beta-1.3/restructure-files (#2)

Reviewed-on: #2
This commit was merged in pull request #2.
This commit is contained in:
2026-03-17 13:45:35 -06:00
parent 86e3198645
commit bfe4f7d6a9
156 changed files with 369 additions and 163 deletions

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[gd_scene format=3 uid="uid://bjufxlsrlcuas"]
[ext_resource type="Texture2D" uid="uid://b4pkng5oqj7ex" path="res://Assets/Sprites/Buildings/Houses/Wood/House_1_Wood_Base_Red.png" id="1_khh77"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_khh77"]
size = Vector2(64, 32)
[node name="Home 01" type="StaticBody2D" unique_id=2084767105]
y_sort_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2100279943]
position = Vector2(0, 32)
shape = SubResource("RectangleShape2D_khh77")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2016922056]
y_sort_enabled = true
position = Vector2(0, 48)
texture = ExtResource("1_khh77")
offset = Vector2(0, -48)

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extends CharacterBody2D
enum States {
IDLE,
PECKING
}
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
var current_state := States.IDLE
var pecking_sched := randf_range(8.0, 25.0)
var pecking_timer := 0.0
func _ready() -> void:
_print_sched()
func _process(delta: float) -> void:
if current_state == States.IDLE:
pecking_timer += delta
if pecking_timer >= pecking_sched:
current_state = States.PECKING
animated_sprite_2d.play("pecking")
await animated_sprite_2d.animation_finished
animated_sprite_2d.play("idle")
pecking_sched = randf_range(8.0, 25.0)
pecking_timer = 0
current_state = States.IDLE
_print_sched()
func _print_sched() -> void:
print("%s Pecking Schedule: %f" % [name, pecking_sched])

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uid://c5pt6iroi01si

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[gd_scene format=3 uid="uid://clqfyxjtn67m"]
[ext_resource type="Script" uid="uid://c5pt6iroi01si" path="res://Entities/Characters/Animals/Chicken/Scripts/npc_chicken.gd" id="1_etrql"]
[ext_resource type="Texture2D" uid="uid://d4lf74neoqf4p" path="res://Assets/Spritesheets/Animals/Chickens/Chicken_01.png" id="1_hjr72"]
[sub_resource type="AtlasTexture" id="AtlasTexture_etrql"]
atlas = ExtResource("1_hjr72")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_cps5e"]
atlas = ExtResource("1_hjr72")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_hjr72"]
atlas = ExtResource("1_hjr72")
region = Rect2(0, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_hgb1c"]
atlas = ExtResource("1_hjr72")
region = Rect2(32, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_b7crd"]
atlas = ExtResource("1_hjr72")
region = Rect2(64, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_4ggxf"]
atlas = ExtResource("1_hjr72")
region = Rect2(96, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_m8e2q"]
atlas = ExtResource("1_hjr72")
region = Rect2(128, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_myiu2"]
atlas = ExtResource("1_hjr72")
region = Rect2(160, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_wmbj4"]
atlas = ExtResource("1_hjr72")
region = Rect2(192, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_t08bh"]
atlas = ExtResource("1_hjr72")
region = Rect2(224, 64, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_hgb1c"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_etrql")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_cps5e")
}],
"loop": true,
"name": &"idle",
"speed": 2.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hjr72")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hgb1c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_b7crd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4ggxf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_m8e2q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_myiu2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wmbj4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t08bh")
}],
"loop": false,
"name": &"pecking",
"speed": 8.0
}]
[node name="Npc Chicken" type="CharacterBody2D" unique_id=1839801182]
y_sort_enabled = true
script = ExtResource("1_etrql")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1119508709]
y_sort_enabled = true
position = Vector2(0, 6)
sprite_frames = SubResource("SpriteFrames_hgb1c")
animation = &"pecking"
autoplay = "idle"
offset = Vector2(0, -6)

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[gd_scene format=3 uid="uid://c2p8fteeqyikf"]
[ext_resource type="Texture2D" uid="uid://ksgfv6hgw8i" path="res://Assets/Spritesheets/Animals/Frogs/Frog_01.png" id="1_rggf3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_xdptu"]
atlas = ExtResource("1_rggf3")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_4bqs7"]
atlas = ExtResource("1_rggf3")
region = Rect2(32, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_ui74g"]
animations = [{
"frames": [{
"duration": 3.0,
"texture": SubResource("AtlasTexture_xdptu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4bqs7")
}],
"loop": true,
"name": &"default",
"speed": 2.0
}]
[node name="Npc Frog" type="CharacterBody2D" unique_id=1908167002]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1739011570]
sprite_frames = SubResource("SpriteFrames_ui74g")
autoplay = "default"
frame_progress = 0.9973062

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extends Node
@export var state_machine: PlayerStateMachine
# Public Methods
func OnMovementInput(_movement_vector: Vector2) -> void:
var current_state := state_machine.GetCurrentStateEnum()
if current_state == PlayerStateMachine.States.IDLE:
var idle_state := state_machine.current_state as PlayerIdleState
idle_state.QueueMovement()

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uid://ctoxjn2rvtjs6

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class_name BaseState
extends Node
@export var state_machine: PlayerStateMachine
func GetStateEnum() -> PlayerStateMachine.States:
push_error("Unimplemented Method: BaseState.GetName")
return PlayerStateMachine.States.IDLE
func GetAnimationBaseName() -> String:
var state: String = PlayerStateMachine.States.keys()[GetStateEnum()]
return state.to_lower()
func Enter(_extra_parameters: Dictionary) -> void:
pass
func Exit() -> void:
pass
func Update(_delta: float) -> void:
pass
func IsActive() -> bool:
return state_machine.GetCurrentStateEnum() == GetStateEnum()
func IsStateActionable() -> bool:
return true

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uid://cb57l5vpq5bee

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extends BaseState
class_name PlayerCutsceneState
@onready var interact_scanner: InteractScanner = $"../../../Marker2D/InteractScanner"
# Public Methods
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.CUTSCENE
func GetAnimationBaseName() -> String:
return "idle"
func Enter(_extra_parameters: Dictionary) -> void:
print("Cutscene Started")
interact_scanner.disable_interactions = true
func Exit() -> void:
interact_scanner.disable_interactions = false
func OnCutsceneEnded() -> void:
state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
func IsStateActionable() -> bool:
return false

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uid://bnontuqj3cnom

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extends BaseState
signal PlayerBeganDrawingBow
@export var strafing_speed := 35
@export var movement_componenent: MovementComponent
@export var body: CharacterBody2D
var used_item_action: String
var animation_finished := false
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.DRAWING_BOW
func Enter(extra_parameters: Dictionary) -> void:
animation_finished = false
used_item_action = extra_parameters.action_name
PlayerBeganDrawingBow.emit()
func Update(_delta: float) -> void:
if !animation_finished:
return
if !Input.is_action_pressed(used_item_action):
state_machine.QueueStateChange(PlayerStateMachine.States.FIRING_ARROW)
return
var movement_vector := movement_componenent.movement_vector
if movement_vector != Vector2.ZERO:
body.velocity = movement_vector * strafing_speed
body.move_and_slide()
func OnDrawingBowAnimationFinished() -> void:
animation_finished = true

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uid://bnp1vowmu15lg

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extends BaseState
class_name FiringArrowState
signal PlayerBeganFiringArrow
signal ArrowFired(spawn_position: Vector2, direction: Vector2)
@export var direction_component: FacingDirectionComponent
@export var arrow_spawn_marker: Marker2D
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.FIRING_ARROW
func Enter(_extra_parameters: Dictionary) -> void:
PlayerBeganFiringArrow.emit()
var position := arrow_spawn_marker.global_position
var direction := Vector2.ZERO
if direction_component.current_direction == Enums.Directions.LEFT:
direction = Vector2.LEFT
elif direction_component.current_direction == Enums.Directions.RIGHT:
direction = Vector2.RIGHT
elif direction_component.current_direction == Enums.Directions.UP:
direction = Vector2.UP
elif direction_component.current_direction == Enums.Directions.DOWN:
direction = Vector2.DOWN
ArrowFired.emit(position, direction)
func OnFiringArrowAnimationFinished() -> void:
state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)

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uid://cd2ewadcm8oi5

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extends BaseState
class_name PlayerIdleState
@export var movement_component: MovementComponent
signal PlayerBecameIdle
var _sit_queued := false
var _sit_queue_pos: Vector2
var _sit_queue_dir: Enums.Directions
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.IDLE
func Enter(_extra_parameters: Dictionary) -> void:
PlayerBecameIdle.emit()
func Update(_delta: float) -> void:
var item_a := Input.is_action_just_pressed("use_item_a")
if item_a:
state_machine.QueueStateChange(PlayerStateMachine.States.USING_ITEM_A, {})
return
if _sit_queued:
state_machine.QueueStateChange(PlayerStateMachine.States.SITTING, {"pos": _sit_queue_pos, "dir": _sit_queue_dir})
_sit_queued = false
return
if movement_component.movement_vector != Vector2.ZERO:
state_machine.QueueStateChange(PlayerStateMachine.States.WALKING)
func OnSitOnFurnitureTriggered(sitting_position: Vector2, sitting_direction: Enums.Directions) -> void:
if state_machine.GetCurrentStateEnum() != GetStateEnum():
return
_sit_queued = true
_sit_queue_pos = sitting_position
_sit_queue_dir = sitting_direction
func OnCutsceneStarted() -> void:
state_machine.QueueStateChange(PlayerStateMachine.States.CUTSCENE)

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uid://dkmc1t43gomdb

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extends BaseState
class_name PlayerPlayAnimationState
signal PlayAnimation(animation_name: String)
signal AnimationFinished(animation_name: String)
var current_animation_name: String
# Public Methods
func GetAnimationBaseName() -> String:
return "idle"
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.PLAY_ANIMATION
func Enter(_extra_parameters: Dictionary) -> void:
current_animation_name = _extra_parameters["animation_name"]
print("Playing Player Animation State: [%s]" % current_animation_name)
PlayAnimation.emit(current_animation_name)
func Exit() -> void:
current_animation_name = ''
func OnAnimationFinished(animation_name: String) -> void:
if animation_name != current_animation_name: return
AnimationFinished.emit(animation_name)

