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Archipelago-Game
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cgandeg
eabfeab91a
Rework player state system to use an event subscription system to avoid directly calling methods on individual state and having to worry about validity
2026-04-01 11:11:02 -05:00
Assets
beta-1.5 (
#4
)
2026-03-28 20:34:59 -06:00
Debug
beta-1.4/persistence-implementation (
#3
)
2026-03-19 13:27:37 -06:00
Entities
Rework player state system to use an event subscription system to avoid directly calling methods on individual state and having to worry about validity
2026-04-01 11:11:02 -05:00
Global Managers
Rework player state system to use an event subscription system to avoid directly calling methods on individual state and having to worry about validity
2026-04-01 11:11:02 -05:00
Main
beta-1.5 (
#4
)
2026-03-28 20:34:59 -06:00
Maps
Rework player state system to use an event subscription system to avoid directly calling methods on individual state and having to worry about validity
2026-04-01 11:11:02 -05:00
Persistence
beta-1.5 (
#4
)
2026-03-28 20:34:59 -06:00
Resources
beta-1.5 (
#4
)
2026-03-28 20:34:59 -06:00
Scripts
Rework player state system to use an event subscription system to avoid directly calling methods on individual state and having to worry about validity
2026-04-01 11:11:02 -05:00
UI
beta-1.5 (
#4
)
2026-03-28 20:34:59 -06:00
.editorconfig
Generated files
2026-02-16 13:43:50 -06:00
.gitattributes
Generated files
2026-02-16 13:43:50 -06:00
.gitignore
beta-1.3/restructure-files (
#2
)
2026-03-17 13:45:35 -06:00
Game Icon.png
beta-1.4/persistence-implementation (
#3
)
2026-03-19 13:27:37 -06:00
Game Icon.png.import
beta-1.4/persistence-implementation (
#3
)
2026-03-19 13:27:37 -06:00
icon.svg
Project Files
2026-02-16 13:44:20 -06:00
icon.svg.import
Project Files
2026-02-16 13:44:20 -06:00
project.godot
beta-1.5 (
#4
)
2026-03-28 20:34:59 -06:00
README.md
Initial commit
2026-02-16 08:26:39 -06:00
README.md
Archipelago-Game
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