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2 Commits

Author SHA1 Message Date
8264533cf5 Version 2026-03-15 13:06:38 -05:00
8bcf406576 Refactor signal logic 2026-03-15 13:06:21 -05:00
217 changed files with 2636 additions and 2146 deletions

3
.gitignore vendored
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@@ -17,6 +17,3 @@ mono_crash.*.json
# Android build files
/android/
# Rider files
.idea

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Width:  |  Height:  |  Size: 1.1 MiB

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@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bo1utikr0r2q1"
path="res://.godot/imported/64x64.png-129f36e07b18bd0408477af73ef87a83.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Spritesheets/Icons/UI/64x64.png"
dest_files=["res://.godot/imported/64x64.png-129f36e07b18bd0408477af73ef87a83.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,28 +0,0 @@
extends Node
class_name BaseTestRunner
func _ready() -> void:
var methods := self.get_method_list()
for method in methods:
var method_name: String = method["name"]
if method_name.left(5).to_lower() != "test_":
continue
var return_dict: Dictionary = method["return"]
var return_type: int = return_dict["type"]
if return_type != 1:
print_rich("[color=yellow]Skipping Unit Test Method '%s'. Reason: Return type is not bool[/color]" % method_name)
continue
var args: Array = method["args"]
if not args.is_empty():
print_rich("[color=yellow]Skipping Unit Test Method '%s', Reason: Method requires arguments.[/color]" % method_name)
continue
var result: bool = call(method_name)
if result:
print_rich("[color=green]%s: Success![/color]" % method_name)
else:
print_rich("[color=red]%s: Failure...[/color]" % method_name)

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@@ -1 +0,0 @@
uid://bsewsmjxlup47

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@@ -1,3 +0,0 @@
[gd_scene format=3 uid="uid://rl2o7alqg7w4"]
[node name="BaseTestRunner" type="Node" unique_id=1916529975]

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@@ -1,14 +0,0 @@
extends BaseTestRunner
func Test_1() -> bool:
var json_string = "{\"Key\": false}"
var json = JSON.new()
var parse_result := json.parse(json_string)
if parse_result != OK:
return false
return true
func Test_2() -> String:
return ''

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@@ -1 +0,0 @@
uid://xrexdmk7d1qx

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@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://c23ct3b1nmih7"]
[ext_resource type="Script" uid="uid://xrexdmk7d1qx" path="res://Debug/Unit Testing/Scripts/json_parsing_tests.gd" id="1_beu12"]
[node name="JsonParsingTests" type="Node" unique_id=2014332517]
script = ExtResource("1_beu12")

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@@ -1,7 +0,0 @@
[gd_scene format=3 uid="uid://6athlweutl2g"]
[ext_resource type="Script" uid="uid://dacvayqstkvws" path="res://Entities/Characters/Player/Scripts/player_body.gd" id="1_qqvsf"]
[node name="Player Body" type="CharacterBody2D" unique_id=1502234578 groups=["Player Group"]]
y_sort_enabled = true
script = ExtResource("1_qqvsf")

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@@ -1,491 +0,0 @@
[gd_scene format=3 uid="uid://uyl0s1e67x6s"]
[ext_resource type="Script" uid="uid://cuar23q48cbja" path="res://Entities/Characters/Player/Scripts/sprite.gd" id="1_jqxwg"]
[ext_resource type="Texture2D" uid="uid://d1mourl3rq437" path="res://Assets/Spritesheets/Player/player-full-01.png" id="2_ndjja"]
[sub_resource type="AtlasTexture" id="AtlasTexture_kg8vi"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_eqnrc"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_rr1pu"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_85fw5"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_5dpey"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_vk7kj"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_3ej6w"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_j7iyf"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_gw75a"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_w2nd7"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_rd4wh"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_rwmr7"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 1472, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_na211"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_kl0pt"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_sdskq"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 1536, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_1dk7p"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_5pvpc"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_3uof2"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 1600, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_0s5vo"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_iy4ef"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_1l5y2"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_tbera"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_6giml"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_huf5g"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_bsgi0"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_72dk0"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_gwc2p"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_g4n6s"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_tvm7c"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_amsyc"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 64, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ei8qf"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_3fwgt"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_83xkn"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_df3jv"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_bwglw"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_j74gm"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 128, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_e1olu"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 1280, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_jmdrl"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 1280, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_wk3mk"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 1280, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_8mpdo"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 1280, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_46inv"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 1280, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_s6rq5"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_pu3ni"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_qdlmc"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_wfvue"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_pdvtf"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_k84dj"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 192, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_thygw"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_soxdi"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_bexkr"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_7vbqj"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_xlw27"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_1unn3"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 256, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_n4kyy"]
atlas = ExtResource("2_ndjja")
region = Rect2(0, 320, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_6pm4n"]
atlas = ExtResource("2_ndjja")
region = Rect2(64, 320, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_2mqt6"]
atlas = ExtResource("2_ndjja")
region = Rect2(128, 320, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_4bosx"]
atlas = ExtResource("2_ndjja")
region = Rect2(192, 320, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_xx24f"]
atlas = ExtResource("2_ndjja")
region = Rect2(256, 320, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_fftbb"]
atlas = ExtResource("2_ndjja")
region = Rect2(320, 320, 64, 64)
[sub_resource type="SpriteFrames" id="SpriteFrames_jqxwg"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_kg8vi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_eqnrc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rr1pu")
}],
"loop": false,
"name": &"drawing-bow-down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_85fw5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5dpey")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vk7kj")
}],
"loop": false,
"name": &"drawing-bow-side",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_3ej6w")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j7iyf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gw75a")
}],
"loop": false,
"name": &"drawing-bow-up",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_w2nd7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rd4wh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rwmr7")
}],
"loop": false,
"name": &"firing-arrow-down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_na211")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kl0pt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sdskq")
}],
"loop": false,
"name": &"firing-arrow-side",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_1dk7p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5pvpc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3uof2")
}],
"loop": false,
"name": &"firing-arrow-up",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_0s5vo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_iy4ef")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1l5y2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tbera")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6giml")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_huf5g")
}],
"loop": true,
"name": &"idle-down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_bsgi0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_72dk0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gwc2p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_g4n6s")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tvm7c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_amsyc")
}],
"loop": true,
"name": &"idle-side",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ei8qf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3fwgt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_83xkn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_df3jv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bwglw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j74gm")
}],
"loop": true,
"name": &"idle-up",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_e1olu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jmdrl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wk3mk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8mpdo")
}, {
"duration": 8.0,
"texture": SubResource("AtlasTexture_46inv")
}],
"loop": false,
"name": &"opening-chest-down",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_s6rq5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pu3ni")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qdlmc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wfvue")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pdvtf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_k84dj")
}],
"loop": true,
"name": &"walking-down",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_thygw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_soxdi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bexkr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7vbqj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xlw27")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1unn3")
}],
"loop": true,
"name": &"walking-side",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_n4kyy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6pm4n")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2mqt6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4bosx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xx24f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fftbb")
}],
"loop": true,
"name": &"walking-up",
"speed": 10.0
}]
[node name="Sprite" type="AnimatedSprite2D" unique_id=1296959783]
sprite_frames = SubResource("SpriteFrames_jqxwg")
animation = &"idle-down"
autoplay = "idle-down"
script = ExtResource("1_jqxwg")

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@@ -1,56 +0,0 @@
class_name BaseState
extends Node
@export var state_machine: PlayerStateMachine
var _subscribed_events: Array[String] = []
var _subscribed_events_callables: Array[Callable] = []
func GetStateEnum() -> PlayerStateMachine.States:
push_error("Unimplemented Method: BaseState.GetStateEnum")
return PlayerStateMachine.States.IDLE
func GetAnimationBaseName() -> String:
var state: String = PlayerStateMachine.States.keys()[GetStateEnum()]
return state.to_lower()
func Enter(_extra_parameters: Dictionary) -> void:
pass
func Exit() -> void:
pass
func Update(_delta: float) -> void:
pass
func IsActive() -> bool:
return state_machine.GetCurrentStateEnum() == GetStateEnum()
func IsStateActionable() -> bool:
return true
func SubscribeToEvent(event_name: String, callback: Callable) -> void:
if _subscribed_events.has(event_name):
return
_subscribed_events.append(event_name)
_subscribed_events_callables.append(callback)
# State Machine Visibility Only
func _StateMachine_OnEventSent(event_name: String, parameters: Variant) -> void:
var idx := _subscribed_events.find(event_name)
if idx == -1:
push_error("THIS SHOULD NEVER HAPPEN LOL")
var callable := _subscribed_events_callables[idx]
if callable.get_argument_count() == 0:
callable.call()
else:
callable.call(parameters)

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@@ -1,14 +0,0 @@
extends BaseState
# idle_state.gd
func _ready() -> void:
SubscribeToEvent("MovementQueued", OnMovementQueued)
func OnMovementQueued(dv: Vector2) -> void:
state_machine.QueueStateChange(PlayerStateMachine.States.WALKING, {"dv": dv})
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.IDLE

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@@ -1,40 +0,0 @@
extends BaseState
# walking_state.gd
signal StartedWalking
@export var walking_speed := 100
@export var body: CharacterBody2D
var _queued_dv: Vector2
func _ready() -> void:
SubscribeToEvent("MovementQueued", OnMovementQueued)
SubscribeToEvent("NoMovementQueued", OnNoMovementQueued)
func Enter(_extra_parameters: Dictionary) -> void:
_queued_dv = _extra_parameters["dv"]
StartedWalking.emit()
func Update(_delta: float) -> void:
if _queued_dv == Vector2.ZERO:
state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
return
body.velocity = _queued_dv * walking_speed
body.move_and_slide()
func OnMovementQueued(dv: Vector2) -> void:
_queued_dv = dv
func OnNoMovementQueued() -> void:
_queued_dv = Vector2.ZERO
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.WALKING

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@@ -1,4 +0,0 @@
extends CharacterBody2D
# PlayerBody.gd:
# Represents the player's actual CharacterBody (collision)

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@@ -1,3 +0,0 @@
extends AnimatedSprite2D
# sprite.gd

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@@ -1,64 +0,0 @@
extends Node
# sprite_animation_changer.gd
# When the player actually changes state or direction, this component will decide
# which sprite animation should play
@export var sprite: AnimatedSprite2D
var _cached_dv: Vector2
var _cached_state: PlayerStateMachine.States
var _walking_animation_data = {
Vector2.LEFT: ["walking-side", true],
Vector2.RIGHT: ["walking-side", false],
Vector2.UP: ["walking-up", false],
Vector2.DOWN: ["walking-down", false]
}
var _idle_animation_data = {
Vector2.LEFT: ["idle-side", true],
Vector2.RIGHT: ["idle-side", false],
Vector2.UP: ["idle-up", false],
Vector2.DOWN: ["idle-down", false]
}
func OnStateChanged(to_state: PlayerStateMachine.States, _from_state: PlayerStateMachine.States) -> void:
_cached_state = to_state
if to_state == PlayerStateMachine.States.WALKING:
_to_walking_state()
return
if to_state == PlayerStateMachine.States.IDLE:
_to_idle_state()
return
func OnMovementQueued(dv: Vector2) -> void:
_cached_dv = Vector2Utils.GetClosestDirectionVector(dv)
if _cached_state == PlayerStateMachine.States.WALKING:
# Direction changed while walking, update animation, just run _to_walking_state again
_to_walking_state()
func _to_walking_state() -> void:
if _walking_animation_data.has(_cached_dv):
var animation_data = _walking_animation_data[_cached_dv]
var animation_name = animation_data[0] as String
var is_flipped = animation_data[1] as bool
sprite.animation = animation_name
sprite.flip_h = is_flipped
sprite.play()
func _to_idle_state() -> void:
if _idle_animation_data.has(_cached_dv):
var animation_data = _idle_animation_data[_cached_dv]
var animation_name = animation_data[0] as String
var is_flipped = animation_data[1] as bool
sprite.animation = animation_name
sprite.flip_h = is_flipped
sprite.play()

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@@ -1 +0,0 @@
uid://by3g7ne2b3lgi

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@@ -1,11 +0,0 @@
extends Node
@export var state_machine: PlayerStateMachine
# Public Methods
func OnMovementQueued(direction_vector: Vector2) -> void:
state_machine.SendEventToCurrentStateIfValid("MovementQueued", direction_vector)
func OnNoMovementQueued() -> void:
state_machine.SendEventToCurrentStateIfValid("NoMovementQueued")

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@@ -1,8 +0,0 @@
[gd_scene format=3 uid="uid://dl4bhu5o71rdv"]
[ext_resource type="PackedScene" uid="uid://uyl0s1e67x6s" path="res://Entities/Characters/Player/Individual Components/sprite.tscn" id="1_ydjex"]
[node name="Decorative Player Map Entity" type="Node2D" unique_id=2077444123]
y_sort_enabled = true
[node name="Sprite" parent="." unique_id=1296959783 instance=ExtResource("1_ydjex")]

