal = 0
grow_vertical = 0
text = "Save"
icon = SubResource("AtlasTexture_xiqit")
[connection signal="pressed" from="Save Button" to="." method="_on_save_button_pressed"]

View File

@@ -11,10 +11,10 @@ config_version=5
[application]
config/name="Archipelago Game"
config/version="beta-1.5"
config/version="beta-1.3"
run/main_scene="uid://dqgxg3i307lvr"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="uid://ckbsqf4p5xu44"
config/icon="res://icon.svg"
[autoload]
@@ -23,8 +23,6 @@ GameManager="*uid://cb4tuxriixfqs"
GroupUtils="*uid://bk7o4drbfh24p"
MapLoader="*uid://c4jogxtdi3m13"
InputManager="*uid://dnbg1dpjcq6vk"
PersistenceManager="*uid://dl2kg1qu0ymi7"
ComponentUtils="*uid://cf5j2r4gpceng"
[dotnet]
@@ -39,7 +37,6 @@ folder_colors={
"res://Global Managers/": "red",
"res://Main/": "gray",
"res://Maps/": "green",
"res://Persistence/": "blue",
"res://Resources/": "orange",
"res://Scripts/": "red",
"res://UI/": "yellow"