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uid://wfdtd3xlgrvm

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extends BaseState
@onready var player: PlayerCharacter = $"../../.."
@onready var facing_direction_component: FacingDirectionComponent = $"../../../Components/FacingDirectionComponent"
func GetAnimationBaseName() -> String:
return "idle"
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.SITTING
func Enter(extra_parameters: Dictionary) -> void:
var pos := extra_parameters["pos"] as Vector2
var dir := extra_parameters["dir"] as Enums.Directions
player.position = pos
facing_direction_component.SetDirectionManually(dir)
func Update(_delta: float) -> void:
if Input.is_action_just_pressed("player_interact"):
player.position = Vector2(player.position.x, player.position.y + 16)
state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)

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uid://bx1a35al4yiej

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extends BaseState
@export var body: CharacterBody2D
@export var direction_component: FacingDirectionComponent
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.USING_ITEM_A
func GetAnimationBaseName() -> String:
return "idle"
func Update(_delta: float) -> void:
state_machine.QueueStateChange(PlayerStateMachine.States.DRAWING_BOW, { "action_name": "use_item_a" })

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uid://ckn7gmtc23b8l

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extends BaseState
signal StartedWalking
@export var walking_speed := 100
@export var movement_component: MovementComponent
@export var direction_component: FacingDirectionComponent
@export var body: CharacterBody2D
func GetStateEnum() -> PlayerStateMachine.States:
return PlayerStateMachine.States.WALKING
func Enter(_extra_parameters: Dictionary) -> void:
StartedWalking.emit()
func Update(_delta: float) -> void:
if movement_component.movement_vector == Vector2.ZERO:
state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)
return
var movement_vector := movement_component.movement_vector
body.velocity = movement_vector * walking_speed
body.move_and_slide()
direction_component.ChangeDirectionUsingMovementVector(movement_vector)

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uid://bwmmah30t3m0u

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extends Area2D
class_name InteractScanner
signal InteractionActionTriggered()
@export var parent: Node2D
@export var direction_component: FacingDirectionComponent
@export var disable_interactions := false
# Public Methods
func OnDirectionChanged() -> void:
var direction := direction_component.GetCurrentDirection()
if direction == Enums.Directions.LEFT:
parent.rotation = deg_to_rad(90)
elif direction == Enums.Directions.RIGHT:
parent.rotation = deg_to_rad(-90)
elif direction == Enums.Directions.UP:
parent.rotation = deg_to_rad(180)
else:
parent.rotation = deg_to_rad(0)
func _process(_delta: float) -> void:
if disable_interactions:
return
if Input.is_action_just_pressed("player_interact"):
InputManager.IgnoreAction("player_interact")
InteractionActionTriggered.emit()

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uid://brlisuoocwehh

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extends Node
class_name MovementComponent
signal MovementInput(movement_vector: Vector2)
# Dynamic Exports
@export var body: CharacterBody2D
var movement_vector: Vector2
func _physics_process(_delta: float) -> void:
var direction_vector := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
if direction_vector:
movement_vector = direction_vector
MovementInput.emit(movement_vector)
else:
movement_vector = Vector2.ZERO

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uid://dwclkwbig1uii

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extends CharacterBody2D
class_name PlayerCharacter
# Signals
signal SitOnFurnitureTriggered(sitting_position: Vector2, sitting_direction: Enums.Directions)
# Exports
@export var player_sprite: PlayerSprite
@export var state_machine: PlayerStateMachine
@export var interact_scanner: InteractScanner
# Public Methods
func QueueCutsceneState() -> void:
state_machine.QueueStateChange(PlayerStateMachine.States.CUTSCENE)
func QueueEndCutsceneState() -> void:
state_machine.QueueStateChange(PlayerStateMachine.States.IDLE)

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uid://dacvayqstkvws

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extends Node2D
class_name PlayerSprite
# Signals
signal DrawingBowAnimationFinished
signal FiringArrowAnimationFinished
signal AnimationFinished(animation_name: String)
# Exports
@export var state_machine: PlayerStateMachine
@export var direction_component: FacingDirectionComponent
# OnReady Variables
@onready var full: AnimatedSprite2D = $Full
# Private Variables
var _all_parts: Array[AnimatedSprite2D]
var _current_animation := "idle-down"
var _is_flipped := false
# Public Methods
func UpdateSprite() -> void:
var current_state := state_machine.current_state
var current_direction := direction_component.GetCurrentDirection()
var animation := _build_animation_name(current_state, current_direction)
var should_flip := _should_flip_horizontal()
if animation == _current_animation and should_flip == _is_flipped:
return
_current_animation = animation
_is_flipped = should_flip
for part in _all_parts:
part.animation = animation
part.play()
part.flip_h = should_flip
func OnAnimationFinished() -> void:
if _current_animation.begins_with("drawing-bow-"):
DrawingBowAnimationFinished.emit()
elif _current_animation.begins_with("firing-arrow-"):
FiringArrowAnimationFinished.emit()
AnimationFinished.emit(_current_animation)
func PlaySpecifiedAnimation(animation_name: String) -> void:
_current_animation = animation_name
for part in _all_parts:
part.animation = animation_name
part.play()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_all_parts = [
full
]
UpdateSprite()
func _build_animation_name(state: BaseState, direction: Enums.Directions) -> String:
# e.g. "idle-down", "walking-up"
var state_str := state.GetAnimationBaseName().replace("_", "-")
var direction_str := _direction_to_animation_state(direction)
return "%s-%s" % [state_str, direction_str]
func _direction_to_animation_state(direction: Enums.Directions) -> String:
if direction == Enums.Directions.LEFT or direction == Enums.Directions.RIGHT:
return "side"
return Enums.Directions.keys()[direction].to_lower()
func _should_flip_horizontal() -> bool:
return direction_component.GetCurrentDirection() == Enums.Directions.LEFT

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uid://cuar23q48cbja

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extends Node
class_name PlayerStateMachine
signal StateChanged
enum States {
UNSET, IDLE, WALKING, USING_ITEM_A, DRAWING_BOW, FIRING_ARROW,
SITTING, CUTSCENE, PLAY_ANIMATION
}
@export var states_container: Node
@export var current_state: BaseState
var state_dict := {}
var queued_state: PlayerStateMachine.States = PlayerStateMachine.States.UNSET
var queued_parameters: Dictionary = {}
# Public Methods
func GetCurrentStateEnum() -> States:
return current_state.GetStateEnum()
func QueueStateChange(to_state_enum: PlayerStateMachine.States, extra_parameters: Dictionary = {}) -> void:
queued_state = to_state_enum
queued_parameters = extra_parameters
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var children := states_container.get_children()
for child in children:
if child is not BaseState:
continue
var state := child as BaseState
state_dict[state.GetStateEnum()] = state
if current_state:
current_state.Enter({})
func _process(delta: float) -> void:
if current_state:
current_state.Update(delta)
if queued_state != PlayerStateMachine.States.UNSET:
_swap_state()
func _swap_state() -> void:
if current_state:
current_state.Exit()
current_state = state_dict[queued_state] as BaseState
current_state.Enter(queued_parameters)
queued_state = PlayerStateMachine.States.UNSET
queued_parameters = {}
StateChanged.emit()

