Files
Archipelago-Game/Scripts/UI/dialogue_box.gd
2026-03-13 22:00:02 -05:00

23 lines
508 B
GDScript

extends Control
class_name DialogueBox
signal DialogueStarted
signal DialogueEnded
@onready var label: Label = $ColorRect/MarginContainer/Label
# Public Methods
func OnDialogueTriggered(dialogue_name: String) -> void:
label.text = tr(dialogue_name)
visible = true
DialogueStarted.emit()
func _process(_delta: float) -> void:
if !visible:
return
if Input.is_action_just_pressed("player_interact") and !InputManager.ShouldIgnoreAction("player_interact"):
visible = false
DialogueEnded.emit()