View File

@@ -1,57 +0,0 @@
[gd_scene format=3 uid="uid://c65cfm3t0obwq"]
[ext_resource type="PackedScene" uid="uid://6athlweutl2g" path="res://Entities/Characters/Player/Individual Components/body.tscn" id="1_62n52"]
[ext_resource type="PackedScene" uid="uid://uyl0s1e67x6s" path="res://Entities/Characters/Player/Individual Components/sprite.tscn" id="2_1uhri"]
[ext_resource type="PackedScene" uid="uid://c2ydbmmvnfca6" path="res://Entities/Characters/Player/Individual Components/state_machine.tscn" id="3_1uhri"]
[ext_resource type="Script" uid="uid://dkmc1t43gomdb" path="res://Entities/Characters/Player/Scripts/States/idle_state.gd" id="4_evnf3"]
[ext_resource type="PackedScene" uid="uid://nbkisxm2oekn" path="res://Entities/Characters/Utility/Components/movement_component.tscn" id="5_h314u"]
[ext_resource type="Script" uid="uid://bwmmah30t3m0u" path="res://Entities/Characters/Player/Scripts/States/walking_state.gd" id="5_rg3km"]
[ext_resource type="Script" uid="uid://ctoxjn2rvtjs6" path="res://Entities/Characters/Player/Scripts/state_event_connector.gd" id="6_18fwg"]
[ext_resource type="Script" uid="uid://by3g7ne2b3lgi" path="res://Entities/Characters/Player/Scripts/sprite_animation_changer.gd" id="8_bm64c"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_62n52"]
size = Vector2(13, 9)
[node name="Player Map Entity" type="Node2D" unique_id=469362016]
y_sort_enabled = true
[node name="Player Body" parent="." unique_id=1502234578 instance=ExtResource("1_62n52")]
collision_layer = 17
[node name="Sprite" parent="Player Body" unique_id=1169131604 instance=ExtResource("2_1uhri")]
position = Vector2(0, 7)
offset = Vector2(0, -7)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Body" unique_id=760188594]
position = Vector2(-0.5, 4.5)
shape = SubResource("RectangleShape2D_62n52")
[node name="State Machine" parent="." unique_id=732559774 node_paths=PackedStringArray("states_container", "current_state") instance=ExtResource("3_1uhri")]
states_container = NodePath(".")
current_state = NodePath("Idle")
[node name="Idle" type="Node" parent="State Machine" unique_id=1849660058 node_paths=PackedStringArray("state_machine")]
script = ExtResource("4_evnf3")
state_machine = NodePath("..")
[node name="Walking" type="Node" parent="State Machine" unique_id=485440867 node_paths=PackedStringArray("body", "state_machine")]
script = ExtResource("5_rg3km")
body = NodePath("../../Player Body")
state_machine = NodePath("..")
[node name="Movement Component" parent="." unique_id=737644583 instance=ExtResource("5_h314u")]
[node name="Internal" type="Node" parent="." unique_id=95043416]
[node name="State Event Connector" type="Node" parent="Internal" unique_id=186266500 node_paths=PackedStringArray("state_machine")]
script = ExtResource("6_18fwg")
state_machine = NodePath("../../State Machine")
[node name="Sprite Animation Changer" type="Node" parent="Internal" unique_id=281485983 node_paths=PackedStringArray("sprite")]
script = ExtResource("8_bm64c")
sprite = NodePath("../../Player Body/Sprite")
[connection signal="StateChanged" from="State Machine" to="Internal/Sprite Animation Changer" method="OnStateChanged"]
[connection signal="MovementQueued" from="Movement Component" to="Internal/State Event Connector" method="OnMovementQueued"]
[connection signal="MovementQueued" from="Movement Component" to="Internal/Sprite Animation Changer" method="OnMovementQueued"]
[connection signal="NoMovementQueued" from="Movement Component" to="Internal/State Event Connector" method="OnNoMovementQueued"]

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@@ -1,21 +0,0 @@
extends Node
class_name MovementComponent
# movement_component.gd
# A simple script that checks for movement input and emits a signal with the
# direction vector
signal MovementQueued(direction_vector: Vector2)
signal NoMovementQueued
var direction_vector: Vector2
func _physics_process(_delta: float) -> void:
var dv := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
if dv:
direction_vector = dv
MovementQueued.emit(dv)
else:
direction_vector = Vector2.ZERO
NoMovementQueued.emit()

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@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://nbkisxm2oekn"]
[ext_resource type="Script" uid="uid://dwclkwbig1uii" path="res://Entities/Characters/Utility/Components/Scripts/movement_component.gd" id="1_b2nib"]
[node name="Movement Component" type="Node" unique_id=737644583]
script = ExtResource("1_b2nib")

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@@ -1 +0,0 @@
uid://ba0nsd76er3xa

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@@ -1,21 +0,0 @@
extends Node
#extends Node
#
## Exports
#@export var arrow_parent: Node2D
#
## Preloads
#const wooden_arrow_scene: PackedScene = preload("uid://b2wq5m01b68rx")
#
## Private Methods
#func _ready() -> void:
#firing_arrow_state.ArrowFired.connect(_on_arrow_fired)
#
#
#func _on_arrow_fired(fire_position: Vector2, direction: Vector2) -> void:
#var wooden_arrow := wooden_arrow_scene.instantiate() as BaseProjectile
#wooden_arrow.SetProjectileStartAndDirection(fire_position, direction)
#
#if arrow_parent == null:
#return
#arrow_parent.add_child(wooden_arrow)

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@@ -1 +0,0 @@
uid://bqedrioybnvi5

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@@ -1,8 +0,0 @@
extends Area2D
class_name InteractiveEntrance
@export var entrance_transporter: EntranceTransporter
# Public Methods
func Activate() -> void:
entrance_transporter.Activate()

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@@ -1 +0,0 @@
uid://csspyy43sohfl

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@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://dq6ifketavnfu"]
[node name="Collision Loading Zone" type="Area2D" unique_id=1043800735 groups=["Collision Loading Zone Group"]]
collision_layer = 0
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://bbules4o3xayc"]
[ext_resource type="Script" uid="uid://bqedrioybnvi5" path="res://Entities/Map Objects/Loading Zone/Scripts/entrance_transporter.gd" id="1_bkamm"]
[node name="Entrance Transporter" type="Node" unique_id=1690817663 groups=["Loading Zone Transporter Group"]]
script = ExtResource("1_bkamm")

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@@ -1,7 +0,0 @@
[gd_scene format=3 uid="uid://dpwm1tn0mbr3l"]
[ext_resource type="Script" uid="uid://vmyfl4obus88" path="res://Entities/Map Objects/Trees/Effects/Scripts/leaf_spawner.gd" id="1_l7yxv"]
[node name="Leaf Spawner" type="Node2D" unique_id=986945632]
y_sort_enabled = true
script = ExtResource("1_l7yxv")

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@@ -1,102 +0,0 @@
[gd_scene format=3 uid="uid://cc3qat6un2323"]
[ext_resource type="Texture2D" uid="uid://xygpf7c886pj" path="res://Assets/Spritesheets/Trees/Medium_Oak_Tree.png" id="1_i2ia5"]
[ext_resource type="PackedScene" uid="uid://d24gcv3umq60k" path="res://Entities/Characters/Utility/Occlusion/occlusion_culler.tscn" id="1_jbed0"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jbed0"]
radius = 12.0
[sub_resource type="Shader" id="Shader_jbed0"]
code = "shader_type canvas_item;
uniform bool render_noise = false;
uniform sampler2D noise_texture : repeat_enable; // set in inspector
uniform float amplitude : hint_range(0.0, 0.5, 0.01) = 0.2;
uniform float time_scale : hint_range(0.0, 5.0, 0.01) = 0.04;
uniform float noise_scale : hint_range(0.0, 2.0, 0.0001) = 0.001;
uniform float rotation_strength : hint_range(0.0, 5.0, 0.1) = 1;
uniform vec2 rotation_pivot = vec2(0.5, 1);
varying vec2 world_position;
void vertex(){
world_position = (MODEL_MATRIX * vec4(VERTEX, 0.0, 1.0)).xy;
}
vec2 get_sample_pos(vec2 pos, float scale, float offset) {
pos *= scale;
pos += offset;
return pos;
}
vec2 rotate_vec(vec2 vec, vec2 pivot, float rotation) {
float cosa = cos(rotation);
float sina = sin(rotation);
vec -= pivot;
return vec2(
cosa * vec.x - sina * vec.y,
cosa * vec.y + sina * vec.x
) + pivot;
}
void fragment() {
// get noise from texture
vec2 noise_sample_pos = get_sample_pos(world_position, noise_scale, TIME * time_scale);
float noise_amount = texture(noise_texture, noise_sample_pos).r - 0.5f;
// get rotation position around a pivot
float rotation = amplitude * noise_amount;
vec2 rotated_uvs = rotate_vec(UV, rotation_pivot, rotation);
// blend original uvs and rotated uvs based on distance to pivot
float dist = distance(UV, rotation_pivot) * rotation_strength;
vec2 result_uvs = mix(UV, rotated_uvs, dist);
// output color
COLOR = texture(TEXTURE, result_uvs);
// optional, preview noise texture for debugging
if (render_noise) {
vec4 noise_color = texture(noise_texture, noise_sample_pos);
COLOR = noise_color;
}
}"
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_o0u4i"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b23hf"]
shader = SubResource("Shader_jbed0")
shader_parameter/render_noise = false
shader_parameter/noise_texture = SubResource("NoiseTexture2D_o0u4i")
shader_parameter/amplitude = 0.05999999865888
shader_parameter/time_scale = 0.04
shader_parameter/noise_scale = 0.001
shader_parameter/rotation_strength = 1.0
shader_parameter/rotation_pivot = Vector2(0.5, 1)
[sub_resource type="AtlasTexture" id="AtlasTexture_5otsd"]
atlas = ExtResource("1_i2ia5")
region = Rect2(32, 0, 32, 48)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0srx6"]
size = Vector2(6, 3)
[node name="Tree 01" type="StaticBody2D" unique_id=2046930104]
y_sort_enabled = true
[node name="Occlusion Culler" parent="." unique_id=1362480066 node_paths=PackedStringArray("nodes_to_occlude") instance=ExtResource("1_jbed0")]
nodes_to_occlude = [NodePath("../Sprite2D")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Occlusion Culler" unique_id=731605527]
position = Vector2(0, -10)
shape = SubResource("CircleShape2D_jbed0")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1420512565]
y_sort_enabled = true
material = SubResource("ShaderMaterial_b23hf")
position = Vector2(0, 8)
texture = SubResource("AtlasTexture_5otsd")
offset = Vector2(0, -8)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=870152657]
position = Vector2(0, 6.5)
shape = SubResource("RectangleShape2D_0srx6")

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@@ -1,4 +0,0 @@
[gd_scene format=3 uid="uid://vc0dkptkr1ow"]
[node name="On Collision Trigger" type="Area2D" unique_id=895298999]
collision_layer = 0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

View File

@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ckbsqf4p5xu44"
path="res://.godot/imported/Game Icon.png-1ecac6caff9b7691e845293f1a955d2a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Game Icon.png"
dest_files=["res://.godot/imported/Game Icon.png-1ecac6caff9b7691e845293f1a955d2a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,8 +0,0 @@
extends Node
# Public Methods
func GetMovementComponent(container: Node) -> MovementComponent:
for node in container.get_children():
if node is MovementComponent:
return node
return null

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@@ -1 +0,0 @@
uid://cf5j2r4gpceng

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@@ -1,3 +0,0 @@
extends CanvasLayer
const MAP_UI = preload("uid://ce6ix6ca6js5f")

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@@ -1,26 +0,0 @@
extends Node2D
enum StartOptions {
TitleScreen,
InitialMap
}
@export var starting_scene := StartOptions.TitleScreen
@onready var map_transitioner: Node = $"Map Transitioner"
@onready var map_ui: Control = $"Gui/Map UI"
# Private Methods
func _ready() -> void:
match starting_scene:
StartOptions.TitleScreen:
map_transitioner.call_deferred("InstantiateTitleScreen")
StartOptions.InitialMap:
map_transitioner.call_deferred("InstantiateInitialMap")
func _on_map_changed(map_id: Enums.MapIds) -> void:
if map_id != Enums.MapIds.TITLE_SCREEN:
map_ui.set_deferred("visible", true)
else:
map_ui.set_deferred("visible", false)

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@@ -1,6 +0,0 @@
extends Node
# Public Methods
func OnGameStarted() -> void:
print("Loading from disk")
PersistenceManager.LoadFromDisk(PersistenceManager.DEFAULT_SAVE_FILE_PATH)