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uid://c74mhfemxuuco

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[gd_scene format=3 uid="uid://6athlweutl2g"]
[ext_resource type="PackedScene" uid="uid://uyl0s1e67x6s" path="res://Entities/Characters/Player/sprite.tscn" id="1_27cb7"]
[ext_resource type="PackedScene" uid="uid://c2ydbmmvnfca6" path="res://Entities/Characters/Player/state_machine.tscn" id="1_lyjr2"]
[ext_resource type="Script" uid="uid://dacvayqstkvws" path="res://Entities/Characters/Player/Scripts/player.gd" id="1_qqvsf"]
[ext_resource type="Script" uid="uid://b0l02v61if6k8" path="res://Scripts/Components/facing_direction_component.gd" id="1_siygm"]
[ext_resource type="Script" uid="uid://dwclkwbig1uii" path="res://Entities/Characters/Player/Scripts/movement_component.gd" id="4_apx8m"]
[ext_resource type="Script" uid="uid://dkmc1t43gomdb" path="res://Entities/Characters/Player/Scripts/States/idle_state.gd" id="4_dxcao"]
[ext_resource type="Script" uid="uid://ckn7gmtc23b8l" path="res://Entities/Characters/Player/Scripts/States/using_item_a_state.gd" id="5_1mdwi"]
[ext_resource type="Script" uid="uid://bwmmah30t3m0u" path="res://Entities/Characters/Player/Scripts/States/walking_state.gd" id="5_cscr0"]
[ext_resource type="Script" uid="uid://brlisuoocwehh" path="res://Entities/Characters/Player/Scripts/interact_scanner.gd" id="6_fu1fx"]
[ext_resource type="Script" uid="uid://bnp1vowmu15lg" path="res://Entities/Characters/Player/Scripts/States/drawing_bow_state.gd" id="7_cscr0"]
[ext_resource type="Script" uid="uid://cd2ewadcm8oi5" path="res://Entities/Characters/Player/Scripts/States/firing_arrow_state.gd" id="8_plevq"]
[ext_resource type="Script" uid="uid://bx1a35al4yiej" path="res://Entities/Characters/Player/Scripts/States/sitting_state.gd" id="9_sdxbo"]
[ext_resource type="Script" uid="uid://bnontuqj3cnom" path="res://Entities/Characters/Player/Scripts/States/cutscene_state.gd" id="10_p06rw"]
[ext_resource type="Script" uid="uid://wfdtd3xlgrvm" path="res://Entities/Characters/Player/Scripts/States/play_animation_state.gd" id="12_aencf"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_apx8m"]
size = Vector2(10, 5)
[sub_resource type="CircleShape2D" id="CircleShape2D_plevq"]
radius = 12.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fu1fx"]
size = Vector2(6, 5)
[node name="Player" type="CharacterBody2D" unique_id=1502234578 node_paths=PackedStringArray("player_sprite", "state_machine", "interact_scanner") groups=["Player Group"]]
y_sort_enabled = true
script = ExtResource("1_qqvsf")
player_sprite = NodePath("Player Sprite")
state_machine = NodePath("State Machine")
interact_scanner = NodePath("Marker2D/InteractScanner")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=495465356]
position = Vector2(0, 4.5)
shape = SubResource("RectangleShape2D_apx8m")
[node name="Components" type="Node" parent="." unique_id=567893784]
[node name="FacingDirectionComponent" type="Node" parent="Components" unique_id=408127032]
script = ExtResource("1_siygm")
[node name="MovementComponent" type="Node" parent="Components" unique_id=1773880772 node_paths=PackedStringArray("body")]
script = ExtResource("4_apx8m")
body = NodePath("../..")
[node name="State Machine" parent="." unique_id=732559774 node_paths=PackedStringArray("states_container", "current_state") instance=ExtResource("1_lyjr2")]
states_container = NodePath("States")
current_state = NodePath("States/Idle State")
[node name="States" type="Node" parent="State Machine" unique_id=1171587216]
[node name="Idle State" type="Node" parent="State Machine/States" unique_id=2017409248 node_paths=PackedStringArray("movement_component", "state_machine")]
script = ExtResource("4_dxcao")
movement_component = NodePath("../../../Components/MovementComponent")
state_machine = NodePath("../..")
[node name="Walking State" type="Node" parent="State Machine/States" unique_id=1661048365 node_paths=PackedStringArray("movement_component", "direction_component", "body", "state_machine")]
script = ExtResource("5_cscr0")
movement_component = NodePath("../../../Components/MovementComponent")
direction_component = NodePath("../../../Components/FacingDirectionComponent")
body = NodePath("../../..")
state_machine = NodePath("../..")
[node name="Using Item A State" type="Node" parent="State Machine/States" unique_id=1017153142 node_paths=PackedStringArray("body", "direction_component", "state_machine")]
script = ExtResource("5_1mdwi")
body = NodePath("../../..")
direction_component = NodePath("../../../Components/FacingDirectionComponent")
state_machine = NodePath("../..")
[node name="Drawing Bow State" type="Node" parent="State Machine/States" unique_id=317681716 node_paths=PackedStringArray("movement_componenent", "body", "state_machine")]
script = ExtResource("7_cscr0")
movement_componenent = NodePath("../../../Components/MovementComponent")
body = NodePath("../../..")
state_machine = NodePath("../..")
[node name="Firing Arrow State" type="Node" parent="State Machine/States" unique_id=2129772816 node_paths=PackedStringArray("direction_component", "arrow_spawn_marker", "state_machine")]
script = ExtResource("8_plevq")
direction_component = NodePath("../../../Components/FacingDirectionComponent")
arrow_spawn_marker = NodePath("../../../Marker2D")
state_machine = NodePath("../..")
[node name="Sitting State" type="Node" parent="State Machine/States" unique_id=1774602333 node_paths=PackedStringArray("state_machine")]
script = ExtResource("9_sdxbo")
state_machine = NodePath("../..")
[node name="Cutscene State" type="Node" parent="State Machine/States" unique_id=1722986400 node_paths=PackedStringArray("state_machine")]
script = ExtResource("10_p06rw")
state_machine = NodePath("../..")
[node name="Play Animation State" type="Node" parent="State Machine/States" unique_id=1357816619 node_paths=PackedStringArray("state_machine")]
script = ExtResource("12_aencf")
state_machine = NodePath("../..")
[node name="Occlusion Culling Area" type="Area2D" parent="." unique_id=1195961806]
collision_layer = 8
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Occlusion Culling Area" unique_id=1162272029]
shape = SubResource("CircleShape2D_plevq")
[node name="Player Sprite" parent="." unique_id=1169131604 node_paths=PackedStringArray("state_machine", "direction_component") instance=ExtResource("1_27cb7")]
state_machine = NodePath("../State Machine")
direction_component = NodePath("../Components/FacingDirectionComponent")
[node name="Marker2D" type="Marker2D" parent="." unique_id=2003544808]
[node name="InteractScanner" type="Area2D" parent="Marker2D" unique_id=408353807 node_paths=PackedStringArray("parent", "direction_component")]
collision_layer = 0
collision_mask = 2
script = ExtResource("6_fu1fx")
parent = NodePath("..")
direction_component = NodePath("../../Components/FacingDirectionComponent")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Marker2D/InteractScanner" unique_id=1274307485]
position = Vector2(0, 9.5)
shape = SubResource("RectangleShape2D_fu1fx")
debug_color = Color(0.79959095, 0.41617078, 0.18507844, 0.41960785)
[connection signal="SitOnFurnitureTriggered" from="." to="State Machine/States/Idle State" method="OnSitOnFurnitureTriggered"]
[connection signal="DirectionChanged" from="Components/FacingDirectionComponent" to="Player Sprite" method="UpdateSprite"]
[connection signal="DirectionChanged" from="Components/FacingDirectionComponent" to="Marker2D/InteractScanner" method="OnDirectionChanged"]
[connection signal="PlayerBecameIdle" from="State Machine/States/Idle State" to="Player Sprite" method="UpdateSprite"]
[connection signal="StartedWalking" from="State Machine/States/Walking State" to="Player Sprite" method="UpdateSprite"]
[connection signal="PlayerBeganDrawingBow" from="State Machine/States/Drawing Bow State" to="Player Sprite" method="UpdateSprite"]
[connection signal="PlayerBeganFiringArrow" from="State Machine/States/Firing Arrow State" to="Player Sprite" method="UpdateSprite"]
[connection signal="PlayAnimation" from="State Machine/States/Play Animation State" to="Player Sprite" method="PlaySpecifiedAnimation"]
[connection signal="AnimationFinished" from="Player Sprite" to="State Machine/States/Play Animation State" method="OnAnimationFinished"]
[connection signal="DrawingBowAnimationFinished" from="Player Sprite" to="State Machine/States/Drawing Bow State" method="OnDrawingBowAnimationFinished"]
[connection signal="FiringArrowAnimationFinished" from="Player Sprite" to="State Machine/States/Firing Arrow State" method="OnFiringArrowAnimationFinished"]
[connection signal="InteractionActionTriggered" from="Marker2D/InteractScanner" to="." method="_on_interaction_action_triggered"]
[connection signal="area_entered" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_area_entered"]
[connection signal="area_exited" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_area_exited"]
[connection signal="body_entered" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_body_entered"]
[connection signal="body_exited" from="Marker2D/InteractScanner" to="." method="_on_interact_scanner_body_exited"]

View File

@@ -0,0 +1,40 @@
[gd_scene format=3 uid="uid://cbog2vcpvg734"]
[ext_resource type="Texture2D" uid="uid://dxycty45yvcdq" path="res://Assets/Spritesheets/Player/Tools/Wooden_Bow.png" id="1_b6p0h"]
[sub_resource type="AtlasTexture" id="AtlasTexture_yka8g"]
atlas = ExtResource("1_b6p0h")
region = Rect2(0, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_8vxy0"]
atlas = ExtResource("1_b6p0h")
region = Rect2(64, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_26j7r"]
atlas = ExtResource("1_b6p0h")
region = Rect2(128, 0, 64, 64)
[sub_resource type="SpriteFrames" id="SpriteFrames_a2gi6"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_yka8g")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8vxy0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_26j7r")
}],
"loop": false,
"name": &"draw-bow-down",
"speed": 5.0
}]
[node name="Player Bow Sprite" type="Node2D" unique_id=1297275413]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1622645109]
sprite_frames = SubResource("SpriteFrames_a2gi6")
animation = &"draw-bow-down"
frame = 2
frame_progress = 1.0

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://c2ydbmmvnfca6"]
[ext_resource type="Script" uid="uid://c74mhfemxuuco" path="res://Entities/Characters/Player/Scripts/state_machine.gd" id="1_clu2m"]
[node name="StateMachine" type="Node" unique_id=732559774]
script = ExtResource("1_clu2m")

View File

@@ -0,0 +1,15 @@
extends Area2D
@export var to_alpha := 0.38
@export var fade_out_duration := 0.2
@export var fade_in_duration := 0.2
@export var nodes_to_occlude: Array[Node2D]
func _on_area_entered(_area: Area2D) -> void:
for node in nodes_to_occlude:
get_tree().create_tween().tween_property(node, "self_modulate:a", to_alpha, fade_out_duration)
func _on_area_exited(_area: Area2D) -> void:
for node in nodes_to_occlude:
get_tree().create_tween().tween_property(node, "self_modulate:a", 1.0, fade_in_duration)

View File

@@ -0,0 +1 @@
uid://ba0nsd76er3xa

View File

@@ -0,0 +1,11 @@
[gd_scene format=3 uid="uid://d24gcv3umq60k"]
[ext_resource type="Script" uid="uid://ba0nsd76er3xa" path="res://Entities/Characters/Utility/Occlusion/Scripts/occlusion_culler.gd" id="1_4550i"]
[node name="Occlusion Culler" type="Area2D" unique_id=1362480066]
collision_layer = 0
collision_mask = 8
script = ExtResource("1_4550i")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="area_exited" from="." to="." method="_on_area_exited"]

View File

@@ -0,0 +1,9 @@
[gd_scene format=3 uid="uid://cd3iyspcdg8m"]
[ext_resource type="Script" uid="uid://0fsmtp1umvmp" path="res://Entities/Map Objects/Chests/Scripts/Bases/chest_base.gd" id="1_6u2sl"]
[node name="Base Chest" type="StaticBody2D" unique_id=975880832 groups=["Treasure Chest Group"]]
y_sort_enabled = true
collision_layer = 2
collision_mask = 2
script = ExtResource("1_6u2sl")

View File

@@ -0,0 +1,7 @@
[gd_scene format=3 uid="uid://cncm0c4dmosgs"]
[ext_resource type="Script" uid="uid://dbuc0f87m24xf" path="res://Entities/Map Objects/Chests/Scripts/Bases/item_chest.gd" id="1_mkt0u"]
[node name="Base Item Chest" type="StaticBody2D" unique_id=991903258]
script = ExtResource("1_mkt0u")
metadata/_custom_type_script = "uid://0fsmtp1umvmp"

