19 lines
456 B
GDScript
19 lines
456 B
GDScript
extends Node
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signal MovementPerformed(movement_vector: Vector2)
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# Constant Exports
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@export var SPEED := 100.0
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@export var body: CharacterBody2D
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func _physics_process(_delta: float) -> void:
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var direction_vector := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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if direction_vector:
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var movement_vector := direction_vector * SPEED
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body.velocity = movement_vector
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body.move_and_slide()
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MovementPerformed.emit(movement_vector)
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