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@@ -1 +0,0 @@
uid://bkvsdwn7swt1p

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@@ -1,54 +0,0 @@
extends Node
#class_name BenchInteractionConnector
#
## Signals
#signal SitOnBenchTriggered(position: Vector2, sitting_direction: Enums.Directions)
#
## Exports
#@export var player: PlayerBody
#
## Private Variables
#var _benches_in_range: Array[WoodenBench] = []
#
## Private Methods
#func _ready() -> void:
#player.interact_scanner.area_entered.connect(_on_interact_scanned)
#player.interact_scanner.area_exited.connect(_on_interact_unscanned)
#player.interact_scanner.InteractionActionTriggered.connect(_on_interact_triggered)
#
#
#func _on_interact_scanned(area: Area2D) -> void:
#var parent := area.get_parent()
#if parent == null or parent is not WoodenBench or _benches_in_range.has(parent):
#return
#_benches_in_range.append(parent)
#
#
#func _on_interact_unscanned(area: Area2D) -> void:
#var parent: Node = area.get_parent()
#if parent == null or parent is not WoodenBench or !_benches_in_range.has(parent):
#return
#_benches_in_range.erase(parent)
#
#
#func _on_interact_triggered() -> void:
#if _benches_in_range.is_empty():
#return
#
#var bench := _benches_in_range[0]
#var sitting_spots_container := bench.get_node("Sitting Spots") as Node2D
#var sitting_spot_markers := sitting_spots_container.get_children()
#
#var closest_marker: Marker2D
#var distance_to_player := 9999.0
#for node in sitting_spot_markers:
#var marker := node as Marker2D
#var distance := marker.global_position.distance_to(player.global_position)
#if distance < distance_to_player:
#closest_marker = marker
#distance_to_player = distance
#
#if !closest_marker:
#return
#
#player.SitOnFurnitureTriggered.emit(closest_marker.global_position, Enums.Directions.DOWN)

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@@ -1,68 +0,0 @@
extends Node
# Signals
signal OpeningOfOpenedChestAttempted
# Exports
@export var auto_connect_all_chests := true
# Private Variables
var _chests_in_range: Array[BaseChest] = []
## Private Methods
#func _ready() -> void:
#var chests := GroupUtils.GetAllTreasureChests()
#for chest in chests:
#chest.OpeningAnimationStarted.connect(_on_chest_opening_animation_started)
#
#
#func _on_chest_opening_animation_started() -> void:
#player.QueueCutsceneState()
#
#var camera_idx := children.find_custom(func(x): return x is Camera2D)
#if camera_idx == -1: return
#
## Zoom In
#var camera := children[camera_idx] as Camera2D
#var current_zoom := camera.zoom
#await get_tree().create_tween().tween_property(camera, "zoom", current_zoom + Vector2(2, 2), 0.5).finished
#
## Player the player's chest opening animation
#player.state_machine.QueueStateChange(PlayerStateMachine.States.PLAY_ANIMATION, { "animation_name": "opening-chest-down" })
#await player.state_machine.StateChanged
#var play_animation_state := player.state_machine.current_state as PlayerPlayAnimationState
#await play_animation_state.AnimationFinished
#player.state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
#
## Zoom back out
#await get_tree().create_tween().tween_property(camera, "zoom", current_zoom, 0.5).finished
#
#
#func _on_interact_scanned(area: Area2D) -> void:
#var chest = area.get_parent()
#if chest == null or chest is not BaseChest:
#return
#if _chests_in_range.has(chest):
#return
#_chests_in_range.append(chest)
#
#
#func _on_interact_unscanned(area: Area2D) -> void:
#var chest = area.get_parent()
#if chest == null or chest is not BaseChest:
#return
#if !_chests_in_range.has(chest):
#return
#_chests_in_range.erase(chest)
#
#
#func _on_interact_triggered() -> void:
#if _chests_in_range.is_empty():
#return
#
#var chest := _chests_in_range[0]
#if !chest.is_open:
#chest.Open()
#else:
#chest.OpenAlreadyOpened()
#OpeningOfOpenedChestAttempted.emit()

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@@ -1 +0,0 @@
extends Node

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@@ -1,35 +0,0 @@
extends Node
#
## Exports
#@export var player: PlayerBody
#
## Private Variables
#var _zones_in_range: Array[InteractiveLoadingZone] = []
#
## Private Methods
#func _ready() -> void:
#player.interact_scanner.area_entered.connect(_on_interact_scanned)
#player.interact_scanner.area_exited.connect(_on_interact_unscanned)
#player.interact_scanner.InteractionActionTriggered.connect(_on_interact_triggered)
#
#
#func _on_interact_scanned(area: Area2D) -> void:
#if area is not InteractiveLoadingZone or _zones_in_range.has(area):
#return
#
#_zones_in_range.append(area)
#
#
#func _on_interact_unscanned(area: Area2D) -> void:
#if area is not InteractiveLoadingZone or !_zones_in_range.has(area):
#return
#
#_zones_in_range.erase(area)
#
#
#func _on_interact_triggered() -> void:
#if _zones_in_range.is_empty():
#return
#
#var zone := _zones_in_range[0]
#zone.Activate()

File diff suppressed because one or more lines are too long

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@@ -1,7 +0,0 @@
extends Node2D
signal GameStarted
# Private Methods
func _on_start_game_button_pressed() -> void:
GameStarted.emit()

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@@ -1 +0,0 @@
uid://qv5i4xr6pldc

File diff suppressed because one or more lines are too long

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@@ -1,20 +0,0 @@
extends Node
@export var chests: Array[NodePath]
# Private Methods
func _ready() -> void:
for relative_node_path in chests:
var chest: BaseChest = get_node(relative_node_path)
var node_path := chest.get_path()
chest.ChestOpened.connect(func(): _on_chest_opened(chest))
if PersistenceManager.HasData(node_path):
var chest_opened: bool = PersistenceManager.GetData(node_path)
if chest_opened:
chest.call_deferred("SetOpenedFromLoad")
func _on_chest_opened(chest: BaseChest) -> void:
var node_path := chest.get_path()
PersistenceManager.UpdateData(node_path, true)

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@@ -1 +0,0 @@
uid://75g2fysjrqji

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@@ -1,39 +0,0 @@
extends Node
@export var gates: Array[NodePath]
# Private Methods
func _ready() -> void:
for node_path in gates:
_handle_spike_gate(node_path)
func _handle_spike_gate(node_path: NodePath) -> bool:
var node := get_node(node_path)
node_path = node.get_path()
if not node.name.begins_with("Spike Gate"):
return false
# Connect Signal
node.connect("Opened", func(): _on_spike_gate_opened(node))
if not PersistenceManager.HasData(node_path):
return true
var is_open: bool = PersistenceManager.GetData(node_path)
if not is_open:
return true
var collision_shape: CollisionShape2D = node.get_node("CollisionShape2D")
var animated_sprite: AnimatedSprite2D = node.get_node("AnimatedSprite2D")
node.set_deferred("is_open", true)
collision_shape.set_deferred("disabled", true)
animated_sprite.call_deferred("play", "open")
return true
func _on_spike_gate_opened(node: Node) -> void:
var path := node.get_path()
PersistenceManager.UpdateData(path, true)

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@@ -1 +0,0 @@
uid://brsiegtrne15y

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@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://w4mh31se58f4"]
[ext_resource type="Script" uid="uid://75g2fysjrqji" path="res://Persistence/Connectors/Scripts/chest_persistence_connector.gd" id="1_hytou"]
[node name="Chest Persistence Connector" type="Node" unique_id=281805027]
script = ExtResource("1_hytou")

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@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://c5ymu08jotbfp"]
[ext_resource type="Script" uid="uid://brsiegtrne15y" path="res://Persistence/Connectors/Scripts/gate_persistence_connector.gd" id="1_0smsr"]
[node name="GatePersistenceConnector" type="Node" unique_id=1082904286]
script = ExtResource("1_0smsr")

View File

@@ -1,66 +0,0 @@
extends Node
const DEFAULT_SAVE_FILE_PATH = "user://savegame.save"
var _save_file_path: String
var _save_dictionary: Dictionary = {}
# Public Methods
func UpdateData(key: String, value: Variant) -> void:
_save_dictionary[key] = value
func UpdateNode(node_path: NodePath, value: Variant) -> void:
UpdateData(str(node_path), value)
func GetData(key: String) -> Variant:
if not _save_dictionary.has(key):
return null
return _save_dictionary[key]
func GetNode(node_path: NodePath) -> Variant:
var key := str(node_path)
return GetData(key)
func HasData(node_path: NodePath) -> bool:
return _save_dictionary.has(node_path)
func SaveToDisk() -> void:
if !_save_file_path:
return
var save_file := FileAccess.open(_save_file_path, FileAccess.WRITE)
var json := JSON.stringify(_save_dictionary)
save_file.store_line(json)
func LoadFromDisk(save_file_path: String) -> void:
_save_file_path = save_file_path
if not FileAccess.file_exists(save_file_path):
print_rich("[color=yellow]Save file at path %s does not exist, creating new save file...[/color]" % save_file_path)
return
var save_file := FileAccess.open(save_file_path, FileAccess.READ)
print("Loading save file from path: %s" % save_file.get_path_absolute())
if save_file.get_position() >= save_file.get_length():
print("Save file was empty...")
return
var line := save_file.get_line()
var json = JSON.new()
var parse_result := json.parse(line)
if parse_result != OK:
print("Parsing result when loading file: [%s] in %s at line %d" % [json.get_error_message(), line, json.get_error_line()])
return
print("JSON data parsed: [%d]" % typeof(json.data))
var data_dict: Dictionary = json.data
_save_dictionary = data_dict

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@@ -1 +0,0 @@
uid://dl2kg1qu0ymi7

View File

@@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://1shsptwu7rdt"]
[ext_resource type="Shader" uid="uid://me4246fesuy5" path="res://Resources/Shaders/Objects/Trees/tree.gdshader" id="1_bv5u3"]
[ext_resource type="Shader" uid="uid://me4246fesuy5" path="res://Resources/Shaders/Objects/Trees/tree_01_code.gdshader" id="1_bv5u3"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pv2vp"]

View File

@@ -782,72 +782,6 @@ texture = ExtResource("8_8d5h8")
1:1/animation_frame_6/duration = 0.3
1:1/animation_frame_7/duration = 0.3
1:1/0 = 0
0:3/animation_columns = 8
0:3/animation_separation = Vector2i(2, 0)
0:3/animation_frame_0/duration = 0.3
0:3/animation_frame_1/duration = 0.3
0:3/animation_frame_2/duration = 0.3
0:3/animation_frame_3/duration = 0.3
0:3/animation_frame_4/duration = 0.3
0:3/animation_frame_5/duration = 0.3
0:3/animation_frame_6/duration = 0.3
0:3/animation_frame_7/duration = 0.3
0:3/0 = 0
0:4/animation_columns = 8
0:4/animation_separation = Vector2i(2, 0)
0:4/animation_frame_0/duration = 0.3
0:4/animation_frame_1/duration = 0.3
0:4/animation_frame_2/duration = 0.3
0:4/animation_frame_3/duration = 0.3
0:4/animation_frame_4/duration = 0.3
0:4/animation_frame_5/duration = 0.3
0:4/animation_frame_6/duration = 0.3
0:4/animation_frame_7/duration = 0.3
0:4/0 = 0
1:4/animation_columns = 8
1:4/animation_separation = Vector2i(2, 0)
1:4/animation_frame_0/duration = 0.3
1:4/animation_frame_1/duration = 0.3
1:4/animation_frame_2/duration = 0.3
1:4/animation_frame_3/duration = 0.3
1:4/animation_frame_4/duration = 0.3
1:4/animation_frame_5/duration = 0.3
1:4/animation_frame_6/duration = 0.3
1:4/animation_frame_7/duration = 0.3
1:4/0 = 0
1:3/animation_columns = 8
1:3/animation_separation = Vector2i(2, 0)
1:3/animation_frame_0/duration = 0.3
1:3/animation_frame_1/duration = 0.3
1:3/animation_frame_2/duration = 0.3
1:3/animation_frame_3/duration = 0.3
1:3/animation_frame_4/duration = 0.3
1:3/animation_frame_5/duration = 0.3
1:3/animation_frame_6/duration = 0.3
1:3/animation_frame_7/duration = 0.3
1:3/0 = 0
2:3/animation_columns = 8
2:3/animation_separation = Vector2i(2, 0)
2:3/animation_frame_0/duration = 0.3
2:3/animation_frame_1/duration = 0.3
2:3/animation_frame_2/duration = 0.3
2:3/animation_frame_3/duration = 0.3
2:3/animation_frame_4/duration = 0.3
2:3/animation_frame_5/duration = 0.3
2:3/animation_frame_6/duration = 0.3
2:3/animation_frame_7/duration = 0.3
2:3/0 = 0
2:4/animation_columns = 8
2:4/animation_separation = Vector2i(2, 0)
2:4/animation_frame_0/duration = 0.3
2:4/animation_frame_1/duration = 0.3
2:4/animation_frame_2/duration = 0.3
2:4/animation_frame_3/duration = 0.3
2:4/animation_frame_4/duration = 0.3
2:4/animation_frame_5/duration = 0.3
2:4/animation_frame_6/duration = 0.3
2:4/animation_frame_7/duration = 0.3
2:4/0 = 0
[resource]
physics_layer_0/collision_layer = 1