View File

@@ -0,0 +1,105 @@
[gd_scene format=3 uid="uid://byp273amg5ji8"]
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Entities/Map Objects/Chests/Scripts/item_chest_01.gd" id="1_lp0kr"]
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Entities/Map Objects/Chests/Sprites/chest01_sprite.tscn" id="2_iwcc8"]
[ext_resource type="Texture2D" uid="uid://crf23tc55dxu" path="res://Assets/Spritesheets/Treasure Chests/Chest_Anim.png" id="3_iwcc8"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"]
size = Vector2(16, 6)
[sub_resource type="AtlasTexture" id="AtlasTexture_b5bus"]
atlas = ExtResource("3_iwcc8")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_8m6gq"]
atlas = ExtResource("3_iwcc8")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_2vpuu"]
atlas = ExtResource("3_iwcc8")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ydixn"]
atlas = ExtResource("3_iwcc8")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wetyp"]
atlas = ExtResource("3_iwcc8")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_hwpw4"]
atlas = ExtResource("3_iwcc8")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_clx0v"]
atlas = ExtResource("3_iwcc8")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_t1w70"]
atlas = ExtResource("3_iwcc8")
region = Rect2(80, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_0r744"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_b5bus")
}],
"loop": false,
"name": &"closed",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8m6gq")
}],
"loop": true,
"name": &"opened",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2vpuu")
}, {
"duration": 3.0,
"texture": SubResource("AtlasTexture_ydixn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wetyp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hwpw4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_clx0v")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t1w70")
}],
"loop": false,
"name": &"opening",
"speed": 10.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t6vq7"]
size = Vector2(8, 9)
[node name="Item Chest 01" type="StaticBody2D" unique_id=152271802 groups=["Treasure Chest Group"]]
script = ExtResource("1_lp0kr")
metadata/_custom_type_script = "uid://dbuc0f87m24xf"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=192723247]
position = Vector2(0, -3)
shape = SubResource("RectangleShape2D_y3ooa")
[node name="Sprite" parent="." unique_id=1811986888 instance=ExtResource("2_iwcc8")]
sprite_frames = SubResource("SpriteFrames_0r744")
[node name="Interactable" type="Area2D" parent="." unique_id=406451066]
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Interactable" unique_id=124862139]
position = Vector2(0, -9.5)
shape = SubResource("RectangleShape2D_t6vq7")
debug_color = Color(0.8351757, 0.36057177, 0.39313078, 0.41960785)

View File

@@ -0,0 +1,106 @@
[gd_scene format=3 uid="uid://b7u4hlvuqiefn"]
[ext_resource type="Script" uid="uid://bvq13h8uyx572" path="res://Entities/Map Objects/Chests/Scripts/item_chest_01.gd" id="1_77oue"]
[ext_resource type="PackedScene" uid="uid://d3rqn611axsfk" path="res://Entities/Map Objects/Chests/Sprites/chest01_sprite.tscn" id="2_jpeii"]
[ext_resource type="Texture2D" uid="uid://dcbk854sc3uud" path="res://Assets/Spritesheets/Home Decor/Metal_Chest_Anim.png" id="3_jpeii"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y3ooa"]
size = Vector2(16, 6)
[sub_resource type="AtlasTexture" id="AtlasTexture_1k0b3"]
atlas = ExtResource("3_jpeii")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ydgix"]
atlas = ExtResource("3_jpeii")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_s4uuj"]
atlas = ExtResource("3_jpeii")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_f64hp"]
atlas = ExtResource("3_jpeii")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_xb452"]
atlas = ExtResource("3_jpeii")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_mmcbf"]
atlas = ExtResource("3_jpeii")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_p1iln"]
atlas = ExtResource("3_jpeii")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wsmdh"]
atlas = ExtResource("3_jpeii")
region = Rect2(80, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_2qcbe"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_1k0b3")
}],
"loop": false,
"name": &"closed",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ydgix")
}],
"loop": true,
"name": &"opened",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_s4uuj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f64hp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xb452")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mmcbf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_p1iln")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wsmdh")
}],
"loop": false,
"name": &"opening",
"speed": 10.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t6vq7"]
size = Vector2(8, 9)
[node name="Item Chest 02" type="StaticBody2D" unique_id=152271802 groups=["Treasure Chest Group"]]
script = ExtResource("1_77oue")
metadata/_custom_type_script = "uid://dbuc0f87m24xf"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=192723247]
position = Vector2(0, -3)
shape = SubResource("RectangleShape2D_y3ooa")
[node name="Sprite" parent="." unique_id=1811986888 instance=ExtResource("2_jpeii")]
sprite_frames = SubResource("SpriteFrames_2qcbe")
animation = &"opening"
[node name="Interactable" type="Area2D" parent="." unique_id=406451066]
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Interactable" unique_id=124862139]
position = Vector2(0, -9.5)
shape = SubResource("RectangleShape2D_t6vq7")
debug_color = Color(0.8351757, 0.36057177, 0.39313078, 0.41960785)

View File

@@ -0,0 +1,14 @@
extends StaticBody2D
class_name BaseChest
signal OpeningAnimationStarted
@export var is_open := false
# Public Methods
func Open() -> void:
is_open = true
func OpenAlreadyOpened() -> void:
pass

View File

@@ -0,0 +1 @@
uid://0fsmtp1umvmp

View File

@@ -0,0 +1,4 @@
extends BaseChest
class_name BaseItemChest
@export var item_id: Enums.Items

View File

@@ -0,0 +1 @@
uid://dbuc0f87m24xf

View File

@@ -0,0 +1,33 @@
extends BaseItemChest
@onready var chest_01_sprite: AnimatedSprite2D = $"Sprite"
@export var is_locked := false
@export var locked_message_dialogue_trigger: DialogueTrigger
@export var already_opened_message_dialogue_trigger: DialogueTrigger
# Public Methods
func Open() -> void:
if is_locked:
if locked_message_dialogue_trigger:
locked_message_dialogue_trigger.Trigger()
return
super.Open()
OpeningAnimationStarted.emit()
chest_01_sprite.play("opening")
var item_name: String = Enums.Items.keys()[item_id]
print(item_name)
func OpenAlreadyOpened() -> void:
if already_opened_message_dialogue_trigger:
already_opened_message_dialogue_trigger.Trigger()
# Private Methods
func _ready() -> void:
if is_open:
chest_01_sprite.play("opened")

View File

@@ -0,0 +1 @@
uid://bvq13h8uyx572

View File

@@ -0,0 +1,84 @@
[gd_scene format=3 uid="uid://d3rqn611axsfk"]
[ext_resource type="Texture2D" uid="uid://crf23tc55dxu" path="res://Assets/Spritesheets/Treasure Chests/Chest_Anim.png" id="1_8m6gq"]
[sub_resource type="AtlasTexture" id="AtlasTexture_b5bus"]
atlas = ExtResource("1_8m6gq")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_8m6gq"]
atlas = ExtResource("1_8m6gq")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_2vpuu"]
atlas = ExtResource("1_8m6gq")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ydixn"]
atlas = ExtResource("1_8m6gq")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wetyp"]
atlas = ExtResource("1_8m6gq")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_hwpw4"]
atlas = ExtResource("1_8m6gq")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_clx0v"]
atlas = ExtResource("1_8m6gq")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_t1w70"]
atlas = ExtResource("1_8m6gq")
region = Rect2(80, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_sx0xc"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_b5bus")
}],
"loop": false,
"name": &"closed",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8m6gq")
}],
"loop": true,
"name": &"opened",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2vpuu")
}, {
"duration": 3.0,
"texture": SubResource("AtlasTexture_ydixn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wetyp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hwpw4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_clx0v")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t1w70")
}],
"loop": false,
"name": &"opening",
"speed": 10.0
}]
[node name="Chest01 Sprite" type="AnimatedSprite2D" unique_id=1811986888]
y_sort_enabled = true
sprite_frames = SubResource("SpriteFrames_sx0xc")
animation = &"closed"
autoplay = "closed"
offset = Vector2(0, -6)

View File

@@ -0,0 +1,2 @@
extends StaticBody2D
class_name WoodenBench

View File

@@ -0,0 +1 @@
uid://c6n652dy18xbm

View File

@@ -0,0 +1,48 @@
[gd_scene format=3 uid="uid://23tpba4r6ucg"]
[ext_resource type="Texture2D" uid="uid://nocnsf1xr3ap" path="res://Assets/Spritesheets/Outdoor Decor/Benches.png" id="1_jlu4v"]
[ext_resource type="Script" uid="uid://c6n652dy18xbm" path="res://Entities/Map Objects/Decorative/Outdoor/Scripts/wooden_bench.gd" id="1_nv27i"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nv27i"]
size = Vector2(30, 11)
[sub_resource type="AtlasTexture" id="AtlasTexture_ffqsr"]
atlas = ExtResource("1_jlu4v")
region = Rect2(32, 0, 32, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jlu4v"]
size = Vector2(30, 8)
[node name="Wooden Bench" type="StaticBody2D" unique_id=134763703]
y_sort_enabled = true
collision_mask = 0
script = ExtResource("1_nv27i")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1606779105]
position = Vector2(0, 3.5)
shape = SubResource("RectangleShape2D_nv27i")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=277583581]
y_sort_enabled = true
position = Vector2(0, 5)
texture = SubResource("AtlasTexture_ffqsr")
offset = Vector2(0, -5)
[node name="Sitting Spots" type="Node2D" parent="." unique_id=1579486993]
[node name="Marker2D" type="Marker2D" parent="Sitting Spots" unique_id=1705252915]
position = Vector2(-9, 0)
[node name="Marker2D2" type="Marker2D" parent="Sitting Spots" unique_id=1990058096]
position = Vector2(9, 0)
[node name="Marker2D3" type="Marker2D" parent="Sitting Spots" unique_id=1451254051]
[node name="Interactable" type="Area2D" parent="." unique_id=1791036565]
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Interactable" unique_id=1358423659]
position = Vector2(0, 2)
shape = SubResource("RectangleShape2D_jlu4v")
debug_color = Color(0.991744, 0, 0.26762646, 0.41960785)

