Files
Archipelago-Game/Entities/Map Objects/Chests/Scripts/Bases/chest_base.gd

21 lines
292 B
GDScript

extends StaticBody2D
class_name BaseChest
signal ChestOpened
signal OpeningAnimationStarted
@export var is_open := false
# Public Methods
func Open() -> void:
is_open = true
ChestOpened.emit()
func OpenAlreadyOpened() -> void:
pass
func SetOpenedFromLoad() -> void:
is_open = true