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://clqfyxjtn67m"]
[ext_resource type="Script" uid="uid://c5pt6iroi01si" path="res://Entities/Characters/Animals/Chicken/Scripts/npc_chicken.gd" id="1_etrql"]
[ext_resource type="Script" uid="uid://c5pt6iroi01si" path="res://Scripts/Characters/Chicken/npc_chicken.gd" id="1_etrql"]
[ext_resource type="Texture2D" uid="uid://d4lf74neoqf4p" path="res://Assets/Spritesheets/Animals/Chickens/Chicken_01.png" id="1_hjr72"]
[sub_resource type="AtlasTexture" id="AtlasTexture_etrql"]

View File

@@ -0,0 +1,135 @@
[gd_scene format=3 uid="uid://6athlweutl2g"]
[ext_resource type="PackedScene" uid="uid://uyl0s1e67x6s" path="res://Scenes/Characters/Player/sprite.tscn" id="1_27cb7"]
[ext_resource type="PackedScene" uid="uid://c2ydbmmvnfca6" path="res://Scenes/Characters/Player/state_machine.tscn" id="1_lyjr2"]
[ext_resource type="Script" uid="uid://dacvayqstkvws" path="res://Scripts/Characters/Player/player.gd" id="1_qqvsf"]
[ext_resource type="Script" uid="uid://b0l02v61if6k8" path="res://Scripts/Components/facing_direction_component.gd" id="1_siygm"]
[ext_resource type="Script" uid="uid://dwclkwbig1uii" path="res://Scripts/Characters/Player/movement_component.gd" id="4_apx8m"]
[ext_resource type="Script" uid="uid://dkmc1t43gomdb" path="res://Scripts/Characters/Player/States/idle_state.gd" id="4_dxcao"]
[ext_resource type="Script" uid="uid://ckn7gmtc23b8l" path="res://Scripts/Characters/Player/States/using_item_a_state.gd" id="5_1mdwi"]
[ext_resource type="Script" uid="uid://bwmmah30t3m0u" path="res://Scripts/Characters/Player/States/walking_state.gd" id="5_cscr0"]
[ext_resource type="Script" uid="uid://brlisuoocwehh" path="res://Scripts/Characters/Player/interact_scanner.gd" id="6_fu1fx"]
[ext_resource type="Script" uid="uid://bnp1vowmu15lg" path="res://Scripts/Characters/Player/States/drawing_bow_state.gd" id="7_cscr0"]
[ext_resource type="Script" uid="uid://cd2ewadcm8oi5" path="res://Scripts/Characters/Player/States/firing_arrow_state.gd" id="8_plevq"]
[ext_resource type="Script" uid="uid://bx1a35al4yiej" path="res://Scripts/Characters/Player/States/sitting_state.gd" id="9_sdxbo"]
[ext_resource type="Script" uid="uid://bnontuqj3cnom" path="res://Scripts/Characters/Player/States/cutscene_state.gd" id="10_p06rw"]
[ext_resource type="Script" uid="uid://wfdtd3xlgrvm" path="res://Scripts/Characters/Player/States/play_animation_state.gd" id="12_aencf"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_apx8m"]
size = Vector2(10, 5)
[sub_resource type="CircleShape2D" id="CircleShape2D_plevq"]
radius = 12.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fu1fx"]
size = Vector2(6, 5)
[node name="Player" type="CharacterBody2D" unique_id=1502234578 node_paths=PackedStringArray("player_sprite", "state_machine", "interact_scanner") groups=["Player Group"]]
y_sort_enabled = true
script = ExtResource("1_qqvsf")
player_sprite = NodePath("Player Sprite")
state_machine = NodePath("State Machine")
interact_scanner = NodePath("Marker2D/InteractScanner")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=495465356]
position = Vector2(0, 4.5)
shape = SubResource("RectangleShape2D_apx8m")
[node name="Components" type="Node" parent="." unique_id=567893784]
[node name="FacingDirectionComponent" type="Node" parent="Components" unique_id=408127032]
script = ExtResource("1_siygm")
[node name="MovementComponent" type="Node" parent="Components" unique_id=1773880772 node_paths=PackedStringArray("body")]
script = ExtResource("4_apx8m")
body = NodePath("../..")
[node name="State Machine" parent="." unique_id=732559774 node_paths=PackedStringArray("states_container", "current_state") instance=ExtResource("1_lyjr2")]
states_container = NodePath("States")
current_state = NodePath("States/Idle State")
[node name="States" type="Node" parent="State Machine" unique_id=1171587216]
[node name="Idle State" type="Node" parent="State Machine/States" unique_id=2017409248 node_paths=PackedStringArray("movement_component", "state_machine")]
script = ExtResource("4_dxcao")
movement_component = NodePath("../../../Components/MovementComponent")
state_machine = NodePath("../..")
[node name="Walking State" type="Node" parent="State Machine/States" unique_id=1661048365 node_paths=PackedStringArray("movement_component", "direction_component", "body", "state_machine")]
script = ExtResource("5_cscr0")
movement_component = NodePath("../../../Components/MovementComponent")
direction_component = NodePath("../../../Components/FacingDirectionComponent")
body = NodePath("../../..")
state_machine = NodePath("../..")
[node name="Using Item A State" type="Node" parent="State Machine/States" unique_id=1017153142 node_paths=PackedStringArray("body", "direction_component", "state_machine")]
script = ExtResource("5_1mdwi")
body = NodePath("../../..")
direction_component = NodePath("../../../Components/FacingDirectionComponent")
state_machine = NodePath("../..")
[node name="Drawing Bow State" type="Node" parent="State Machine/States" unique_id=317681716 node_paths=PackedStringArray("movement_componenent", "body", "state_machine")]
script = ExtResource("7_cscr0")
movement_componenent = NodePath("../../../Components/MovementComponent")
body = NodePath("../../..")
state_machine = NodePath("../..")
[node name="Firing Arrow State" type="Node" parent="State Machine/States" unique_id=2129772816 node_paths=PackedStringArray("direction_component", "arrow_spawn_marker", "state_machine")]
script = ExtResource("8_plevq")
direction_component = NodePath("../../../Components/FacingDirectionComponent")
arrow_spawn_marker = NodePath("../../../Marker2D")
state_machine = NodePath("../..")
[node name="Sitting State" type="Node" parent="State Machine/States" unique_id=1774602333 node_paths=PackedStringArray("state_machine")]
script = ExtResource("9_sdxbo")
state_machine = NodePath("../..")
[node name="Cutscene State" type="Node" parent="State Machine/States" unique_id=1722986400 node_paths=PackedStringArray("state_machine")]
script = ExtResource("10_p06rw")
state_machine = NodePath("../..")
[node name="Play Animation State" type="Node" parent="State Machine/States" unique_id=1357816619 node_paths=PackedStringArray("state_machine")]
script = ExtResource("12_aencf")
state_machine = NodePath("../..")
[node name="Occlusion Culling Area" type="Area2D" parent="." unique_id=1195961806]
collision_layer = 8
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Occlusion Culling Area" unique_id=1162272029]
shape = SubResource("CircleShape2D_plevq")
[node name="Player Sprite" parent="." unique_id=1169131604 node_paths=PackedStringArray("state_machine", "direction_component") instance=ExtResource("1_27cb7")]
state_machine = NodePath("../State Machine")
direction_component = NodePath("../Components/FacingDirectionComponent")
[node name="Marker2D" type="Marker2D" parent="." unique_id=2003544808]
[node name="InteractScanner" type="Area2D" parent="Marker2D" unique_id=408353807 node_paths=PackedStringArray("parent", "direction_component")]
collision_layer = 0
collision_mask = 2
script = ExtResource("6_fu1fx")
parent = NodePath("..")
direction_component = NodePath("../../Components/FacingDirectionComponent")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Marker2D/InteractScanner" unique_id=1274307485]
position = Vector2(0, 9.5)
shape = SubResource("RectangleShape2D_fu1fx")
debug_color = Color(0.79959095, 0.41617078, 0.18507844, 0.41960785)
[connection signal="SitOnFurnitureTriggered" from="." to="State Machine/States/Idle State" method="OnSitOnFurnitureTriggered"]
[connection signal="DirectionChanged" from="Components/FacingDirectionComponent" to="Player Sprite" method="UpdateSprite"]
[connection signal="DirectionChanged" from="Components/FacingDirectionComponent" to="Marker2D/InteractScanner" method="OnDirectionChanged"]
[connection signal="PlayerBecameIdle" from="State Machine/States/Idle State" to="Player Sprite" method="UpdateSprite"]
[connection signal="StartedWalking" from="State Machine/States/Walking State" to="Player Sprite" method="UpdateSprite"]
[connection signal="PlayerBeganDrawingBow" from="State Machine/States/Drawing Bow State" to="Player Sprite" method="UpdateSprite"]
[connection signal="PlayerBeganFiringArrow" from="State Machine/States/Firing Arrow State" to="Player Sprite" method="UpdateSprite"]
[connection signal="PlayAnimation" from="State Machine/States/Play Animation State" to="Player Sprite" method="PlaySpecifiedAnimation"]
[connection signal="AnimationFinished" from="Player Sprite" to="State Machine/States/Play Animation State" method="OnAnimationFinished"]
[connection signal="DrawingBowAnimationFinished" from="Player Sprite" to="State Machine/States/Drawing Bow State" method="OnDrawingBowAnimationFinished"]
[connection signal="FiringArrowAnimationFinished" from="Player Sprite" to="State Machine/States/Firing Arrow State" method="OnFiringArrowAnimationFinished"]
[connection signal="InteractionActionTriggered" from="Marker2D/InteractScanner" to="." method="_on_interaction_action_triggered"]
[connection signal="area_entered" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_area_entered"]
[connection signal="area_exited" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_area_exited"]
[connection signal="body_entered" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_body_entered"]
[connection signal="body_exited" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_body_exited"]

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://c2ydbmmvnfca6"]
[ext_resource type="Script" uid="uid://c74mhfemxuuco" path="res://Entities/Characters/Player/Scripts/state_machine.gd" id="1_clu2m"]
[ext_resource type="Script" uid="uid://c74mhfemxuuco" path="res://Scripts/Characters/Player/state_machine.gd" id="1_clu2m"]
[node name="State Machine" type="Node" unique_id=732559774]
[node name="StateMachine" type="Node" unique_id=732559774]
script = ExtResource("1_clu2m")

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://303hbhqetdhy"]
[ext_resource type="Script" uid="uid://dvgd5ejerauqm" path="res://Entities/Map Objects/Entity Spawners/arrow_spawner.gd" id="1_dsltu"]
[ext_resource type="Script" uid="uid://dvgd5ejerauqm" path="res://Scripts/Entity Spawners/arrow_spawner.gd" id="1_dsltu"]
[node name="Arrow Spawner" type="Node" unique_id=627092886 node_paths=PackedStringArray("arrow_parent")]
script = ExtResource("1_dsltu")

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://divmfeqf10ri1"]
[ext_resource type="Script" uid="uid://c5yjcjk51l4bd" path="res://Maps/Connectors/Scripts/bench_interaction_connector.gd" id="1_34r4h"]
[ext_resource type="Script" uid="uid://c5yjcjk51l4bd" path="res://Scripts/Maps/Connectors/bench_interaction_connector.gd" id="1_34r4h"]
[node name="Bench Interaction Connector" type="Node" unique_id=541204437]
script = ExtResource("1_34r4h")

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://dl2jpjtbiju34"]
[ext_resource type="Script" uid="uid://dw76slp457s1v" path="res://Maps/Connectors/Scripts/chest_interaction_connector.gd" id="1_aitih"]
[ext_resource type="Script" uid="uid://dw76slp457s1v" path="res://Scripts/Maps/Connectors/chest_interaction_connector.gd" id="1_aitih"]
[node name="Chest Interaction Connector" type="Node" unique_id=625804018]
script = ExtResource("1_aitih")

