51 lines
1.6 KiB
GDScript
51 lines
1.6 KiB
GDScript
extends Node
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signal DialogueTriggered(dialogue_name: String)
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@onready var dialogue_box: DialogueBox = $"../Gui/Dialogue Box"
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var dialogue_triggers_in_area: Array[DialogueTrigger] = []
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# Public Methods
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func OnPlayerInteractScannerAreaEntered(area: Area2D) -> void:
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if area is not DialogueTrigger or dialogue_triggers_in_area.has(area):
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return
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dialogue_triggers_in_area.append(area)
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func OnPlayerInteractScannerAreaExited(area: Area2D) -> void:
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if area is not DialogueTrigger or !dialogue_triggers_in_area.has(area): return
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dialogue_triggers_in_area.erase(area)
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func OnPlayerInteractionActionTriggered() -> void:
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if dialogue_triggers_in_area.is_empty():
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return
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var trigger := dialogue_triggers_in_area[0]
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trigger.Trigger()
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# Private Methods
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func _on_map_changed(map_id: Enums.MapIds) -> void:
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var player := GroupUtils.GetPlayer()
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if !player:
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return
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player.InteractScannerAreaEntered.connect(OnPlayerInteractScannerAreaEntered)
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player.InteractScannerAreaExited.connect(OnPlayerInteractScannerAreaExited)
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player.InteractionActionTriggered.connect(OnPlayerInteractionActionTriggered)
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dialogue_box.DialogueStarted.connect(player.OnCutsceneStarted)
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dialogue_box.DialogueEnded.connect(player.OnCutsceneEnded)
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var dialogue_triggers := GroupUtils.GetAllDialogueTriggers()
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print("Dialogue Triggers on map [%s]: [%d]" % [Enums.MapIds.keys()[map_id], len(dialogue_triggers)])
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for trigger in dialogue_triggers:
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trigger.DialogueTriggered.connect(_on_dialogue_triggered)
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func _on_dialogue_triggered(dialogue_name: String) -> void:
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DialogueTriggered.emit(dialogue_name)
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