View File

@@ -0,0 +1,23 @@
[gd_scene format=3 uid="uid://dwbg6wca6yl5j"]
[ext_resource type="Texture2D" uid="uid://fsdihflna5x8" path="res://Assets/Spritesheets/Outdoor Decor/Signs.png" id="1_i0umk"]
[sub_resource type="CircleShape2D" id="CircleShape2D_mo7c5"]
radius = 4.0
[sub_resource type="AtlasTexture" id="AtlasTexture_3a56g"]
atlas = ExtResource("1_i0umk")
region = Rect2(0, 144, 32, 48)
[node name="Wooden Sign 01" type="StaticBody2D" unique_id=940755730]
y_sort_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1879872203]
position = Vector2(7, 20)
shape = SubResource("CircleShape2D_mo7c5")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=824773966]
y_sort_enabled = true
position = Vector2(0, 22)
texture = SubResource("AtlasTexture_3a56g")
offset = Vector2(0, -22)

View File

@@ -0,0 +1,24 @@
[gd_scene format=3 uid="uid://coaf2ndwb6h61"]
[ext_resource type="Texture2D" uid="uid://fsdihflna5x8" path="res://Assets/Spritesheets/Outdoor Decor/Signs.png" id="1_7fm5q"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7fm5q"]
size = Vector2(4, 4)
[sub_resource type="AtlasTexture" id="AtlasTexture_83w4c"]
atlas = ExtResource("1_7fm5q")
region = Rect2(48, 0, 16, 16)
[node name="Wooden Sign 02" type="StaticBody2D" unique_id=1825670645]
y_sort_enabled = true
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1251542595]
position = Vector2(0, 5)
shape = SubResource("RectangleShape2D_7fm5q")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=679110181]
y_sort_enabled = true
position = Vector2(0, 7)
texture = SubResource("AtlasTexture_83w4c")
offset = Vector2(0, -7)

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@@ -0,0 +1,10 @@
extends Area2D
class_name DialogueTrigger
signal DialogueTriggered(dialogue_name: String)
@export var dialogue_name: String
# Public Methods
func Trigger() -> void:
DialogueTriggered.emit(dialogue_name)

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@@ -0,0 +1 @@
uid://cfsfx0sahh5t7

View File

@@ -0,0 +1,8 @@
[gd_scene format=3 uid="uid://b60nr4wfvijpf"]
[ext_resource type="Script" uid="uid://cfsfx0sahh5t7" path="res://Entities/Map Objects/Dialogue/Scripts/dialogue_trigger.gd" id="1_dyjvr"]
[node name="Dialogue Trigger" type="Area2D" unique_id=189867444 groups=["Dialog Trigger Group"]]
collision_layer = 2
collision_mask = 0
script = ExtResource("1_dyjvr")

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@@ -0,0 +1,22 @@
extends Node
# Exports
@export var player: PlayerCharacter
@export var arrow_parent: Node2D
# Preloads
const wooden_arrow_scene: PackedScene = preload("uid://b2wq5m01b68rx")
# Private Methods
func _ready() -> void:
var firing_arrow_state: FiringArrowState = player.get_node("State Machine/States/Firing Arrow State")
firing_arrow_state.ArrowFired.connect(_on_arrow_fired)
func _on_arrow_fired(fire_position: Vector2, direction: Vector2) -> void:
var wooden_arrow := wooden_arrow_scene.instantiate() as BaseProjectile
wooden_arrow.SetProjectileStartAndDirection(fire_position, direction)
if arrow_parent == null:
return
arrow_parent.add_child(wooden_arrow)

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@@ -0,0 +1 @@
uid://dvgd5ejerauqm

View File

@@ -0,0 +1,17 @@
extends StaticBody2D
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var collision_shape_2d: CollisionShape2D = $CollisionShape2D
var is_open := false
func OpenGate() -> void:
if is_open:
return
is_open = true
sprite.play("opening")
await sprite.animation_finished
collision_shape_2d.set_deferred("disabled", true)
sprite.play("open")

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@@ -0,0 +1 @@
uid://8erg53skow38

View File

@@ -0,0 +1,400 @@
[gd_scene format=3 uid="uid://da4qqruhldc6b"]
[ext_resource type="Texture2D" uid="uid://1kmd0qww3368" path="res://Assets/Spritesheets/Outdoor Objects/Spike_Gate_anim.png" id="1_5ttkm"]
[ext_resource type="Script" uid="uid://8erg53skow38" path="res://Entities/Map Objects/Gates/Spike Gate/Scripts/spike_gate.gd" id="1_kye8r"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5ttkm"]
size = Vector2(29, 4)
[sub_resource type="AtlasTexture" id="AtlasTexture_kye8r"]
atlas = ExtResource("1_5ttkm")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_rnxg7"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1536, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_5ttkm"]
atlas = ExtResource("1_5ttkm")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_pki7h"]
atlas = ExtResource("1_5ttkm")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_lvs8d"]
atlas = ExtResource("1_5ttkm")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_40kpl"]
atlas = ExtResource("1_5ttkm")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ms1vp"]
atlas = ExtResource("1_5ttkm")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_tvc1a"]
atlas = ExtResource("1_5ttkm")
region = Rect2(160, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_vy5ys"]
atlas = ExtResource("1_5ttkm")
region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_u2ylj"]
atlas = ExtResource("1_5ttkm")
region = Rect2(224, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_gjiar"]
atlas = ExtResource("1_5ttkm")
region = Rect2(256, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1dqry"]
atlas = ExtResource("1_5ttkm")
region = Rect2(288, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_jck8c"]
atlas = ExtResource("1_5ttkm")
region = Rect2(320, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_5xkn8"]
atlas = ExtResource("1_5ttkm")
region = Rect2(352, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_iv6vj"]
atlas = ExtResource("1_5ttkm")
region = Rect2(384, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_i530s"]
atlas = ExtResource("1_5ttkm")
region = Rect2(416, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_d6ylt"]
atlas = ExtResource("1_5ttkm")
region = Rect2(448, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_xtjjs"]
atlas = ExtResource("1_5ttkm")
region = Rect2(480, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ci8mo"]
atlas = ExtResource("1_5ttkm")
region = Rect2(512, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_gmmov"]
atlas = ExtResource("1_5ttkm")
region = Rect2(544, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_vfoxu"]
atlas = ExtResource("1_5ttkm")
region = Rect2(576, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ho6i7"]
atlas = ExtResource("1_5ttkm")
region = Rect2(608, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_iubls"]
atlas = ExtResource("1_5ttkm")
region = Rect2(640, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_m3ksf"]
atlas = ExtResource("1_5ttkm")
region = Rect2(672, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_0822b"]
atlas = ExtResource("1_5ttkm")
region = Rect2(704, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_52ayd"]
atlas = ExtResource("1_5ttkm")
region = Rect2(736, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_q0cp4"]
atlas = ExtResource("1_5ttkm")
region = Rect2(768, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_bjex2"]
atlas = ExtResource("1_5ttkm")
region = Rect2(800, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_sa64n"]
atlas = ExtResource("1_5ttkm")
region = Rect2(832, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnpnr"]
atlas = ExtResource("1_5ttkm")
region = Rect2(864, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_edpr7"]
atlas = ExtResource("1_5ttkm")
region = Rect2(896, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_n1dnq"]
atlas = ExtResource("1_5ttkm")
region = Rect2(928, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_oeoqj"]
atlas = ExtResource("1_5ttkm")
region = Rect2(960, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_t83ji"]
atlas = ExtResource("1_5ttkm")
region = Rect2(992, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_x467m"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1024, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_6y5l3"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1056, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dxjpb"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1088, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dnpsp"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1120, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_u3fxw"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1152, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_pq5cv"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1184, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_03fuj"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1216, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_qtdja"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1248, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_gpmon"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1280, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dt18d"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1312, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_mvctv"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1344, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_m214n"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1376, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_r1uqq"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1408, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_c1gm7"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1440, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ab08u"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1472, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_r3qcl"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1504, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_osvbq"]
atlas = ExtResource("1_5ttkm")
region = Rect2(1536, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_pki7h"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_kye8r")
}],
"loop": false,
"name": &"closed",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_rnxg7")
}],
"loop": false,
"name": &"open",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_5ttkm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pki7h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_lvs8d")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_40kpl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ms1vp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tvc1a")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vy5ys")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_u2ylj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gjiar")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1dqry")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jck8c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5xkn8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_iv6vj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i530s")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d6ylt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xtjjs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ci8mo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gmmov")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vfoxu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ho6i7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_iubls")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_m3ksf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0822b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_52ayd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_q0cp4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bjex2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sa64n")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnpnr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_edpr7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n1dnq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_oeoqj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t83ji")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x467m")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6y5l3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dxjpb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dnpsp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_u3fxw")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pq5cv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_03fuj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qtdja")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gpmon")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dt18d")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mvctv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_m214n")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_r1uqq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_c1gm7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ab08u")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_r3qcl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_osvbq")
}],
"loop": false,
"name": &"opening",
"speed": 20.0
}]
[node name="Spike Gate" type="StaticBody2D" unique_id=1020421430]
y_sort_enabled = true
collision_layer = 5
collision_mask = 0
script = ExtResource("1_kye8r")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=522352776]
position = Vector2(0.5, 13)
shape = SubResource("RectangleShape2D_5ttkm")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1790681326]
y_sort_enabled = true
position = Vector2(0, 15)
sprite_frames = SubResource("SpriteFrames_pki7h")
animation = &"closed"
autoplay = "closed"
offset = Vector2(0, -15)

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@@ -0,0 +1,11 @@
extends Area2D
class_name CollisionLoadingZone
@export var loading_zone_transporter: LoadingZoneTransporter
# Private Methods
func _on_body_entered(body: Node2D) -> void:
if body is not PlayerCharacter:
return
loading_zone_transporter.Activate()

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@@ -0,0 +1 @@
uid://ckfuj0lm6jv3i

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@@ -0,0 +1,8 @@
extends Area2D
class_name InteractiveLoadingZone
@export var loading_zone_transporter: LoadingZoneTransporter
# Public Methods
func Activate() -> void:
loading_zone_transporter.Activate()

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@@ -0,0 +1 @@
uid://csspyy43sohfl