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://b03s7fw8bxdxs"]
[ext_resource type="Script" uid="uid://d3hhbegfxdnqq" path="res://Maps/Connectors/Scripts/interactive_loading_zone_connector.gd" id="1_2sjeq"]
[ext_resource type="Script" uid="uid://d3hhbegfxdnqq" path="res://Scripts/Maps/Connectors/interactive_loading_zone_connector.gd" id="1_2sjeq"]
[node name="Interactive Loading Zone Connector" type="Node" unique_id=833475826]
script = ExtResource("1_2sjeq")

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://did853bh5xeic"]
[ext_resource type="Script" uid="uid://dkcsftcdqtmg" path="res://Maps/Connectors/Scripts/spawn_marker_connector.gd" id="1_kb3a7"]
[ext_resource type="Script" uid="uid://dkcsftcdqtmg" path="res://Scripts/Maps/Connectors/spawn_marker_connector.gd" id="1_kb3a7"]
[node name="Spawn Marker Connector" type="Node" unique_id=807187299 node_paths=PackedStringArray("player", "markers")]
script = ExtResource("1_kb3a7")

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Before

Width:  |  Height:  |  Size: 6.6 KiB

After

Width:  |  Height:  |  Size: 6.6 KiB

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@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bqvnkdyhfa1yq"
path="res://.godot/imported/Home_01_Overlay_01.png-26fde7ad2be3b256e0075725eafecc1c.ctex"
path="res://.godot/imported/Home_01_Overlay_01.png-5522c04136136f6c0c2aaf9e86a5116f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Maps/Forest Dungeon Entrance/Interiors/Home_01_Overlay_01.png"
dest_files=["res://.godot/imported/Home_01_Overlay_01.png-26fde7ad2be3b256e0075725eafecc1c.ctex"]
source_file="res://Scenes/Maps/Forest Dungeon Entrance/Interiors/Home_01_Overlay_01.png"
dest_files=["res://.godot/imported/Home_01_Overlay_01.png-5522c04136136f6c0c2aaf9e86a5116f.ctex"]
[params]

View File

@@ -1,16 +1,16 @@
[gd_scene format=4 uid="uid://laxewy7irxno"]
[ext_resource type="Script" uid="uid://dbscr0b7k3rtp" path="res://Maps/Connectors/Scripts/collision_loading_zone_connector.gd" id="1_18bbf"]
[ext_resource type="Script" uid="uid://dbscr0b7k3rtp" path="res://Scripts/Maps/Connectors/collision_loading_zone_connector.gd" id="1_18bbf"]
[ext_resource type="TileSet" uid="uid://df0lg5vkqwbbt" path="res://Resources/Tilesets/home_interior.tres" id="1_rf04x"]
[ext_resource type="Script" uid="uid://dkcsftcdqtmg" path="res://Maps/Connectors/Scripts/spawn_marker_connector.gd" id="2_16uj4"]
[ext_resource type="PackedScene" uid="uid://bbules4o3xayc" path="res://Entities/Map Objects/Loading Zone/entrance_transporter.tscn" id="3_7kg22"]
[ext_resource type="PackedScene" uid="uid://dl2jpjtbiju34" path="res://Maps/Connectors/chest_interaction_connector.tscn" id="3_ec540"]
[ext_resource type="PackedScene" uid="uid://b7u4hlvuqiefn" path="res://Entities/Map Objects/Chests/Item Chests/item_chest_02 (Metal).tscn" id="4_a58cd"]
[ext_resource type="PackedScene" uid="uid://b60nr4wfvijpf" path="res://Entities/Map Objects/Dialogue/dialogue_trigger.tscn" id="5_msu6a"]
[ext_resource type="Script" uid="uid://dkcsftcdqtmg" path="res://Scripts/Maps/Connectors/spawn_marker_connector.gd" id="2_16uj4"]
[ext_resource type="PackedScene" uid="uid://ca75b65eh7vv8" path="res://Scenes/Objects/Loading Zone/collision_loading_zone.tscn" id="2_fdso5"]
[ext_resource type="PackedScene" uid="uid://6athlweutl2g" path="res://Scenes/Characters/Player/player.tscn" id="2_lky26"]
[ext_resource type="PackedScene" uid="uid://bbules4o3xayc" path="res://Scenes/Objects/Loading Zone/loading_zone_transporter.tscn" id="3_7kg22"]
[ext_resource type="PackedScene" uid="uid://dl2jpjtbiju34" path="res://Scenes/Maps/Connectors/chest_interaction_connector.tscn" id="3_ec540"]
[ext_resource type="PackedScene" uid="uid://b7u4hlvuqiefn" path="res://Scenes/Objects/Chests/Item Chests/item_chest_02 (Metal).tscn" id="4_a58cd"]
[ext_resource type="PackedScene" uid="uid://b60nr4wfvijpf" path="res://Scenes/Objects/Dialogue/dialogue_trigger.tscn" id="5_msu6a"]
[ext_resource type="Texture2D" uid="uid://bm5ewxv51potl" path="res://Assets/Spritesheets/NPCs/Miner_Mike.png" id="6_x3y8m"]
[ext_resource type="PackedScene" uid="uid://vc0dkptkr1ow" path="res://Entities/Map Objects/Triggers/on_collision_trigger.tscn" id="7_s4nwa"]
[ext_resource type="Texture2D" uid="uid://bqvnkdyhfa1yq" path="res://Maps/Forest Dungeon Entrance/Interiors/Home_01_Overlay_01.png" id="11_6xfm6"]
[ext_resource type="PackedScene" uid="uid://c65cfm3t0obwq" path="res://Entities/Characters/Player/player_map_entity.tscn" id="11_s4nwa"]
[ext_resource type="Texture2D" uid="uid://bqvnkdyhfa1yq" path="res://Scenes/Maps/Forest Dungeon Entrance/Interiors/Home_01_Overlay_01.png" id="11_6xfm6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7kg22"]
size = Vector2(32, 8)
@@ -79,12 +79,13 @@ y_sort_enabled = true
[node name="Collision Loading Zone Connector" type="Node" parent="Connectors" unique_id=483597596]
script = ExtResource("1_18bbf")
[node name="Spawn Marker Connector" type="Node" parent="Connectors" unique_id=296643918 node_paths=PackedStringArray("player_entity", "markers")]
[node name="Spawn Marker Connector" type="Node" parent="Connectors" unique_id=296643918 node_paths=PackedStringArray("player", "markers")]
script = ExtResource("2_16uj4")
player_entity = NodePath("../../Player Map Entity")
player = NodePath("../../Player")
markers = NodePath("../../Spawn Markers")
[node name="Chest Interaction Connector" parent="Connectors" unique_id=625804018 instance=ExtResource("3_ec540")]
[node name="Chest Interaction Connector" parent="Connectors" unique_id=625804018 node_paths=PackedStringArray("player") instance=ExtResource("3_ec540")]
player = NodePath("../../Player")
[node name="Tilemap" type="Node2D" parent="." unique_id=894627186]
y_sort_enabled = true
@@ -114,17 +115,16 @@ locked_message_dialogue_trigger = NodePath("Locked Dialogue Trigger")
[node name="Locked Dialogue Trigger" parent="Objects/Item Chest 02" unique_id=189867444 instance=ExtResource("5_msu6a")]
dialogue_name = "MSG_FOREST_DUNGEON_ENTRANCE_HOME_01_LOCKED_CHEST_01"
[node name="Entrances" type="Node2D" parent="." unique_id=1862302491]
[node name="Loading Zones" type="Node2D" parent="." unique_id=1862302491]
[node name="On Collision Trigger" parent="Entrances" unique_id=895298999 instance=ExtResource("7_s4nwa")]
collision_mask = 16
[node name="Collision Loading Zone" parent="Loading Zones" unique_id=1043800735 node_paths=PackedStringArray("loading_zone_transporter") instance=ExtResource("2_fdso5")]
loading_zone_transporter = NodePath("Loading Zone Transporter")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Entrances/On Collision Trigger" unique_id=2049955470]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Loading Zones/Collision Loading Zone" unique_id=2049955470]
position = Vector2(80, 188)
shape = SubResource("RectangleShape2D_7kg22")
[node name="Loading Zone Transporter" parent="Entrances/On Collision Trigger" unique_id=1690817663 instance=ExtResource("3_7kg22")]
destination_map_id = 2
[node name="Loading Zone Transporter" parent="Loading Zones/Collision Loading Zone" unique_id=1690817663 instance=ExtResource("3_7kg22")]
destination_marker_name = "Home 01 Entrance"
[node name="Spawn Markers" type="Node2D" parent="." unique_id=1756787676]
@@ -153,17 +153,15 @@ position = Vector2(-0.5, -4)
shape = SubResource("RectangleShape2D_6xfm6")
debug_color = Color(0.7930861, 0.42714188, 7.70092e-07, 0.41960785)
[node name="Player Map Entity" parent="." unique_id=469362016 instance=ExtResource("11_s4nwa")]
position = Vector2(176, 133)
[node name="Camera2D" type="Camera2D" parent="." unique_id=2134984506]
position = Vector2(127, 110)
zoom = Vector2(3, 3)
[node name="Player" parent="." unique_id=1502234578 instance=ExtResource("2_lky26")]
position = Vector2(108, 139)
[node name="Overlay" type="Sprite2D" parent="." unique_id=455840170]
position = Vector2(124, 217)
scale = Vector2(0.25, 0.25)
texture = ExtResource("11_6xfm6")
offset = Vector2(16, -436)
[connection signal="body_entered" from="Entrances/On Collision Trigger" to="Entrances/On Collision Trigger/Loading Zone Transporter" method="Activate" unbinds=1]

View File

@@ -1,34 +1,31 @@
[gd_scene format=4 uid="uid://b07m0k40dh042"]
[ext_resource type="PackedScene" uid="uid://dl2jpjtbiju34" path="res://Maps/Connectors/chest_interaction_connector.tscn" id="1_jtncl"]
[ext_resource type="PackedScene" uid="uid://dl2jpjtbiju34" path="res://Scenes/Maps/Connectors/chest_interaction_connector.tscn" id="1_jtncl"]
[ext_resource type="TileSet" uid="uid://cds2lapr3niap" path="res://Resources/Tilesets/forest_exterior.tres" id="1_qup1q"]
[ext_resource type="PackedScene" uid="uid://b8m08wroe1qu2" path="res://Entities/Map Objects/Mechanisms/arrow_target.tscn" id="2_8tx2j"]
[ext_resource type="PackedScene" uid="uid://303hbhqetdhy" path="res://Maps/Connectors/arrow_spawner.tscn" id="2_jtncl"]
[ext_resource type="PackedScene" uid="uid://divmfeqf10ri1" path="res://Maps/Connectors/bench_interaction_connector.tscn" id="3_x6da4"]
[ext_resource type="Script" uid="uid://kfupww4frb1r" path="res://Maps/Connectors/Scripts/camera_limit_connector.gd" id="3_ycf72"]
[ext_resource type="PackedScene" uid="uid://b03s7fw8bxdxs" path="res://Maps/Connectors/interactive_loading_zone_connector.tscn" id="4_4lnhp"]
[ext_resource type="PackedScene" uid="uid://byp273amg5ji8" path="res://Entities/Map Objects/Chests/Item Chests/item_chest_01 (Wooden).tscn" id="5_bnsbe"]
[ext_resource type="PackedScene" uid="uid://b8m08wroe1qu2" path="res://Scenes/Objects/Mechanisms/arrow_target.tscn" id="2_8tx2j"]
[ext_resource type="PackedScene" uid="uid://303hbhqetdhy" path="res://Scenes/Maps/Connectors/arrow_spawner.tscn" id="2_jtncl"]
[ext_resource type="PackedScene" uid="uid://divmfeqf10ri1" path="res://Scenes/Maps/Connectors/bench_interaction_connector.tscn" id="3_x6da4"]
[ext_resource type="Script" uid="uid://kfupww4frb1r" path="res://Scripts/Maps/Connectors/camera_limit_connector.gd" id="3_ycf72"]
[ext_resource type="PackedScene" uid="uid://6athlweutl2g" path="res://Scenes/Characters/Player/player.tscn" id="4_4igim"]
[ext_resource type="PackedScene" uid="uid://b03s7fw8bxdxs" path="res://Scenes/Maps/Connectors/interactive_loading_zone_connector.tscn" id="4_4lnhp"]
[ext_resource type="PackedScene" uid="uid://byp273amg5ji8" path="res://Scenes/Objects/Chests/Item Chests/item_chest_01 (Wooden).tscn" id="5_bnsbe"]
[ext_resource type="Texture2D" uid="uid://bf6llktwqhs8l" path="res://Assets/Sprites/Door Fade.png" id="5_jett5"]
[ext_resource type="PackedScene" uid="uid://did853bh5xeic" path="res://Maps/Connectors/spawn_marker_connector.tscn" id="5_lphfo"]
[ext_resource type="PackedScene" uid="uid://w4mh31se58f4" path="res://Persistence/Connectors/chest_persistence_connector.tscn" id="6_l5trr"]
[ext_resource type="PackedScene" uid="uid://c5ymu08jotbfp" path="res://Persistence/Connectors/gate_persistence_connector.tscn" id="7_0w1de"]
[ext_resource type="PackedScene" uid="uid://be6xfndyj4ckx" path="res://Entities/Map Objects/Trees/tree_02.tscn" id="7_ycf72"]
[ext_resource type="PackedScene" uid="uid://cc3qat6un2323" path="res://Entities/Map Objects/Trees/tree_01.tscn" id="8_yab5j"]
[ext_resource type="PackedScene" uid="uid://bcx1d8kvp7o0h" path="res://Entities/Map Objects/Trees/tree_03.tscn" id="9_lwurn"]
[ext_resource type="PackedScene" uid="uid://da4qqruhldc6b" path="res://Entities/Map Objects/Gates/Spike Gate/spike_gate.tscn" id="11_bscbg"]
[ext_resource type="PackedScene" uid="uid://bjufxlsrlcuas" path="res://Entities/Buildings/home_01.tscn" id="11_pbyx1"]
[ext_resource type="PackedScene" uid="uid://clqfyxjtn67m" path="res://Entities/Characters/Animals/Chicken/npc_chicken.tscn" id="13_gtagr"]
[ext_resource type="PackedScene" uid="uid://b5t4h63xhuods" path="res://Entities/Map Objects/Mechanisms/pressure_plate.tscn" id="13_j80dg"]
[ext_resource type="PackedScene" uid="uid://23tpba4r6ucg" path="res://Entities/Map Objects/Decorative/Outdoor/wooden_bench.tscn" id="14_kgsic"]
[ext_resource type="PackedScene" uid="uid://dwbg6wca6yl5j" path="res://Entities/Map Objects/Decorative/Signs/wooden_sign_01.tscn" id="16_dc5v0"]
[ext_resource type="PackedScene" uid="uid://c2p8fteeqyikf" path="res://Entities/Characters/Animals/Frog/npc_frog.tscn" id="18_tfw55"]
[ext_resource type="PackedScene" uid="uid://bbules4o3xayc" path="res://Entities/Map Objects/Loading Zone/entrance_transporter.tscn" id="19_c5vrl"]
[ext_resource type="PackedScene" uid="uid://coaf2ndwb6h61" path="res://Entities/Map Objects/Decorative/Signs/wooden_sign_02.tscn" id="19_jtncl"]
[ext_resource type="PackedScene" uid="uid://cla2d3gii8qda" path="res://Entities/Map Objects/Loading Zone/interactive_loading_zone.tscn" id="20_c5vrl"]
[ext_resource type="PackedScene" uid="uid://b60nr4wfvijpf" path="res://Entities/Map Objects/Dialogue/dialogue_trigger.tscn" id="20_x6da4"]
[ext_resource type="PackedScene" uid="uid://c7rjjlamkqhnw" path="res://Debug/Utility Objects/under_construction_block.tscn" id="26_4lnhp"]
[ext_resource type="PackedScene" uid="uid://c65cfm3t0obwq" path="res://Entities/Characters/Player/player_map_entity.tscn" id="27_0w1de"]
[ext_resource type="Script" uid="uid://dtwxia7rlu5xt" path="res://Scripts/Utility/child_node_appender.gd" id="28_mf3dv"]
[ext_resource type="PackedScene" uid="uid://did853bh5xeic" path="res://Scenes/Maps/Connectors/spawn_marker_connector.tscn" id="5_lphfo"]
[ext_resource type="PackedScene" uid="uid://be6xfndyj4ckx" path="res://Scenes/Objects/Trees/tree_02.tscn" id="7_ycf72"]
[ext_resource type="PackedScene" uid="uid://cc3qat6un2323" path="res://Scenes/Objects/Trees/tree_01.tscn" id="8_yab5j"]
[ext_resource type="PackedScene" uid="uid://bcx1d8kvp7o0h" path="res://Scenes/Objects/Trees/tree_03.tscn" id="9_lwurn"]
[ext_resource type="PackedScene" uid="uid://da4qqruhldc6b" path="res://Scenes/Objects/Gates/Spike Gate/spike_gate.tscn" id="11_bscbg"]
[ext_resource type="PackedScene" uid="uid://bjufxlsrlcuas" path="res://Scenes/Objects/Buildings/home_01.tscn" id="11_pbyx1"]
[ext_resource type="PackedScene" uid="uid://clqfyxjtn67m" path="res://Scenes/Characters/Chicken/npc_chicken.tscn" id="13_gtagr"]
[ext_resource type="PackedScene" uid="uid://b5t4h63xhuods" path="res://Scenes/Objects/Mechanisms/pressure_plate.tscn" id="13_j80dg"]
[ext_resource type="PackedScene" uid="uid://23tpba4r6ucg" path="res://Scenes/Objects/Decorative/Outdoor/wooden_bench.tscn" id="14_kgsic"]
[ext_resource type="PackedScene" uid="uid://dwbg6wca6yl5j" path="res://Scenes/Objects/Decorative/Signs/wooden_sign_01.tscn" id="16_dc5v0"]
[ext_resource type="PackedScene" uid="uid://c2p8fteeqyikf" path="res://Scenes/Characters/Frog/npc_frog.tscn" id="18_tfw55"]
[ext_resource type="PackedScene" uid="uid://bbules4o3xayc" path="res://Scenes/Objects/Loading Zone/loading_zone_transporter.tscn" id="19_c5vrl"]
[ext_resource type="PackedScene" uid="uid://coaf2ndwb6h61" path="res://Scenes/Objects/Decorative/Signs/wooden_sign_02.tscn" id="19_jtncl"]
[ext_resource type="PackedScene" uid="uid://cla2d3gii8qda" path="res://Scenes/Objects/Loading Zone/interactive_loading_zone.tscn" id="20_c5vrl"]
[ext_resource type="PackedScene" uid="uid://b60nr4wfvijpf" path="res://Scenes/Objects/Dialogue/dialogue_trigger.tscn" id="20_x6da4"]
[ext_resource type="PackedScene" uid="uid://c7rjjlamkqhnw" path="res://Scenes/Debug/under_construction_block.tscn" id="26_4lnhp"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lwurn"]
size = Vector2(768, 494)
@@ -66,33 +63,30 @@ size = Vector2(10, 7)
[node name="Map 01" type="Node2D" unique_id=411453136]
y_sort_enabled = true
[node name="Map Connectors" type="Node" parent="." unique_id=1365901208]
[node name="Connectors" type="Node" parent="." unique_id=1365901208]
[node name="Chest Interaction Connector" parent="Map Connectors" unique_id=625804018 instance=ExtResource("1_jtncl")]
[node name="Chest Interaction Connector" parent="Connectors" unique_id=625804018 node_paths=PackedStringArray("player") instance=ExtResource("1_jtncl")]
player = NodePath("../../Player")
[node name="Arrow Spawner" parent="Map Connectors" unique_id=627092886 instance=ExtResource("2_jtncl")]
[node name="Arrow Spawner" parent="Connectors" unique_id=627092886 node_paths=PackedStringArray("player", "arrow_parent") instance=ExtResource("2_jtncl")]
player = NodePath("../../Player")
arrow_parent = NodePath("../../Objects/Projectiles")
[node name="Bench Interaction Connector" parent="Map Connectors" unique_id=541204437 instance=ExtResource("3_x6da4")]
[node name="Bench Interaction Connector" parent="Connectors" unique_id=541204437 node_paths=PackedStringArray("player") instance=ExtResource("3_x6da4")]
player = NodePath("../../Player")
[node name="Interactive Loading Zone Connector" parent="Map Connectors" unique_id=833475826 instance=ExtResource("4_4lnhp")]
[node name="Interactive Loading Zone Connector" parent="Connectors" unique_id=833475826 node_paths=PackedStringArray("player") instance=ExtResource("4_4lnhp")]
player = NodePath("../../Player")
[node name="Spawn Marker Connector" parent="Map Connectors" unique_id=807187299 node_paths=PackedStringArray("player_entity", "markers") instance=ExtResource("5_lphfo")]
player_entity = NodePath("../../Player Map Entity")
[node name="Spawn Marker Connector" parent="Connectors" unique_id=807187299 node_paths=PackedStringArray("player", "markers") instance=ExtResource("5_lphfo")]
player = NodePath("../../Player")
markers = NodePath("../../Spawn Markers")
[node name="Persistence Connectors" type="Node" parent="." unique_id=1245900932]
[node name="Chest Persistence Connector" parent="Persistence Connectors" unique_id=281805027 instance=ExtResource("6_l5trr")]
chests = Array[NodePath]([NodePath("../../Objects/Chests/Item Chest 01 - 1"), NodePath("../../Objects/Chests/Item Chest 01 - 2"), NodePath("../../Objects/Chests/Item Chest 01 - 3")])
[node name="GatePersistenceConnector" parent="Persistence Connectors" unique_id=1082904286 instance=ExtResource("7_0w1de")]
gates = Array[NodePath]([NodePath("../../Objects/Spike Gate"), NodePath("../../Objects/Spike Gate2")])
[node name="Camera Limit Connector" type="Area2D" parent="." unique_id=1290795384 node_paths=PackedStringArray("camera_to_limit")]
collision_layer = 0
collision_mask = 0
script = ExtResource("3_ycf72")
camera_to_limit = NodePath("../Player Map Entity/Child Node Appender/Camera2D")
camera_to_limit = NodePath("../Player/Camera2D")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Camera Limit Connector" unique_id=456404995]
position = Vector2(384, 408)
@@ -337,7 +331,7 @@ position = Vector2(-1, -0.5)
shape = SubResource("RectangleShape2D_xrhbk")
[node name="Loading Zone Transporter" parent="Loading Zones/Shop Door" unique_id=1690817663 instance=ExtResource("19_c5vrl")]
destination_map_id = 3
destination_map_id = 1
destination_marker_name = "Entrance"
[node name="Spawn Markers" type="Node2D" parent="." unique_id=1420428815]
@@ -345,13 +339,11 @@ destination_marker_name = "Entrance"
[node name="Home 01 Entrance" type="Marker2D" parent="Spawn Markers" unique_id=1662896687]
position = Vector2(278, 474)
[node name="Player Map Entity" parent="." unique_id=469362016 instance=ExtResource("27_0w1de")]
[node name="Player" parent="." unique_id=1502234578 instance=ExtResource("4_4igim")]
position = Vector2(89, 450)
[node name="Child Node Appender" type="Node" parent="Player Map Entity" unique_id=1527392334]
script = ExtResource("28_mf3dv")
relative_path = "Player Body"
[node name="Camera2D" type="Camera2D" parent="Player Map Entity/Child Node Appender" unique_id=1115720225]
[node name="Camera2D" type="Camera2D" parent="Player" unique_id=1115720225]
position = Vector2(0, 1)
zoom = Vector2(3, 3)
position_smoothing_enabled = true
@@ -393,6 +385,7 @@ position = Vector2(760, 312)
[node name="Under Construction Block12" parent="Debug" unique_id=1005752992 instance=ExtResource("26_4lnhp")]
position = Vector2(760, 328)
[connection signal="SitOnBenchTriggered" from="Connectors/Bench Interaction Connector" to="Player" method="OnSitOnFurnitureTriggered"]
[connection signal="TargetHit" from="Objects/ArrowTarget" to="Objects/Spike Gate" method="OpenGate"]
[connection signal="TargetHit" from="Objects/ArrowTarget" to="Objects/Spike Gate2" method="OpenGate"]
[connection signal="PressurePlateTripped" from="Objects/PressurePlate" to="Objects/Spike Gate" method="OpenGate"]

View File

@@ -0,0 +1,8 @@
[gd_scene format=3 uid="uid://cb7es4u3xy5hw"]
[ext_resource type="Script" uid="uid://da5dg36wink7x" path="res://Scripts/Maps/base_map.gd" id="1_71ugn"]
[node name="BaseMap" type="Node2D" unique_id=94057185]
script = ExtResource("1_71ugn")
[node name="Connectors" type="Node" parent="." unique_id=226687733]