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@@ -0,0 +1,18 @@
extends Node
class_name LoadingZoneTransporter
signal MapTransitionQueued(map_id: Enums.MapIds, marker_name: String)
@export var destination_map_id: Enums.MapIds
@export var destination_marker_name: String
var _packed_scene: PackedScene
# Public Methods
func Activate() -> void:
MapTransitionQueued.emit(destination_map_id, destination_marker_name)
# Private Methods
func _ready() -> void:
_packed_scene = MapLoader.GetMap(destination_map_id)

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@@ -0,0 +1 @@
uid://bvl1vdqd5cjkc

View File

@@ -0,0 +1,9 @@
[gd_scene format=3 uid="uid://ca75b65eh7vv8"]
[ext_resource type="Script" uid="uid://ckfuj0lm6jv3i" path="res://Entities/Map Objects/Loading Zone/Scripts/collision_loading_zone.gd" id="1_pb5hg"]
[node name="Collision Loading Zone" type="Area2D" unique_id=1043800735 groups=["Collision Loading Zone Group"]]
collision_layer = 0
script = ExtResource("1_pb5hg")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@@ -0,0 +1,8 @@
[gd_scene format=3 uid="uid://cla2d3gii8qda"]
[ext_resource type="Script" uid="uid://csspyy43sohfl" path="res://Entities/Map Objects/Loading Zone/Scripts/interactive_loading_zone.gd" id="1_7bdbd"]
[node name="Interactive Loading Zone" type="Area2D" unique_id=1427014981 groups=["Interactive Loading Zone Group"]]
collision_layer = 2
collision_mask = 0
script = ExtResource("1_7bdbd")

View File

@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://bbules4o3xayc"]
[ext_resource type="Script" uid="uid://bvl1vdqd5cjkc" path="res://Entities/Map Objects/Loading Zone/Scripts/loading_zone_transporter.gd" id="1_p8o2m"]
[node name="Loading Zone Transporter" type="Node" unique_id=1690817663 groups=["Loading Zone Transporter Group"]]
script = ExtResource("1_p8o2m")

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@@ -0,0 +1,8 @@
extends Area2D
signal TargetHit
func _on_body_entered(body: Node2D) -> void:
if body is not CharacterBody2D:
return
TargetHit.emit()

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@@ -0,0 +1 @@
uid://6jls1eokv2to

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@@ -0,0 +1,15 @@
extends Area2D
signal PressurePlateTripped
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
var activated := false
func _on_body_entered(body: Node2D) -> void:
if activated:
return
activated = true
animated_sprite_2d.play("activated")
PressurePlateTripped.emit()

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@@ -0,0 +1 @@
uid://cxt7ht66jiac8

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@@ -0,0 +1,13 @@
extends Area2D
class_name ShopItem
@export var check_location: Enums.CheckLocations
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass

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@@ -0,0 +1 @@
uid://cggyjxrk4qqfm

View File

@@ -0,0 +1,53 @@
[gd_scene format=3 uid="uid://b8m08wroe1qu2"]
[ext_resource type="Texture2D" uid="uid://k2htcxstdj5v" path="res://Assets/Spritesheets/Outdoor Objects/Arrow Target-Sheet.png" id="1_b0s8y"]
[ext_resource type="Script" uid="uid://6jls1eokv2to" path="res://Entities/Map Objects/Mechanisms/Scripts/arrow_target.gd" id="1_uhut5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uhut5"]
radius = 8.0
[sub_resource type="AtlasTexture" id="AtlasTexture_b0s8y"]
atlas = ExtResource("1_b0s8y")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_uhut5"]
atlas = ExtResource("1_b0s8y")
region = Rect2(0, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_bfwsr"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_b0s8y")
}],
"loop": true,
"name": &"hit",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_uhut5")
}],
"loop": true,
"name": &"unhit",
"speed": 5.0
}]
[node name="ArrowTarget" type="Area2D" unique_id=1856751990]
y_sort_enabled = true
collision_layer = 4
collision_mask = 4
script = ExtResource("1_uhut5")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=522196069]
shape = SubResource("CircleShape2D_uhut5")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1145493202]
y_sort_enabled = true
position = Vector2(0, 8)
sprite_frames = SubResource("SpriteFrames_bfwsr")
animation = &"unhit"
autoplay = "unhit"
offset = Vector2(0, -8)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@@ -0,0 +1,52 @@
[gd_scene format=3 uid="uid://b5t4h63xhuods"]
[ext_resource type="Script" uid="uid://cxt7ht66jiac8" path="res://Entities/Map Objects/Mechanisms/Scripts/pressure_plate.gd" id="1_po2h8"]
[ext_resource type="Texture2D" uid="uid://dhtolttw5h33" path="res://Assets/Spritesheets/Mechanisms/Pressure Plate.png" id="1_ulio5"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ulio5"]
size = Vector2(12, 10)
[sub_resource type="AtlasTexture" id="AtlasTexture_ulio5"]
atlas = ExtResource("1_ulio5")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_po2h8"]
atlas = ExtResource("1_ulio5")
region = Rect2(0, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_50pip"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ulio5")
}],
"loop": true,
"name": &"activated",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_po2h8")
}],
"loop": false,
"name": &"default",
"speed": 5.0
}]
[node name="PressurePlate" type="Area2D" unique_id=1213720400]
y_sort_enabled = true
collision_layer = 0
script = ExtResource("1_po2h8")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=180813085]
position = Vector2(0, -1)
shape = SubResource("RectangleShape2D_ulio5")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=3182720]
y_sort_enabled = true
position = Vector2(0, -7)
sprite_frames = SubResource("SpriteFrames_50pip")
autoplay = "default"
offset = Vector2(0, 7)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

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[gd_scene format=3 uid="uid://ddgeo3vwebqeg"]
[ext_resource type="Script" uid="uid://cggyjxrk4qqfm" path="res://Entities/Map Objects/Mechanisms/Scripts/shop_item.gd" id="1_0luup"]
[node name="ShopItem" type="Area2D" unique_id=1768344009]
collision_layer = 2
collision_mask = 0
script = ExtResource("1_0luup")

View File

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extends Node2D
@export var leaf_texture: Texture2D
@export var spawn_markers: Node2D
@export var destination_markers: Node2D
@export_range(0.0, 60.0) var minimum_schedule_gap := 20.0
@export_range(1.0, 61.0) var maximum_schedule_gap := 60.0
var _spawn_markers: Array[Marker2D] = []
var _destination_markers: Array[Marker2D] = []
var _spawn_schedule := 0.0
var _spawn_timer := 0.0
# Private Methods
func _ready() -> void:
for child in spawn_markers.get_children():
_spawn_markers.append(child)
for child in destination_markers.get_children():
_destination_markers.append(child)
_set_random_spawn_schedule()
# At spawn, we might want to spawn some leaves sooner...
_spawn_schedule -= randf_range(0.0, _spawn_schedule)
_spawn_schedule = max(0, _spawn_schedule)
print("%s - Leaf Spawn Schedule: %f" % [get_parent().name, _spawn_schedule])
func _process(delta: float) -> void:
_spawn_timer += delta
if _spawn_timer >= _spawn_schedule:
_spawn_timer = 0.0
_set_random_spawn_schedule()
var spawn := _get_random_spawn_point()
var destination := _get_random_destination_point()
# TODO Refactor this into scene
var sprite := Sprite2D.new()
sprite.texture = leaf_texture
sprite.position = spawn
sprite.rotate(deg_to_rad(randf_range(0, 360)))
var tween := get_tree().create_tween().tween_property(sprite, "position", destination, randf_range(2.0, 3.0))
tween.finished.connect(
func():
var timer := get_tree().create_timer(randf_range(8.0, 15.0))
timer.timeout.connect(
func():
if !sprite: return
var tween2 := get_tree().create_tween().tween_property(sprite, "self_modulate:a", 0.0, randf_range(4.0, 6.0))
tween2.finished.connect(
func():
if !sprite: return
sprite.queue_free()
)
)
)
add_child(sprite)
func _set_random_spawn_schedule() -> void:
_spawn_schedule = randf_range(minimum_schedule_gap, maximum_schedule_gap)
func _get_random_spawn_point() -> Vector2:
var idx := randi_range(0, len(_spawn_markers) - 1)
var marker := _spawn_markers[idx]
return marker.position
func _get_random_destination_point() -> Vector2:
var idx := randi_range(0, len(_destination_markers) - 1)
var marker := _destination_markers[idx]
var offset := Vector2(randf_range(-5.0, 5.0), randf_range(-5.0, 5.0))
return marker.position + offset

View File

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uid://vmyfl4obus88

View File

@@ -0,0 +1,7 @@
[gd_scene format=3 uid="uid://dpwm1tn0mbr3l"]
[ext_resource type="Script" uid="uid://vmyfl4obus88" path="res://Entities/Map Objects/Trees/Effects/Scripts/leaf_spawner.gd" id="1_l7yxv"]
[node name="Leaf Spawner" type="Node2D" unique_id=986945632]
y_sort_enabled = true
script = ExtResource("1_l7yxv")

View File

@@ -0,0 +1,102 @@
[gd_scene format=3 uid="uid://cc3qat6un2323"]
[ext_resource type="Texture2D" uid="uid://xygpf7c886pj" path="res://Assets/Spritesheets/Trees/Medium_Oak_Tree.png" id="1_i2ia5"]
[ext_resource type="PackedScene" uid="uid://d24gcv3umq60k" path="res://Entities/Characters/Utility/Occlusion/occlusion_culler.tscn" id="1_jbed0"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jbed0"]
radius = 12.0
[sub_resource type="Shader" id="Shader_jbed0"]
code = "shader_type canvas_item;
uniform bool render_noise = false;
uniform sampler2D noise_texture : repeat_enable; // set in inspector
uniform float amplitude : hint_range(0.0, 0.5, 0.01) = 0.2;
uniform float time_scale : hint_range(0.0, 5.0, 0.01) = 0.04;
uniform float noise_scale : hint_range(0.0, 2.0, 0.0001) = 0.001;
uniform float rotation_strength : hint_range(0.0, 5.0, 0.1) = 1;
uniform vec2 rotation_pivot = vec2(0.5, 1);
varying vec2 world_position;
void vertex(){
world_position = (MODEL_MATRIX * vec4(VERTEX, 0.0, 1.0)).xy;
}
vec2 get_sample_pos(vec2 pos, float scale, float offset) {
pos *= scale;
pos += offset;
return pos;
}
vec2 rotate_vec(vec2 vec, vec2 pivot, float rotation) {
float cosa = cos(rotation);
float sina = sin(rotation);
vec -= pivot;
return vec2(
cosa * vec.x - sina * vec.y,
cosa * vec.y + sina * vec.x
) + pivot;
}
void fragment() {
// get noise from texture
vec2 noise_sample_pos = get_sample_pos(world_position, noise_scale, TIME * time_scale);
float noise_amount = texture(noise_texture, noise_sample_pos).r - 0.5f;
// get rotation position around a pivot
float rotation = amplitude * noise_amount;
vec2 rotated_uvs = rotate_vec(UV, rotation_pivot, rotation);
// blend original uvs and rotated uvs based on distance to pivot
float dist = distance(UV, rotation_pivot) * rotation_strength;
vec2 result_uvs = mix(UV, rotated_uvs, dist);
// output color
COLOR = texture(TEXTURE, result_uvs);
// optional, preview noise texture for debugging
if (render_noise) {
vec4 noise_color = texture(noise_texture, noise_sample_pos);
COLOR = noise_color;
}
}"
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_o0u4i"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b23hf"]
shader = SubResource("Shader_jbed0")
shader_parameter/render_noise = false
shader_parameter/noise_texture = SubResource("NoiseTexture2D_o0u4i")
shader_parameter/amplitude = 0.05999999865888
shader_parameter/time_scale = 0.04
shader_parameter/noise_scale = 0.001
shader_parameter/rotation_strength = 1.0
shader_parameter/rotation_pivot = Vector2(0.5, 1)
[sub_resource type="AtlasTexture" id="AtlasTexture_5otsd"]
atlas = ExtResource("1_i2ia5")
region = Rect2(32, 0, 32, 48)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0srx6"]
size = Vector2(6, 3)
[node name="Tree 01" type="StaticBody2D" unique_id=2046930104]
y_sort_enabled = true
[node name="Occlusion Culler" parent="." unique_id=1362480066 node_paths=PackedStringArray("nodes_to_occlude") instance=ExtResource("1_jbed0")]
nodes_to_occlude = [NodePath("../Sprite2D")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Occlusion Culler" unique_id=731605527]
position = Vector2(0, -10)
shape = SubResource("CircleShape2D_jbed0")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1420512565]
y_sort_enabled = true
material = SubResource("ShaderMaterial_b23hf")
position = Vector2(0, 8)
texture = SubResource("AtlasTexture_5otsd")
offset = Vector2(0, -8)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=870152657]
position = Vector2(0, 6.5)
shape = SubResource("RectangleShape2D_0srx6")

View File

@@ -0,0 +1,157 @@
[gd_scene format=3 uid="uid://be6xfndyj4ckx"]
[ext_resource type="PackedScene" uid="uid://d24gcv3umq60k" path="res://Entities/Characters/Utility/Occlusion/occlusion_culler.tscn" id="1_ijlg6"]
[ext_resource type="Texture2D" uid="uid://c6cddkuevr4hl" path="res://Assets/Spritesheets/Trees/Big_Oak_Tree-Isolated.png" id="2_mxye4"]
[ext_resource type="PackedScene" uid="uid://dpwm1tn0mbr3l" path="res://Entities/Map Objects/Trees/Effects/leaf_spawner.tscn" id="3_n7ubj"]
[ext_resource type="Texture2D" uid="uid://dv2qcpyn2rk5s" path="res://Assets/Spritesheets/Trees/Oak_Leaf_Particle.png" id="4_xq3h5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ijlg6"]
radius = 23.021729
[sub_resource type="Shader" id="Shader_mxye4"]
code = "shader_type canvas_item;
uniform bool render_noise = false;
uniform sampler2D noise_texture : repeat_enable; // set in inspector
uniform float amplitude : hint_range(0.0, 0.5, 0.01) = 0.2;
uniform float time_scale : hint_range(0.0, 5.0, 0.01) = 0.04;
uniform float noise_scale : hint_range(0.0, 2.0, 0.0001) = 0.001;
uniform float rotation_strength : hint_range(0.0, 5.0, 0.1) = 1;
uniform vec2 rotation_pivot = vec2(0.5, 1);
varying vec2 world_position;
void vertex(){
world_position = (MODEL_MATRIX * vec4(VERTEX, 0.0, 1.0)).xy;
}
vec2 get_sample_pos(vec2 pos, float scale, float offset) {
pos *= scale;
pos += offset;
return pos;
}
vec2 rotate_vec(vec2 vec, vec2 pivot, float rotation) {
float cosa = cos(rotation);
float sina = sin(rotation);
vec -= pivot;
return vec2(
cosa * vec.x - sina * vec.y,
cosa * vec.y + sina * vec.x
) + pivot;
}
void fragment() {
// get noise from texture
vec2 noise_sample_pos = get_sample_pos(world_position, noise_scale, TIME * time_scale);
float noise_amount = texture(noise_texture, noise_sample_pos).r - 0.5f;
// get rotation position around a pivot
float rotation = amplitude * noise_amount;
vec2 rotated_uvs = rotate_vec(UV, rotation_pivot, rotation);
// blend original uvs and rotated uvs based on distance to pivot
float dist = distance(UV, rotation_pivot) * rotation_strength;
vec2 result_uvs = mix(UV, rotated_uvs, dist);
// output color
COLOR = texture(TEXTURE, result_uvs);
// optional, preview noise texture for debugging
if (render_noise) {
vec4 noise_color = texture(noise_texture, noise_sample_pos);
COLOR = noise_color;
}
}"
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pv2vp"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ocj51"]
shader = SubResource("Shader_mxye4")
shader_parameter/render_noise = false
shader_parameter/noise_texture = SubResource("NoiseTexture2D_pv2vp")
shader_parameter/amplitude = 0.1999999955296
shader_parameter/time_scale = 0.04
shader_parameter/noise_scale = 0.001
shader_parameter/rotation_strength = 1.0
shader_parameter/rotation_pivot = Vector2(0.5, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0srx6"]
size = Vector2(16, 10)
[node name="Tree 02" type="StaticBody2D" unique_id=2046930104]
y_sort_enabled = true
[node name="Occlusion Culler" parent="." unique_id=1362480066 node_paths=PackedStringArray("nodes_to_occlude") instance=ExtResource("1_ijlg6")]
nodes_to_occlude = [NodePath("../Sprite2D")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Occlusion Culler" unique_id=1085880925]
position = Vector2(0, -10)
shape = SubResource("CircleShape2D_ijlg6")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1420512565]
y_sort_enabled = true
material = SubResource("ShaderMaterial_ocj51")
position = Vector2(0, 24)
texture = ExtResource("2_mxye4")
offset = Vector2(0, -24)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=870152657]
position = Vector2(0, 19)
shape = SubResource("RectangleShape2D_0srx6")
[node name="Leaf Spawner" parent="." unique_id=986945632 node_paths=PackedStringArray("spawn_markers", "destination_markers") instance=ExtResource("3_n7ubj")]
leaf_texture = ExtResource("4_xq3h5")
spawn_markers = NodePath("Spawn Markers")
destination_markers = NodePath("Destination Markers")
[node name="Spawn Markers" type="Node2D" parent="Leaf Spawner" unique_id=718423149]
[node name="Marker2D" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=110047229]
position = Vector2(-10, -19)
[node name="Marker2D2" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=1030089042]
position = Vector2(-15, -2)
[node name="Marker2D3" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=1530367987]
position = Vector2(9, 4)
[node name="Marker2D4" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=2042975279]
position = Vector2(15, -10)
[node name="Marker2D5" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=712311756]
position = Vector2(8, -24)
[node name="Destination Markers" type="Node2D" parent="Leaf Spawner" unique_id=1860944141]
[node name="Marker2D" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=608985314]
position = Vector2(-23, 14)
[node name="Marker2D2" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=860056803]
position = Vector2(-27, 25)
[node name="Marker2D3" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=457722512]
position = Vector2(-15, 21)
[node name="Marker2D4" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1184860371]
position = Vector2(-5, 30)
[node name="Marker2D5" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=181196191]
position = Vector2(6, 26)
[node name="Marker2D6" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1185929582]
position = Vector2(18, 34)
[node name="Marker2D7" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=180258159]
position = Vector2(25, 18)
[node name="Marker2D8" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1566992504]
position = Vector2(14, 20)
[node name="Marker2D9" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1862213394]
position = Vector2(16, 11)
[node name="Marker2D10" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=489682641]
position = Vector2(30, 8)
[node name="Marker2D11" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=495586307]
position = Vector2(-34, 12)