View File

@@ -1,16 +1,16 @@
[gd_scene format=4 uid="uid://bwt0ijoq4qmhn"]
[ext_resource type="Script" uid="uid://btg630l3xo16w" path="res://Maps/Common/Scripts/shop.gd" id="1_83xsp"]
[ext_resource type="Script" uid="uid://btg630l3xo16w" path="res://Scripts/Maps/shop.gd" id="1_83xsp"]
[ext_resource type="TileSet" uid="uid://df0lg5vkqwbbt" path="res://Resources/Tilesets/home_interior.tres" id="2_kt7c3"]
[ext_resource type="Script" uid="uid://cpr710p4wdgx" path="res://Maps/Connectors/Scripts/shop_item_label_connector.gd" id="2_r8s0p"]
[ext_resource type="PackedScene" uid="uid://ddgeo3vwebqeg" path="res://Entities/Map Objects/Mechanisms/shop_item.tscn" id="3_7ftpj"]
[ext_resource type="Script" uid="uid://dkcsftcdqtmg" path="res://Maps/Connectors/Scripts/spawn_marker_connector.gd" id="3_t8w5b"]
[ext_resource type="Script" uid="uid://cpr710p4wdgx" path="res://Scripts/Maps/Connectors/shop_item_label_connector.gd" id="2_r8s0p"]
[ext_resource type="PackedScene" uid="uid://ddgeo3vwebqeg" path="res://Scenes/Objects/shop_item.tscn" id="3_7ftpj"]
[ext_resource type="Script" uid="uid://dkcsftcdqtmg" path="res://Scripts/Maps/Connectors/spawn_marker_connector.gd" id="3_t8w5b"]
[ext_resource type="Texture2D" uid="uid://hop1gedjh8s4" path="res://Assets/Spritesheets/Player/icons_full_32.png" id="4_r8s0p"]
[ext_resource type="PackedScene" uid="uid://6athlweutl2g" path="res://Entities/Characters/Player/Individual Components/body.tscn" id="5_6ky6i"]
[ext_resource type="PackedScene" uid="uid://6athlweutl2g" path="res://Scenes/Characters/Player/player.tscn" id="5_6ky6i"]
[ext_resource type="Texture2D" uid="uid://crebnygky3qv0" path="res://Assets/Sprites/Black Square.png" id="6_kt7c3"]
[ext_resource type="PackedScene" uid="uid://bbules4o3xayc" path="res://Entities/Map Objects/Loading Zone/entrance_transporter.tscn" id="6_t8w5b"]
[ext_resource type="PackedScene" uid="uid://vc0dkptkr1ow" path="res://Entities/Map Objects/Triggers/on_collision_trigger.tscn" id="7_6p5cp"]
[ext_resource type="PackedScene" uid="uid://bbules4o3xayc" path="res://Scenes/Objects/Loading Zone/loading_zone_transporter.tscn" id="6_t8w5b"]
[ext_resource type="Texture2D" uid="uid://bf6llktwqhs8l" path="res://Assets/Sprites/Door Fade.png" id="7_7ftpj"]
[ext_resource type="PackedScene" uid="uid://ca75b65eh7vv8" path="res://Scenes/Objects/Loading Zone/collision_loading_zone.tscn" id="9_kp1fr"]
[sub_resource type="AtlasTexture" id="AtlasTexture_fdj0q"]
atlas = ExtResource("4_r8s0p")
@@ -42,8 +42,9 @@ script = ExtResource("1_83xsp")
[node name="Shop Item Notification Connector" type="Node" parent="." unique_id=1088308326]
script = ExtResource("2_r8s0p")
[node name="Spawn Marker Connector" type="Node" parent="." unique_id=2053338893 node_paths=PackedStringArray("markers")]
[node name="Spawn Marker Connector" type="Node" parent="." unique_id=2053338893 node_paths=PackedStringArray("player", "markers")]
script = ExtResource("3_t8w5b")
player = NodePath("../Player")
markers = NodePath("../Spawn Markers")
[node name="Tilemap" type="Node2D" parent="." unique_id=81778152]
@@ -99,13 +100,14 @@ debug_color = Color(0.9710676, 0.103622, 0.35069537, 0.41960785)
[node name="Loading Zones" type="Node2D" parent="." unique_id=525992692]
[node name="On Collision Trigger" parent="Loading Zones" unique_id=895298999 instance=ExtResource("7_6p5cp")]
[node name="Collision Loading Zone" parent="Loading Zones" unique_id=1043800735 node_paths=PackedStringArray("loading_zone_transporter") instance=ExtResource("9_kp1fr")]
loading_zone_transporter = NodePath("Loading Zone Transporter")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Loading Zones/On Collision Trigger" unique_id=1798970421]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Loading Zones/Collision Loading Zone" unique_id=1798970421]
position = Vector2(224, 243)
shape = SubResource("RectangleShape2D_kp1fr")
[node name="Loading Zone Transporter" parent="Loading Zones/On Collision Trigger" unique_id=1690817663 instance=ExtResource("6_t8w5b")]
[node name="Loading Zone Transporter" parent="Loading Zones/Collision Loading Zone" unique_id=1690817663 instance=ExtResource("6_t8w5b")]
destination_marker_name = "Shop Entrance"
[node name="Spawn Markers" type="Node2D" parent="." unique_id=680471197]
@@ -113,7 +115,7 @@ destination_marker_name = "Shop Entrance"
[node name="Shop Entrance" type="Marker2D" parent="Spawn Markers" unique_id=122141189]
position = Vector2(223, 225)
[node name="Player Body" parent="." unique_id=1502234578 instance=ExtResource("5_6ky6i")]
[node name="Player" parent="." unique_id=1502234578 instance=ExtResource("5_6ky6i")]
position = Vector2(289, 174)
[node name="Camera2D" type="Camera2D" parent="." unique_id=1684491254]
@@ -144,4 +146,5 @@ position = Vector2(224, 232)
scale = Vector2(2, 1)
texture = ExtResource("7_7ftpj")
[connection signal="body_entered" from="Loading Zones/On Collision Trigger" to="Loading Zones/On Collision Trigger/Loading Zone Transporter" method="Activate" unbinds=1]
[connection signal="InteractScannerAreaEntered" from="Player" to="Shop Item Notification Connector" method="OnPlayerInteractScannerAreaEntered"]
[connection signal="InteractScannerAreaExited" from="Player" to="Shop Item Notification Connector" method="OnPlayerInteractScannerAreaExited"]

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://cd3iyspcdg8m"]
[ext_resource type="Script" uid="uid://0fsmtp1umvmp" path="res://Entities/Map Objects/Chests/Scripts/Bases/chest_base.gd" id="1_6u2sl"]
[ext_resource type="Script" uid="uid://0fsmtp1umvmp" path="res://Scripts/Objects/Chests/Bases/chest_base.gd" id="1_6u2sl"]
[node name="Base Chest" type="StaticBody2D" unique_id=975880832 groups=["Treasure Chest Group"]]
y_sort_enabled = true

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://cncm0c4dmosgs"]
[ext_resource type="Script" uid="uid://dbuc0f87m24xf" path="res://Entities/Map Objects/Chests/Scripts/Bases/item_chest.gd" id="1_mkt0u"]
[ext_resource type="Script" uid="uid://dbuc0f87m24xf" path="res://Scripts/Objects/Chests/Bases/item_chest.gd" id="1_mkt0u"]
[node name="Base Item Chest" type="StaticBody2D" unique_id=991903258]
script = ExtResource("1_mkt0u")

View File

@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://byp273amg5ji8"]
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Entities/Map Objects/Chests/Scripts/item_chest_01.gd" id="1_lp0kr"]
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Entities/Map Objects/Chests/Sprites/chest01_sprite.tscn" id="2_iwcc8"]
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Scripts/Objects/Chests/item_chest_01.gd" id="1_lp0kr"]
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Scenes/Animated Sprites/chest01_sprite.tscn" id="2_iwcc8"]
[ext_resource type="Texture2D" uid="uid://crf23tc55dxu" path="res://Assets/Spritesheets/Treasure Chests/Chest_Anim.png" id="3_iwcc8"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"]

View File

@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://b7u4hlvuqiefn"]
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Entities/Map Objects/Chests/Scripts/item_chest_01.gd" id="1_77oue"]
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Entities/Map Objects/Chests/Sprites/chest01_sprite.tscn" id="2_jpeii"]
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Scripts/Objects/Chests/item_chest_01.gd" id="1_77oue"]
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Scenes/Animated Sprites/chest01_sprite.tscn" id="2_jpeii"]
[ext_resource type="Texture2D" uid="uid://dcbk854sc3uud" path="res://Assets/Spritesheets/Home Decor/Metal_Chest_Anim.png" id="3_jpeii"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"]

View File

@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://23tpba4r6ucg"]
[ext_resource type="Texture2D" uid="uid://nocnsf1xr3ap" path="res://Assets/Spritesheets/Outdoor Decor/Benches.png" id="1_jlu4v"]
[ext_resource type="Script" uid="uid://c6n652dy18xbm" path="res://Entities/Map Objects/Decorative/Outdoor/Scripts/wooden_bench.gd" id="1_nv27i"]
[ext_resource type="Script" uid="uid://c6n652dy18xbm" path="res://Scripts/Objects/Decorative/Outdoor/wooden_bench.gd" id="1_nv27i"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nv27i"]
size = Vector2(30, 11)

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://b60nr4wfvijpf"]
[ext_resource type="Script" uid="uid://cfsfx0sahh5t7" path="res://Entities/Map Objects/Dialogue/Scripts/dialogue_trigger.gd" id="1_dyjvr"]
[ext_resource type="Script" uid="uid://cfsfx0sahh5t7" path="res://Scripts/Objects/Dialogue/dialogue_trigger.gd" id="1_dyjvr"]
[node name="Dialogue Trigger" type="Area2D" unique_id=189867444 groups=["Dialog Trigger Group"]]
collision_layer = 2

View File

@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://da4qqruhldc6b"]
[ext_resource type="Texture2D" uid="uid://1kmd0qww3368" path="res://Assets/Spritesheets/Outdoor Objects/Spike_Gate_anim.png" id="1_5ttkm"]
[ext_resource type="Script" uid="uid://8erg53skow38" path="res://Entities/Map Objects/Gates/Spike Gate/Scripts/spike_gate.gd" id="1_kye8r"]
[ext_resource type="Script" uid="uid://8erg53skow38" path="res://Scripts/Objects/Gates/Spike Gate/spike_gate.gd" id="1_kye8r"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5ttkm"]
size = Vector2(29, 4)
@@ -395,6 +395,6 @@ shape = SubResource("RectangleShape2D_5ttkm")
y_sort_enabled = true
position = Vector2(0, 15)
sprite_frames = SubResource("SpriteFrames_pki7h")
animation = &"open"
animation = &"closed"
autoplay = "closed"
offset = Vector2(0, -15)

View File

@@ -0,0 +1,9 @@
[gd_scene format=3 uid="uid://ca75b65eh7vv8"]
[ext_resource type="Script" uid="uid://g0r5waf50gp5" path="res://Scripts/Objects/Loading Zone/collision_loading_zone.gd" id="1_pb5hg"]
[node name="Collision Loading Zone" type="Area2D" unique_id=1043800735 groups=["Collision Loading Zone Group"]]
collision_layer = 0
script = ExtResource("1_pb5hg")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://cla2d3gii8qda"]
[ext_resource type="Script" uid="uid://csspyy43sohfl" path="res://Entities/Map Objects/Loading Zone/Scripts/interactive_loading_zone.gd" id="1_7bdbd"]
[ext_resource type="Script" uid="uid://dla7fe0nsbdvv" path="res://Scripts/Objects/Loading Zone/interactive_loading_zone.gd" id="1_7bdbd"]
[node name="Interactive Loading Zone" type="Area2D" unique_id=1427014981 groups=["Interactive Loading Zone Group"]]
collision_layer = 2

View File

@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://bbules4o3xayc"]
[ext_resource type="Script" uid="uid://cshtpe5n2iubh" path="res://Scripts/Objects/Loading Zone/loading_zone_transporter.gd" id="1_p8o2m"]
[node name="Loading Zone Transporter" type="Node" unique_id=1690817663 groups=["Loading Zone Transporter Group"]]
script = ExtResource("1_p8o2m")

View File

@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://b8m08wroe1qu2"]
[ext_resource type="Texture2D" uid="uid://k2htcxstdj5v" path="res://Assets/Spritesheets/Outdoor Objects/Arrow Target-Sheet.png" id="1_b0s8y"]
[ext_resource type="Script" uid="uid://6jls1eokv2to" path="res://Entities/Map Objects/Mechanisms/Scripts/arrow_target.gd" id="1_uhut5"]
[ext_resource type="Script" uid="uid://6jls1eokv2to" path="res://Scripts/Objects/arrow_target.gd" id="1_uhut5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uhut5"]
radius = 8.0

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://b5t4h63xhuods"]
[ext_resource type="Script" uid="uid://cxt7ht66jiac8" path="res://Entities/Map Objects/Mechanisms/Scripts/pressure_plate.gd" id="1_po2h8"]
[ext_resource type="Script" uid="uid://cxt7ht66jiac8" path="res://Scripts/Objects/Mechanisms/pressure_plate.gd" id="1_po2h8"]
[ext_resource type="Texture2D" uid="uid://dhtolttw5h33" path="res://Assets/Spritesheets/Mechanisms/Pressure Plate.png" id="1_ulio5"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ulio5"]

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://d24gcv3umq60k"]
[ext_resource type="Script" uid="uid://ba0nsd76er3xa" path="res://Entities/Characters/Utility/Occlusion/Scripts/occlusion_culler.gd" id="1_4550i"]
[ext_resource type="Script" uid="uid://d4g6s63d0bh4o" path="res://Scripts/Objects/Occlusion/occlusion_culler.gd" id="1_4550i"]
[node name="Occlusion Culler" type="Area2D" unique_id=1362480066]
collision_layer = 0

View File

@@ -0,0 +1,36 @@
[gd_scene format=3 uid="uid://cc3qat6un2323"]
[ext_resource type="Texture2D" uid="uid://xygpf7c886pj" path="res://Assets/Spritesheets/Trees/Medium_Oak_Tree.png" id="1_i2ia5"]
[ext_resource type="PackedScene" uid="uid://d24gcv3umq60k" path="res://Scenes/Objects/Occlusion/occlusion_culler.tscn" id="1_jbed0"]
[ext_resource type="Material" uid="uid://1shsptwu7rdt" path="res://Resources/Materials/tree_sway.tres" id="2_o0u4i"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jbed0"]
radius = 12.0
[sub_resource type="AtlasTexture" id="AtlasTexture_5otsd"]
atlas = ExtResource("1_i2ia5")
region = Rect2(32, 0, 32, 48)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0srx6"]
size = Vector2(6, 3)
[node name="Tree 01" type="StaticBody2D" unique_id=2046930104]
y_sort_enabled = true
[node name="Occlusion Culler" parent="." unique_id=1362480066 node_paths=PackedStringArray("nodes_to_occlude") instance=ExtResource("1_jbed0")]
nodes_to_occlude = [NodePath("../Sprite2D")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Occlusion Culler" unique_id=731605527]
position = Vector2(0, -10)
shape = SubResource("CircleShape2D_jbed0")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1420512565]
y_sort_enabled = true
material = ExtResource("2_o0u4i")
position = Vector2(0, 8)
texture = SubResource("AtlasTexture_5otsd")
offset = Vector2(0, -8)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=870152657]
position = Vector2(0, 6.5)
shape = SubResource("RectangleShape2D_0srx6")

View File

@@ -1,83 +1,19 @@
[gd_scene format=3 uid="uid://be6xfndyj4ckx"]
[ext_resource type="PackedScene" uid="uid://d24gcv3umq60k" path="res://Entities/Characters/Utility/Occlusion/occlusion_culler.tscn" id="1_ijlg6"]
[ext_resource type="PackedScene" uid="uid://d24gcv3umq60k" path="res://Scenes/Objects/Occlusion/occlusion_culler.tscn" id="1_ijlg6"]
[ext_resource type="Texture2D" uid="uid://c6cddkuevr4hl" path="res://Assets/Spritesheets/Trees/Big_Oak_Tree-Isolated.png" id="2_mxye4"]
[ext_resource type="PackedScene" uid="uid://dpwm1tn0mbr3l" path="res://Entities/Map Objects/Trees/Effects/leaf_spawner.tscn" id="3_n7ubj"]
[ext_resource type="Texture2D" uid="uid://dv2qcpyn2rk5s" path="res://Assets/Spritesheets/Trees/Oak_Leaf_Particle.png" id="4_xq3h5"]
[ext_resource type="Material" uid="uid://1shsptwu7rdt" path="res://Resources/Materials/tree_sway.tres" id="2_pv2vp"]
[ext_resource type="Script" uid="uid://vmyfl4obus88" path="res://Scripts/Objects/Trees/leaf_spawner.gd" id="3_mxye4"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ijlg6"]
radius = 23.021729
[sub_resource type="Shader" id="Shader_mxye4"]
code = "shader_type canvas_item;
uniform bool render_noise = false;
uniform sampler2D noise_texture : repeat_enable; // set in inspector
uniform float amplitude : hint_range(0.0, 0.5, 0.01) = 0.2;
uniform float time_scale : hint_range(0.0, 5.0, 0.01) = 0.04;
uniform float noise_scale : hint_range(0.0, 2.0, 0.0001) = 0.001;
uniform float rotation_strength : hint_range(0.0, 5.0, 0.1) = 1;
uniform vec2 rotation_pivot = vec2(0.5, 1);
varying vec2 world_position;
void vertex(){
world_position = (MODEL_MATRIX * vec4(VERTEX, 0.0, 1.0)).xy;
}
vec2 get_sample_pos(vec2 pos, float scale, float offset) {
pos *= scale;
pos += offset;
return pos;
}
vec2 rotate_vec(vec2 vec, vec2 pivot, float rotation) {
float cosa = cos(rotation);
float sina = sin(rotation);
vec -= pivot;
return vec2(
cosa * vec.x - sina * vec.y,
cosa * vec.y + sina * vec.x
) + pivot;
}
void fragment() {
// get noise from texture
vec2 noise_sample_pos = get_sample_pos(world_position, noise_scale, TIME * time_scale);
float noise_amount = texture(noise_texture, noise_sample_pos).r - 0.5f;
// get rotation position around a pivot
float rotation = amplitude * noise_amount;
vec2 rotated_uvs = rotate_vec(UV, rotation_pivot, rotation);
// blend original uvs and rotated uvs based on distance to pivot
float dist = distance(UV, rotation_pivot) * rotation_strength;
vec2 result_uvs = mix(UV, rotated_uvs, dist);
// output color
COLOR = texture(TEXTURE, result_uvs);
// optional, preview noise texture for debugging
if (render_noise) {
vec4 noise_color = texture(noise_texture, noise_sample_pos);
COLOR = noise_color;
}
}"
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pv2vp"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ocj51"]
shader = SubResource("Shader_mxye4")
shader_parameter/render_noise = false
shader_parameter/noise_texture = SubResource("NoiseTexture2D_pv2vp")
shader_parameter/amplitude = 0.1999999955296
shader_parameter/time_scale = 0.04
shader_parameter/noise_scale = 0.001
shader_parameter/rotation_strength = 1.0
shader_parameter/rotation_pivot = Vector2(0.5, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0srx6"]
size = Vector2(16, 10)
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_mxye4"]
load_path = "res://.godot/imported/Oak_Leaf_Particle.png-90b4e62cf0b626a461440019d7b31cd8.ctex"
[node name="Tree 02" type="StaticBody2D" unique_id=2046930104]
y_sort_enabled = true
@@ -90,7 +26,7 @@ shape = SubResource("CircleShape2D_ijlg6")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1420512565]
y_sort_enabled = true
material = SubResource("ShaderMaterial_ocj51")
material = ExtResource("2_pv2vp")
position = Vector2(0, 24)
texture = ExtResource("2_mxye4")
offset = Vector2(0, -24)
@@ -99,8 +35,10 @@ offset = Vector2(0, -24)
position = Vector2(0, 19)
shape = SubResource("RectangleShape2D_0srx6")
[node name="Leaf Spawner" parent="." unique_id=986945632 node_paths=PackedStringArray("spawn_markers", "destination_markers") instance=ExtResource("3_n7ubj")]
leaf_texture = ExtResource("4_xq3h5")
[node name="Leaf Spawner" type="Node2D" parent="." unique_id=1908114650 node_paths=PackedStringArray("spawn_markers", "destination_markers")]
y_sort_enabled = true
script = ExtResource("3_mxye4")
leaf_texture = SubResource("CompressedTexture2D_mxye4")
spawn_markers = NodePath("Spawn Markers")
destination_markers = NodePath("Destination Markers")

View File

@@ -1,8 +1,9 @@
[gd_scene format=3 uid="uid://bcx1d8kvp7o0h"]
[ext_resource type="Texture2D" uid="uid://bhdecga15imvk" path="res://Assets/Spritesheets/Trees/Big_Spruce_tree.png" id="1_xun88"]
[ext_resource type="PackedScene" uid="uid://d24gcv3umq60k" path="res://Entities/Characters/Utility/Occlusion/occlusion_culler.tscn" id="2_45i4c"]
[ext_resource type="PackedScene" uid="uid://dpwm1tn0mbr3l" path="res://Entities/Map Objects/Trees/Effects/leaf_spawner.tscn" id="3_nua4y"]
[ext_resource type="PackedScene" uid="uid://d24gcv3umq60k" path="res://Scenes/Objects/Occlusion/occlusion_culler.tscn" id="2_45i4c"]
[ext_resource type="Material" uid="uid://1shsptwu7rdt" path="res://Resources/Materials/tree_sway.tres" id="2_bbkr4"]
[ext_resource type="Script" uid="uid://vmyfl4obus88" path="res://Scripts/Objects/Trees/leaf_spawner.gd" id="3_13veg"]
[ext_resource type="Texture2D" uid="uid://ckvfo6bl606hp" path="res://Assets/Spritesheets/Trees/Spruce_Needle_Particle.png" id="4_34ibr"]
[sub_resource type="CircleShape2D" id="CircleShape2D_13veg"]
@@ -14,73 +15,6 @@ radius = 8.0
[sub_resource type="CircleShape2D" id="CircleShape2D_bbkr4"]
radius = 3.0
[sub_resource type="Shader" id="Shader_34ibr"]
code = "shader_type canvas_item;
uniform bool render_noise = false;
uniform sampler2D noise_texture : repeat_enable; // set in inspector
uniform float amplitude : hint_range(0.0, 0.5, 0.01) = 0.2;
uniform float time_scale : hint_range(0.0, 5.0, 0.01) = 0.04;
uniform float noise_scale : hint_range(0.0, 2.0, 0.0001) = 0.001;
uniform float rotation_strength : hint_range(0.0, 5.0, 0.1) = 1;
uniform vec2 rotation_pivot = vec2(0.5, 1);
varying vec2 world_position;
void vertex(){
world_position = (MODEL_MATRIX * vec4(VERTEX, 0.0, 1.0)).xy;
}
vec2 get_sample_pos(vec2 pos, float scale, float offset) {
pos *= scale;
pos += offset;
return pos;
}
vec2 rotate_vec(vec2 vec, vec2 pivot, float rotation) {
float cosa = cos(rotation);
float sina = sin(rotation);
vec -= pivot;
return vec2(
cosa * vec.x - sina * vec.y,
cosa * vec.y + sina * vec.x
) + pivot;
}
void fragment() {
// get noise from texture
vec2 noise_sample_pos = get_sample_pos(world_position, noise_scale, TIME * time_scale);
float noise_amount = texture(noise_texture, noise_sample_pos).r - 0.5f;
// get rotation position around a pivot
float rotation = amplitude * noise_amount;
vec2 rotated_uvs = rotate_vec(UV, rotation_pivot, rotation);
// blend original uvs and rotated uvs based on distance to pivot
float dist = distance(UV, rotation_pivot) * rotation_strength;
vec2 result_uvs = mix(UV, rotated_uvs, dist);
// output color
COLOR = texture(TEXTURE, result_uvs);
// optional, preview noise texture for debugging
if (render_noise) {
vec4 noise_color = texture(noise_texture, noise_sample_pos);
COLOR = noise_color;
}
}"
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bbkr4"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b4y2c"]
shader = SubResource("Shader_34ibr")
shader_parameter/render_noise = false
shader_parameter/noise_texture = SubResource("NoiseTexture2D_bbkr4")
shader_parameter/amplitude = 0.03999999910592
shader_parameter/time_scale = 0.04
shader_parameter/noise_scale = 0.001
shader_parameter/rotation_strength = 1.0
shader_parameter/rotation_pivot = Vector2(0.5, 1)
[sub_resource type="AtlasTexture" id="AtlasTexture_5otsd"]
atlas = ExtResource("1_xun88")
region = Rect2(64, 0, 64, 80)
@@ -107,7 +41,7 @@ shape = SubResource("CircleShape2D_bbkr4")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1420512565]
y_sort_enabled = true
material = SubResource("ShaderMaterial_b4y2c")
material = ExtResource("2_bbkr4")
position = Vector2(0, 24)
texture = SubResource("AtlasTexture_5otsd")
offset = Vector2(0, -24)
@@ -116,7 +50,8 @@ offset = Vector2(0, -24)
position = Vector2(0, 19)
shape = SubResource("RectangleShape2D_0srx6")
[node name="Leaf Spawner" parent="." unique_id=986945632 node_paths=PackedStringArray("spawn_markers", "destination_markers") instance=ExtResource("3_nua4y")]
[node name="Leaf Spawner" type="Node2D" parent="." unique_id=1308634781 node_paths=PackedStringArray("spawn_markers", "destination_markers")]
script = ExtResource("3_13veg")
leaf_texture = ExtResource("4_34ibr")
spawn_markers = NodePath("Spawn Markers")
destination_markers = NodePath("Destination Markers")

Some files were not shown because too many files have changed in this diff Show More