View File

@@ -0,0 +1,207 @@
[gd_scene format=3 uid="uid://bcx1d8kvp7o0h"]
[ext_resource type="Texture2D" uid="uid://bhdecga15imvk" path="res://Assets/Spritesheets/Trees/Big_Spruce_tree.png" id="1_xun88"]
[ext_resource type="PackedScene" uid="uid://d24gcv3umq60k" path="res://Entities/Characters/Utility/Occlusion/occlusion_culler.tscn" id="2_45i4c"]
[ext_resource type="PackedScene" uid="uid://dpwm1tn0mbr3l" path="res://Entities/Map Objects/Trees/Effects/leaf_spawner.tscn" id="3_nua4y"]
[ext_resource type="Texture2D" uid="uid://ckvfo6bl606hp" path="res://Assets/Spritesheets/Trees/Spruce_Needle_Particle.png" id="4_34ibr"]
[sub_resource type="CircleShape2D" id="CircleShape2D_13veg"]
radius = 15.033297
[sub_resource type="CircleShape2D" id="CircleShape2D_34ibr"]
radius = 8.0
[sub_resource type="CircleShape2D" id="CircleShape2D_bbkr4"]
radius = 3.0
[sub_resource type="Shader" id="Shader_34ibr"]
code = "shader_type canvas_item;
uniform bool render_noise = false;
uniform sampler2D noise_texture : repeat_enable; // set in inspector
uniform float amplitude : hint_range(0.0, 0.5, 0.01) = 0.2;
uniform float time_scale : hint_range(0.0, 5.0, 0.01) = 0.04;
uniform float noise_scale : hint_range(0.0, 2.0, 0.0001) = 0.001;
uniform float rotation_strength : hint_range(0.0, 5.0, 0.1) = 1;
uniform vec2 rotation_pivot = vec2(0.5, 1);
varying vec2 world_position;
void vertex(){
world_position = (MODEL_MATRIX * vec4(VERTEX, 0.0, 1.0)).xy;
}
vec2 get_sample_pos(vec2 pos, float scale, float offset) {
pos *= scale;
pos += offset;
return pos;
}
vec2 rotate_vec(vec2 vec, vec2 pivot, float rotation) {
float cosa = cos(rotation);
float sina = sin(rotation);
vec -= pivot;
return vec2(
cosa * vec.x - sina * vec.y,
cosa * vec.y + sina * vec.x
) + pivot;
}
void fragment() {
// get noise from texture
vec2 noise_sample_pos = get_sample_pos(world_position, noise_scale, TIME * time_scale);
float noise_amount = texture(noise_texture, noise_sample_pos).r - 0.5f;
// get rotation position around a pivot
float rotation = amplitude * noise_amount;
vec2 rotated_uvs = rotate_vec(UV, rotation_pivot, rotation);
// blend original uvs and rotated uvs based on distance to pivot
float dist = distance(UV, rotation_pivot) * rotation_strength;
vec2 result_uvs = mix(UV, rotated_uvs, dist);
// output color
COLOR = texture(TEXTURE, result_uvs);
// optional, preview noise texture for debugging
if (render_noise) {
vec4 noise_color = texture(noise_texture, noise_sample_pos);
COLOR = noise_color;
}
}"
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bbkr4"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b4y2c"]
shader = SubResource("Shader_34ibr")
shader_parameter/render_noise = false
shader_parameter/noise_texture = SubResource("NoiseTexture2D_bbkr4")
shader_parameter/amplitude = 0.03999999910592
shader_parameter/time_scale = 0.04
shader_parameter/noise_scale = 0.001
shader_parameter/rotation_strength = 1.0
shader_parameter/rotation_pivot = Vector2(0.5, 1)
[sub_resource type="AtlasTexture" id="AtlasTexture_5otsd"]
atlas = ExtResource("1_xun88")
region = Rect2(64, 0, 64, 80)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0srx6"]
size = Vector2(16, 10)
[node name="Tree 03" type="StaticBody2D" unique_id=2046930104]
y_sort_enabled = true
[node name="Occlusion Culler" parent="." unique_id=1362480066 node_paths=PackedStringArray("nodes_to_occlude") instance=ExtResource("2_45i4c")]
nodes_to_occlude = [NodePath("../Sprite2D")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Occlusion Culler" unique_id=585236031]
shape = SubResource("CircleShape2D_13veg")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Occlusion Culler" unique_id=1731688944]
position = Vector2(0, -18)
shape = SubResource("CircleShape2D_34ibr")
[node name="CollisionShape2D3" type="CollisionShape2D" parent="Occlusion Culler" unique_id=424659978]
position = Vector2(0, -32)
shape = SubResource("CircleShape2D_bbkr4")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1420512565]
y_sort_enabled = true
material = SubResource("ShaderMaterial_b4y2c")
position = Vector2(0, 24)
texture = SubResource("AtlasTexture_5otsd")
offset = Vector2(0, -24)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=870152657]
position = Vector2(0, 19)
shape = SubResource("RectangleShape2D_0srx6")
[node name="Leaf Spawner" parent="." unique_id=986945632 node_paths=PackedStringArray("spawn_markers", "destination_markers") instance=ExtResource("3_nua4y")]
leaf_texture = ExtResource("4_34ibr")
spawn_markers = NodePath("Spawn Markers")
destination_markers = NodePath("Destination Markers")
[node name="Spawn Markers" type="Node2D" parent="Leaf Spawner" unique_id=992261793]
[node name="Marker2D" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=1312492144]
position = Vector2(-14, 5)
[node name="Marker2D2" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=1942462835]
position = Vector2(-11, -4)
[node name="Marker2D3" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=810574820]
position = Vector2(-7, -15)
[node name="Marker2D4" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=291879085]
position = Vector2(-3, -29)
[node name="Marker2D5" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=1559139972]
position = Vector2(4, -30)
[node name="Marker2D6" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=842452431]
position = Vector2(7, -22)
[node name="Marker2D7" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=947896890]
position = Vector2(10, -12)
[node name="Marker2D8" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=1254697051]
position = Vector2(11, 1)
[node name="Marker2D9" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=598463156]
position = Vector2(13, 12)
[node name="Marker2D10" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=1632041472]
position = Vector2(7, 14)
[node name="Marker2D11" type="Marker2D" parent="Leaf Spawner/Spawn Markers" unique_id=705248658]
position = Vector2(-7, 14)
[node name="Destination Markers" type="Node2D" parent="Leaf Spawner" unique_id=1084196582]
[node name="Marker2D" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1434626655]
position = Vector2(-17, 19)
[node name="Marker2D2" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1985496050]
position = Vector2(-32, 27)
[node name="Marker2D3" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=612599198]
position = Vector2(-30, 15)
[node name="Marker2D4" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1750692117]
position = Vector2(-19, 33)
[node name="Marker2D5" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1637274691]
position = Vector2(-7, 38)
[node name="Marker2D6" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=270534968]
position = Vector2(-1, 30)
[node name="Marker2D7" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1580580484]
position = Vector2(-8, 27)
[node name="Marker2D8" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1666879158]
position = Vector2(14, 38)
[node name="Marker2D9" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=33388155]
position = Vector2(12, 30)
[node name="Marker2D10" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1245617655]
position = Vector2(24, 25)
[node name="Marker2D11" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=709006321]
position = Vector2(19, 20)
[node name="Marker2D12" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=602455411]
position = Vector2(28, 14)
[node name="Marker2D13" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=264453249]
position = Vector2(35, 28)
[node name="Marker2D14" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=2036567999]
position = Vector2(28, 36)
[node name="Marker2D15" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1663646612]
position = Vector2(-26, 34)
[node name="Marker2D16" type="Marker2D" parent="Leaf Spawner/Destination Markers" unique_id=1858656621]
position = Vector2(-26, 34)

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@@ -0,0 +1,17 @@
extends CharacterBody2D
class_name BaseProjectile
@export var direction: Vector2
@export var speed := 100
# Public Methods
func SetProjectileStartAndDirection(start_position: Vector2, projectile_direction: Vector2) -> void:
position = start_position
direction = projectile_direction
rotation = projectile_direction.angle()
# Private Methods
func _physics_process(delta: float) -> void:
velocity = direction * speed * delta
move_and_slide()

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@@ -0,0 +1 @@
uid://8q26ldhfyijx

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@@ -0,0 +1,29 @@
extends BaseProjectile
class_name WoodenArrow
@onready var animation_player: AnimationPlayer = $AnimationPlayer
var _despawn_queued := false
# Private Methods
func _ready() -> void:
speed = 8000
func _on_collision_detector_area_entered(_area: Area2D) -> void:
queue_despawn()
func _on_collision_detector_body_entered(body: Node2D) -> void:
if body == self: return
queue_despawn()
func queue_despawn() -> void:
if _despawn_queued: return
_despawn_queued = true
animation_player.play("shaking")
await animation_player.animation_finished
queue_free()

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@@ -0,0 +1 @@
uid://j5yj4piyfql1

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@@ -0,0 +1,8 @@
[gd_scene format=3 uid="uid://bc8u3wlyag7c4"]
[ext_resource type="Script" uid="uid://8q26ldhfyijx" path="res://Entities/Weapons/Projectiles/Scripts/base_projectile.gd" id="1_0qxu7"]
[node name="BaseProjectile" type="CharacterBody2D" unique_id=647680377]
collision_layer = 0
collision_mask = 0
script = ExtResource("1_0qxu7")

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@@ -0,0 +1,103 @@
[gd_scene format=3 uid="uid://b2wq5m01b68rx"]
[ext_resource type="Texture2D" uid="uid://hop1gedjh8s4" path="res://Assets/Spritesheets/Player/icons_full_32.png" id="1_0h1c2"]
[ext_resource type="Script" uid="uid://j5yj4piyfql1" path="res://Entities/Weapons/Projectiles/Scripts/wooden_arrow.gd" id="1_44gti"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0h1c2"]
size = Vector2(10, 2)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_44gti"]
size = Vector2(11, 2)
[sub_resource type="AtlasTexture" id="AtlasTexture_44gti"]
atlas = ExtResource("1_0h1c2")
region = Rect2(320, 1056, 32, 32)
[sub_resource type="Animation" id="Animation_44gti"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.7853982]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_321dg"]
resource_name = "shaking"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [0.7853982, 1.1344640137963142, 0.7853982, 0.4363323129985824, 0.7853982]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, -1.705), Vector2(0, 0), Vector2(0, 1.73), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_m21sp"]
_data = {
&"RESET": SubResource("Animation_44gti"),
&"shaking": SubResource("Animation_321dg")
}
[node name="Wooden Arrow" type="CharacterBody2D" unique_id=609733948]
z_index = 1
collision_layer = 4
collision_mask = 4
script = ExtResource("1_44gti")
metadata/_custom_type_script = "uid://8q26ldhfyijx"
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1657279556]
shape = SubResource("RectangleShape2D_0h1c2")
[node name="Collision Detector" type="Area2D" parent="." unique_id=367998143]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Collision Detector" unique_id=740276065]
position = Vector2(0.5, 0)
shape = SubResource("RectangleShape2D_44gti")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=442865143]
rotation = 0.7853982
scale = Vector2(0.3, 0.3)
texture = SubResource("AtlasTexture_44gti")
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1874694929]
libraries/ = SubResource("AnimationLibrary_m21sp")
[connection signal="area_entered" from="Collision Detector" to="." method="_on_collision_detector_area_entered"]
[connection signal="body_entered" from="Collision Detector" to="." method="_on_collision_detector_body_entered"]